Heya dude,
First off, I do know one of the developers who works for "
a well-known computer game" company. They might be able to knock you something decent up or help rip some code from a flight simulator program, if you want me to ask?
Anyway - Here's some ideas.... I can draw this out for you, if it's easier to picture than my rambling explanations

I'm assuming this is the standard Cheyenne UD4-L Dropship that we're used to? No biggie if it's not, though.
Pic 1
I'd suggest this is used to display some 'start-up' screens of a computerised pre-flight check.
Things like fuel levels, engines powering up, circuit mapping and diagnostics, checklists checking, weapons, primary couplers, internal cross-lock & drop stations, pre-launch auto cycle and other such stuff.
An obvious schematic of the Dropship with various areas highlighting would look good.
Pic 2
Left screen is the biggest one, therefore the most important info probably wants to be here. I'd suggest an enhanced image of the forward view would be good.
Think a combination of a SatNav and the view through an Apache Helicopter's night/thermal imaging, with salient points being highlighted. Add a bar along the bottom with a wiggly line, like on a voice print/radio wave reader.
Lower screen on the right, probably something like a Radar/scanning thing, with a few boxes of altering numbers and a couple of text lines that alter.
Top screen on the right - I'm thinking a combination of Speed and a few other altering numerical readouts, all in boxes along the botom. A set of Engine Throttle Gauges (one for each engine) on one side would be cool too.
The main Artificial Horizon could take up the vast majority of the screen space.
However....That blue/beige instrument on the left of the frame, immediately below that person's elbow, looks to be an Artificial Horizon anyway. It looks to be The same instrument in the top dial on the right of the console in pic 2.
Is there a way to overlay
that one with the appropriate graphic, maybe brightly lit?