The discussion of the Alien series of films and the props used in them is the aim, but if it's got Big Bugs and Big Guns, then they are welcome too!





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PostPosted: Fri May 25, 2012 10:02 pm 
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Awesome!
A question for you Sean: were there other folks scanned besides yourself? I don't mean AL folks per se, but at least *living* people in Colonial Marine armor. Just curious how that all works.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri May 25, 2012 10:03 pm 
They mostly come at night... mostly.
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That sounds like good news. I was a bit concerned when I heard the Pulse Rifle sounds in some of the videos.

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PostPosted: Fri May 25, 2012 10:14 pm 
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retrogarde wrote:
Awesome!
A question for you Sean: were there other folks scanned besides yourself? I don't mean AL folks per se, but at least *living* people in Colonial Marine armor. Just curious how that all works.

They wouldn't need to scan the person in armour. They'd just do their head and neck then add it to a rendered body in armour.

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PostPosted: Fri May 25, 2012 10:35 pm 
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Right, but didn't they scan Sean in his armor and smart gun? I'll be honest, I'm not a video game guy at all (haven't touched a game since Super Mario 3 back in the 90's), so I don't know how this stuff works. Were they just studying Sean's movements as opposed to doing a fully rendered version of his body?

Either way I think it is neat that they brought him in on this.

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PostPosted: Fri May 25, 2012 11:16 pm 
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I should be able to clear some of that up, Retro.

The work involving my smartgun rig was motion capture. They used my movements, wearing the vest, arm, and gun over a mo-cap suit, as the basis for the smartgun animations used in-game. The system captures and records the movements of the person wearing the suit, and that gives the animators programming the movements of the game characters a real life model to use rather than having to build each movement from scratch.

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As for peoples' heads, what they did with me was take very high resolution pictures of my head from about a dozen different angles, and "sculpted" a 3D model of my head using those pictures as a reference. That head is then attached to existing marine player models, at least for the multiplayer. That was their way of saying "thank you" for the motion capture work. I've also been told I have an on-screen death in the single player campaign, although I've yet to see it.

When I asked if they could make me a smartgunner in the single player, what I was told was basically "no promises, but if we can find a way to, we will." They would have to do some serious modification to the default marine body to make a smartgunner model for me (the existing smartgunner models are specific to certain principal characters, so my head would not be able to go on one of them.) That takes time, which means money. Totally understandable. If they find a way to make it work, awesome! If not, hey, I'm hardly going to complain.

Edit - That time/money issue also applies to the idea of "scanning" others into the game. Unfortunately it's not simply a matter of letting a machine scan a person's head like a Xerox and out pops an in-game model. Art assets, like custom heads, take a lot of man hours to create, so every model, animation, texture, etc. in the game has a definite and very real price tag attached to it.

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PostPosted: Sat May 26, 2012 12:00 am 
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That makes much more sense! Thanks for clearing it up for me.

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PostPosted: Tue May 29, 2012 11:36 pm 
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http://uk.gamespot.com/aliens-colonial- ... r-6378941/

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PostPosted: Thu May 31, 2012 7:28 pm 
Pint of AB negative please
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http://www.gearboxity.com/content/view/880/33/

I MUST HAVE IT

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PostPosted: Thu May 31, 2012 8:32 pm 
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nocternus wrote:
http://www.gearboxity.com/content/view/880/33/

I MUST HAVE IT

Quote:
Recently, we announced that Aliens: Colonial Marines has a worldwide release date of February 12, 2013. Today, we're unveiling details on the Aliens: Colonial Marines Collector's Edition (US $99.99) as well as the bonuses fans will receive by pre-ordering the game from a participating retailer, including four playable characters from the original 1986 movie for competitive multiplayer.

