The discussion of the Alien series of films and the props used in them is the aim, but if it's got Big Bugs and Big Guns, then they are welcome too!





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 Post subject: Fully functional motion tracker
PostPosted: Thu Apr 12, 2018 9:35 pm 

Service Number: A05/TQ2.0.32141E1
Country: United States
http://www.instructables.com/id/Arduino ... Isolation/

Fully functional.

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PostPosted: Thu Apr 12, 2018 9:43 pm 

Location: USA
Service Number: A02/TQ0.0.52138E2
Country: United States
Tried this, using my own 3D files for the prop. His coding is incomplete and poorly translated.

The BEST I could get is a steady, very annoying beep while only the sonics detect a "target" straight out (PIRs no workie). And THAT took months of recoding and experimenting.


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 Post subject: Re: Fully functional motion tracker
PostPosted: Fri Apr 13, 2018 1:24 am 

Service Number: A05/TQ2.0.32141E1
Country: United States
I will tweak it. I expect it will take me about three months to get it working right code wise. That seems to be my average on tweaking things like this.

As far as your issues, I think you had some I2C addressing issues.

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PostPosted: Fri Apr 13, 2018 2:51 am 

Location: USA
Service Number: A02/TQ0.0.52138E2
Country: United States
Which is why I stick to physical props with plug n play electronics. Too much other stuff jumbled around inside my skull to have yet another headache fodder to deal with.


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PostPosted: Fri Apr 13, 2018 10:57 am 

Location: USA
Service Number: A02/TQ0.0.52138E2
Country: United States
I can share the code I have with you if you like.


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PostPosted: Fri Apr 13, 2018 10:59 am 

Service Number: A05/TQ2.0.32141E1
Country: United States
smrtazzsmrtgnnr wrote:
Which is why I stick to physical props with plug n play electronics. Too much other stuff jumbled around inside my skull to have yet another headache fodder to deal with.


Those headaches are fun for me. Let me figure it out and I will get a better write up.

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