The discussion of the Alien series of films and the props used in them is the aim, but if it's got Big Bugs and Big Guns, then they are welcome too!





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 Post subject: Pulse rifle counter... Wrong side?
PostPosted: Sun Jul 29, 2007 10:41 pm 
Miscreant and Foukérre
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Something struck me as I was finishing off the paint job on Kaylee last night...

The counter's on the wrong side!

Think about it :)

( I'm pretty sure I know why, but still... Heh. )

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PostPosted: Sun Jul 29, 2007 11:25 pm 
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am i missing something? pls fill me in RS. (you left handed?)


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PostPosted: Sun Jul 29, 2007 11:49 pm 
Dresser of Nerds
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It's because the way the counter is now, it's facing away from the user. So if you want to see how much ammo you have left, you have to look at the outside of the rifle. If it were on the other side, the counter would always be facing towards the user, and it would be easier to see. The way it is now, it's more so that the enemy, or your fellow Marines will know how much ammo you have, while you get to stay completely in the dark about it.

I've thought about it as well in the past, and I have to assume it was done so that the audience would be able to see it better.

All done for the sake of film.

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PostPosted: Sun Jul 29, 2007 11:51 pm 
Singing the doom song...
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Odd, I was thinking that this weekend too.

It's a light on the outside, providing a nice target for snipers. Even in the Tech Manual it's noted that the counter has been covered with electrical tape to prevent said target.

You have to lean over to check your ammo count, and when you do, it's upside down.

Looks cool, but a little impractical ;)

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PostPosted: Mon Jul 30, 2007 12:32 am 
Lifer
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It's completely impractical.

That along with "kill me I'm over here" shoulder lamps, and nice, loud motion trackers.

"Stealth" is definitely not in the USCM's vocabulary. :wink: :lol:

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PostPosted: Mon Jul 30, 2007 5:09 am 
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But it means you look cooler while doing it, and we all know that's more important ;)

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PostPosted: Mon Jul 30, 2007 5:24 am 
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Outcry27 wrote:
But it means you look cooler while doing it, and we all know that's more important ;)



That's right! "We are the Colonial Marines and we have come to kick your tail upside your head!!"

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PostPosted: Mon Jul 30, 2007 6:54 am 
Duke Bronson
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If you wanted to make sense out of all this, you'd have to figure why stormtroopers are white.


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PostPosted: Mon Jul 30, 2007 10:16 am 
Miscreant and Foukérre
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Heh.
Spat nailed my theory... They'd be much less visible on film if they were "Properly placed".

All in all, the USCM loadouts are pretty badly arranged!

The aforementioned lamps, that you need to remove one hand from your weapon to switch on or off, and require you to turn your entire body if you wanna see anything to your right.

Having almost all your gear hanging from one belt.

No accessible pockets.

The list goes on ;)

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PostPosted: Mon Jul 30, 2007 12:13 pm 
Lifer
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Stormtroopers are white, because they make Darth look even blacker than black when standing around him. :wink:

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PostPosted: Mon Jul 30, 2007 1:41 pm 
Yardbird
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You're all thinking to much into this. It isn't improperly placed, the pulse rifle was obviously designed by a person who shoots left handed.....

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PostPosted: Mon Jul 30, 2007 1:51 pm 
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You just scared the poo outta me Rev, thought i'd put it on the wrong side for a moment there!

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PostPosted: Mon Jul 30, 2007 2:07 pm 
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Cooter Davis wrote:
You're all thinking to much into this. It isn't improperly placed, the pulse rifle was obviously designed by a person who shoots left handed.....


And as punishment they get a facefull of hot brass.


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PostPosted: Mon Jul 30, 2007 2:15 pm 
The Hugger of Destruction TechnoSasquatch
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Ahhh but maybe the guy who thought to put the counter on the PR was the same guy who put the cocking handle on the L85 (SA-80) rifle ???

Though must admit reading this thread,Yes the Colonial Marines arn`t exactly the stealthy option are they,though then again with a Dropship dumping your section in your APC on the ground,well stealth has gone out of the window anyway ;)

Though as we know failing stealth,you could always "nuke them from orbit"?

Now that`s going out in Flames.

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PostPosted: Mon Jul 30, 2007 3:34 pm 
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JediFraz wrote:
Cooter Davis wrote:
You're all thinking to much into this. It isn't improperly placed, the pulse rifle was obviously designed by a person who shoots left handed.....


And as punishment they get a facefull of hot brass.



Not if it's firing 10mm caseless ammo... :p

Marines aren't for wet ops anyways, they are for scare the willies out of the enemy ops. Hundreds of glowing shoulderlamps and red ammo readouts coming towards me would scare me, at least!


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PostPosted: Mon Jul 30, 2007 3:35 pm 
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Quote:
as punishment they get a facefull of hot brass.

uhhhmmmmm 10 mm CASELESS

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PostPosted: Mon Jul 30, 2007 5:17 pm 
sharpuscm wrote:
If you wanted to make sense out of all this, you'd have to figure why stormtroopers are white.