North America
GameStop Exclusive Pre-Order Content in North America*

>Four Playable Movie Characters
Players will be able to fight for their squad’s survival and confront hordes of enemies as the original ALIENS film icons Private Hudson, Corporal Hicks, Private Drake and Sergeant Apone.
>Additional Marines Character Customization Options
>Ripley’s Flamethrower

Collector’s Edition*
>High Quality Resin Powerloader Figurine in Limited Edition Xeno Hive Box
>Four Playable Movie Characters
Players will be able to fight for their squad’s survival and confront hordes of enemies as the original ALIENS film icons Private Hudson, Corporal Hicks, Private Drake and Sergeant Apone.
>Additional Marines Character Customization Options
>Ripley’s Flamethrower
>Exclusive Multiplayer Weapons
Sonic Electronic Ball Breakers
Phase Plasma Rifle
>Exclusive Game Level
USCM Academy Firing Range
>USCM Dossier
Mission Brief
USS Sephora Schematic
Recruitment Card
LV-426 Recon Photo
USCM Iron-on Badges
USCM Graduation Certificate

International
Limited Edition for Pre-Order*
>Four Playable Movie Characters
Players will be able to fight for their squad’s survival and confront hordes of enemies as the original ALIENS film icons Private Hudson, Corporal Hicks, Private Drake and Sergeant Apone.
>Additional Marines Character Customization Options
>Ripley’s Flamethrower

Collector’s Edition*
>High Quality Resin Powerloader Figurine in Limited Edition Xeno Hive Box
>Four Playable Movie Characters
Players will be able to fight for their squad’s survival and confront hordes of enemies as the original ALIENS film icons Private Hudson, Corporal Hicks, Private Drake and Sergeant Apone.
>Additional Marines Character Customization Options
>Ripley’s Flamethrower
>Exclusive Multiplayer Weapons
Sonic Electronic Ball Breakers
Phase Plasma Rifle
>Exclusive Game Level
USCM Academy Firing Range
>USCM Dossier
Mission Brief
USS Sephora Schematic
Recruitment Card
LV-426 Recon Photo
USCM Iron-on Badges
USCM Graduation Certificate


*While supplies last. Participating retailers only. Internet connection required to access downloadable bonus content.

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Notice the background of the delta patch is blue? :wink:

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Last edited by PVB on Thu May 31, 2012 8:39 pm, edited 3 times in total.

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PostPosted: Thu May 31, 2012 8:34 pm 
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For only $100 bucks? Hell, I'd pay that just for the extras. A USCM Graduation Certificate could be pretty cool.

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PostPosted: Thu May 31, 2012 9:34 pm 
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Can someone please buy that for me??? I'll be their best mate?

I hate being out of work....

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PostPosted: Thu May 31, 2012 9:36 pm 
"Smart"-Ass
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Okay, now I've GOTTA ask what they mean about customization options... Also, playable movie character skins? Interesting!

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PostPosted: Thu May 31, 2012 9:59 pm 
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Finally a collectors edition of a game worth buying! Awesome news!


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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jun 01, 2012 2:40 am 
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I might actually get that.


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PostPosted: Fri Jun 01, 2012 4:47 am 
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Just went to gamestop its up on there computers but not available for preorder just yet.

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PostPosted: Fri Jun 01, 2012 5:05 am 
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REQUIRE!

Bet it's £99

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PostPosted: Fri Jun 01, 2012 9:28 am 
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Oh very nice collectors set. Very much like the HALO collector sets in some ways to have happy fans/game players.

@Scapey you just know they will switch the $ to a £ symbol :(

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jun 01, 2012 1:18 pm 
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Guess I'm getting rid of my Amazon pre-order and harassing the guys at my Gamestop... and by that I mean bringing in my brother to force them to let me preorder :S

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jun 01, 2012 2:52 pm 
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i wonder if gamestop will accept my Spulse rifle as trade for the collector's edition when i upgrade...

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PostPosted: Fri Jun 01, 2012 2:56 pm 
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I had no idea Nerf made Phased Plasma weaponry....

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PostPosted: Fri Jun 01, 2012 10:23 pm 
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It certainly does look like a Nerf gun!

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jun 01, 2012 10:27 pm 
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Closer view of the Power Loader:

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PostPosted: Fri Jun 01, 2012 11:50 pm 
Harvester of Sorrow
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Hmmm its missing some tubes...

