http://www.avpgalaxy.net/2013/07/17/acm ... announced/Quote:
Stasis Interrupted, the latest piece of DLC for Aliens: Colonial Marines by Gearbox Software and Darkside Game Studios, has been officially announced today. Additionally, the changelog for the newest Xbox 360 patch can be found here.
“The final piece of Aliens: Colonial Marines DLC, Stasis Interrupted, tells the story of what happened to Hicks between Aliens and Alien 3 through the eyes of three different characters. The story begins as Lisbeth Hutchins and other passengers onboard the spaceship Legato wake unexpectedly from hypersleep and must figure out why their vessel has been diverted to intercept the Sulaco leaving LV-426′s orbit. Fight your way through the alien-infested spaceship, find out what Michael Weyland is after, and discover what truly happened to Hicks!
Packing new Achievements and Trophies, Stasis Interrupted will be rolling out on all platforms beginning July 23th (July 24th for PlayStation 3 players in Europe) and will be available individually or as part of the Aliens: Colonial Marines Season Pass, a bundle that includes access to the previously released Bug Hunt mode, Reconnaissance Pack and Movie Map Pack.”
http://forums.gearboxsoftware.com/showt ... ost4363533360 patch:
http://support.gearboxsoftware.com/entr ... nformationQuote:
July 15, 2013 Update
General
Adjusted melee encounter animations
Various AI improvements.
Adjusted Xeno behavior to only allow for tail attacks when they’re on ceilings
Fixed an issue that could cause Xenos to walk upright on ceilings
Adjusted Lurker AI to retreat a bit after a close encounter
Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter
Fixed a bug where AI would still be targetable by Xenos while incapacitated
Changed the close encounter lighting to fade out instead of abruptly turning off
Addressed an issue where player weapons would possibly continue to fire during melee encounters
Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer
Adjusted the attack angle for the Xeno tail stab to prevent stretching
Addressed an issue where Xeno gore effects would occasionally play twice
Addressed an issue with the ‘Eat This!’ achievement from not being unlocked when using the double-barreled flush gun
Addressed a rare crash bug when using interactive objects
Addressed an issue where the motion tracker ping would play when you didn’t have a motion tracker available
Campaign
Adjusted “Recruit” difficulty to be easier. (Other difficulty options have not changed)
Fixed a clipping issue with an early Xeno encounter
Versus
Adjusted a broken Extermination Point in Excavation
Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate
Addressed an issue that wouldn’t let you select spectator cameras when joining games in progress.