Actually Karen Traviss dealt with this for the Clone Troopers. The theory is "sure you can see us, but what are you going to do about it?"

It's a major factor in the Mandalorian culture she evolved that just because you know we are coming doesn't mean you have the ability to stop us.


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PostPosted: Mon Jul 30, 2007 5:41 pm 
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Actually, there could be one valid reason for having the counter on the outside. If you suffer a stoppage during firing, your IA (immediate action) is to look at/into the breach to see what the problem is.

A full or semi-depleted counter would, at glance, tell you that you have a mis-fed round and to carry out any clearance action. '00' would mean you change mags immediately without wasting time. :)
 

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PostPosted: Mon Jul 30, 2007 5:42 pm 
Yardbird
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I know I am probably going to get crap over this but if we are bringing the PR into the realistic world, counter on wrong side and what not, the PR is probably one of the worst designed weapons of all time. Lemme lay out why....

1. There would never be a counter on it in the first place. Or if there HAD to be one, it would/should be made to where the counter could be viewable only by pressing a button that lit it for a VERY VERY short moment. Light is probably the number ONE reason that gets a combatant killed, followed very closely by sound. You're a freaking moron if you light a cigarette in a combat situation, let alone turning on your PR ammo counter.

2. The PR is a caseless weapon, so therefor it wouldn't have a moving bolt or charging handle. The weapon would be fired electricly as the ammo should be loaded right into the firing position. While I was told that the PR fires at a 900per minute rate I was told that this is adjustable to infinate. A higher rate of fire, gross rate, isn't possible with a moving bolt.

3. The PR, with that infinately adjustable rate of fire, would have a selector switch to control the rate of fire. It would have this for the same reason the M-16 was finally give one. The first reason being, with a high rate of fire, your barrel will eventually melt, and the PR doesn't look like its barrel is exchangable (well easily that is.) Second the select fire switch is there to control the shooter. After all people are prone to getting excited and loosing control so its there to keep them from dumping all their ammo at one target.

4. I know the PR fires a 10mm round. But its 10mm x ??? So I guess the question is how the hell do they jam 95 rounds into the little bitty mag well???

I know there are more things that are wrong about the pulse rifle but thats all I can think of for now.....

Oh and about shoulder lamps, having to turn them off and on, well I can only imagine them having a use in one particular situation. Where the Marines need to be able to identify hostile from friendly in the same area is the only use they would have, other wise "Switch to Infared people."

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PostPosted: Mon Jul 30, 2007 5:45 pm 
Eagle nut!
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It's still sexy.

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PostPosted: Mon Jul 30, 2007 5:52 pm 
Miscreant and Foukérre
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Indeed :)

Simon - I did have a few seconds of "Wait a sec... Where's my Hick's figure so I can check!" panicness!

But no - You did a great job, mate!
Thanks again.

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PostPosted: Mon Jul 30, 2007 7:36 pm 
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It would still need a bolt and open ejection port to clear a jam, or dead round. Or, it would somehow need something that could do the same thing with an ammunition related malfunction.

The pulse rifle does have a selector switch at least.


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PostPosted: Mon Jul 30, 2007 8:02 pm 
Yardbird
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CW Mock wrote:
It would still need a bolt and open ejection port to clear a jam, or dead round. Or, it would somehow need something that could do the same thing with an ammunition related malfunction.

The pulse rifle does have a selector switch at least.


No it wouldn't. The bolt is for inserting, and extracting the round/casing into the fireing position. If the ammo is placed into the fireing position, by the magazine (ie just lifted by the mag spring right into position,) there is no need for said bolt. Also there would be no fireing pin, as it would be electricly fired. As for clearing a jam, acording to the HK G11 website (a real Caseless weapon), it doesn't jam. Although that particular weapon does have a bolt, but only because the ammo isn't placed into the fireing position, unlike the PR should be.

As for a dead round would that even be possible in a caseless weapon? The entire back part of the ammo is propellant so any part of it ignighted would fire the round. So the only way for it to be dead is if the propellant was damaged, in which case you would notice when you reloaded it into the mag, or it would be damaged in the mag itself, in which case you would also see the damage to the mag and not in load it in the first place.

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PostPosted: Mon Jul 30, 2007 10:19 pm 
Actually you could have intact dead propellent (dead being defined as dud, not igniteable, doesn't go boom, etc.) If there is dud bombs, then we know that explosive stuff ain't 100% perfect. And if you want to compare it to slow burn, ask a model rocketry club when the last time they had an engine not launch.


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PostPosted: Mon Jul 30, 2007 10:26 pm 
Lifer
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Many moons ago we had a discussion about a more "combat friendly" counter setup:

-It would be located on the back of the shroud just under the sight rail.

-It would be an LCD display so as not to attract attention (with the possibility of adjustable brightness settings).


As for the 95 rounds in a Thompson mag- it is Hollywood after all. :wink:

Quote:
After all people are prone to getting excited and loosing control so its there to keep them from dumping all their ammo at one target.


Remember: Short, controlled bursts. :)

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