Pug50 wrote:
punkmarine wrote:
I might be completely wrong Gareth but I don't think that is just an AvP problem on the xbox.
Oh, I understand that. But some games have Host Migration so that the game survives when the host quits or drops, after a short pause. But, I can't imagine that it's an simple thing to implement.
Personally, I'd like it to go further and have the game maintain a backup host so that the game can seamlessly recover from the primary host suddenly leaving. But that might be an over-complex solution for a video game ...
TBH, I'm amazed that all the multiplayer networking gubbins wasn't made part of the Xbox SDK so that any game can easily implement robust MP with host migration etc.
I think the X-Box 360 does this.
I played last night (and made another new group of friends!!), and was told that the host migration / back-up host stuff only happens if you host a "player match" rather than a "ranked match".
Put it this way... I played a few ranked matches and after each game found myself back at the main menu.
But when one of my new found friends hosted a player match, we all stuck together for the remainder of the evening. And when the original host logged off early, the game was taken over by another of his friends that he had specified (I guess that's the back-up host bit). At the very last knockings, I was left hosting.
I have a pretty basic 2mb connection, and haven't noticed much lagging (unlike when I play Fifa, which is a nightmare on-line), apart from when someone from the USA joined our game. He disappeared pretty sharpish, and our host just locked the room. Played like a dream after that.
Have to say I'm finding "Infestation" and "Predator Hunt" an absolute hoot when playing with friends.