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1.Keep the cabling between the hama viewer and the drill housing minimal
You have:
- 4 wires for speakers (could be 2 if you want just one speaker - I have the "pop" coming out of one speaker and the "wipwop" coming out of another. so you can have them coming from where sounds most realistic),
- 2 to 6 pins for direct button or switch connections - that's 5 signals, plus one common ground for all switches)
- For the more complex things there is an I2C interface, which is just 4 wires (including power) to connect all sorts of fancy widgets up to - that includes the keypad - just 4 wires for the whole lot.
So not a huge number of wires. Oh, and two for the battery of course.
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2.Compass feature on screen is a must
Absolutely. Still working on the code for that. It's fine until you hit the 359°->0° crossover point at the moment.
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3.Having different interaction senarios is cool. (rotary switch??)
Not all will have working rotary switches, but those that do could certainly make use of it, sure.
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4.Have a USCM Delta start up screen. WY B-B-W is for colony building, not alien tracking.
Good call on that. I shall google up a suitable splash animation (unless someone here feels creative and fancies putting one together? At the moment it's three static images that are faded in and out in software).
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5.Accommodate the real hama + resin hama viewers
I am not (at the moment) dictating any mounting or installation requirements. The position within the viewer will need to be adjusted by you to get the best viewing experience. I only have a resin cast viewer body and separate loose (no frame

) resin lens to play with at the moment, so I can only really guestimate how it will work in other builds.