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PostPosted: Sat Jun 02, 2012 1:59 am 
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88reaper88 wrote:
I had no idea Nerf made Phased Plasma weaponry....


glad i wasn't the only one that saw that

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PostPosted: Sat Jun 02, 2012 10:55 pm 
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Mantroon wrote:
Cut and paste from the MCM Expo thread:

Quote:
OK, to the meat of this, the game itself...

First up, I don't own a console, so the controls felt strange to me at first. But saying that I picked it up quite fast, and I think thats down to how intuitive the game controls are.

Second, I the only weapon I used was the PR, but thats purely because I like the double whammy of the bullets and grenades.

LOOKS/STYLE/MUSIC:

Now this was a bit that I was worried about. Like some of the earlier AVP games (AVP2 being the main culprit) I was terrified that the sounds would be different, ie a Pulse Rifle that sounds nothing like a Pulse Rifle. I am happy to report the homework has been done and everything (as far as I could tell) sounds like it did in the movie. From the PR blasts, the pop of the grenades, to the ping of the tracker, its all there. I can't remember if the PR made a racking sound when firing the grenade (sorry, I was to busy shooting bugs).

As for the graphics, again, the homework has been done. PR looks good, as does the MT. The sets for the game fit in perfectly with the movie (we were playing the Last Hope map which is clearly based on Hadleys Hope). Unlike the AVP multiplayer which felt like you were in pitch darkness, the multiplayer map in A:CM seemed to be much better lit, so you could actually see what you are shooting at.

GAMEPLAY:

Even though we saw the SEGA guys playing as Aliens (and Gareth got to play as a Xeno during the UKCM vs SEGA matches), I am not sure how much I am allowed to say about it, so I will stick to just the marine gameplay.

Seems with the multiplayer, you have a choice of different loadouts each time you respawn, (one thing I can say about the Aliens: they have different classes of Aliens: Crusher, Lurker and Warrior from what I can see) each with their own weapon set. I was dull and stuck with the PR.

Controls are pretty good, hell, even I was able to pick them up quite quickly. Unlike previous games where the MT was part of the HUD, this time out you activate the MT by using the left shoulder button. This adds a nice little quirk to the game, because with the MT up, you can't fire, so its like a game of chicken, how long do you keep the MT up before switching back to the PR. When switching, you have a second delay while the marine switches, and that could make the difference between pumping a xeno with 95 rounds from the PR or having a xeno making you his personal bitch. Another fun thing with the MT is that while sprinting, you can't see the screen, but its still active. So you can be running like all hell down a corridor and suddenly the pining noise kicks in. You just better hope you have time to switch to the PR.

PR fires nicely, and it takes most of a magazine to take down a xeno, but thats mainly due to misfires because the little buggers move so damn fast. Reload time isn't too bad either, so I just let the PR run dry and auto-reload rather than trying to remember the button. Grenades are affected by gravity now, so you have to judge the dropoff. PR fire is the right trigger button, grenades are right shoulder, don't confuse the two, I took a grenade to the face a few times when a xeno was getting up close and personal. An ironsight option is there too (left trigger button).

Marines seem to have two speeds, cautious walk (which can feel alittle sluggish) and sprint (push down on left stick). I used the sprint a few times, but mainly as soon as I heard a screech or gunfire near me, I'd throw my back against the wall (the SEGA guys favoured crawling above you, dropping down behind and giving you a tail enema), and aiming in the direction of the nearest scream or hiss, pulling up the MT as much as I dared.

One last thing, when you are killed, you get rewarded with a nice little 'finishing move' scene, showing you in quite graphic detail just how much the Alien is owning your ass.

CONCLUSION:

All in all, for a game thats 6-8 months away from a release, it's VERY kickass. From the nerd perspective, everything I wanted to see in there is there, and from the gameplay perspective, its quite a tight first person shooter, with some nice touches which help increase the tension during gameplay.

Playable aliens? Did Gearbox change their mind? They went out of their way to say there weren't going to be any after the rampant speculation and outright expectation from fans that there were going to be playable aliens in multiplayer so as not to mislead people.


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