Thanks for the feedback guys! any opinions and suggestions all help greatly
I'll do my best to answer some of the questions...
SFC Baldwin wrote:
The tone should become higher pitched when the bogies get closer. Other than that, pretty boss.
This is definitely on my list of things to do once I get the distance readings into place
bigbisont wrote:
Is this going to be apple products specific? I have a motion tracker app for my droid phone, and while nifty (also rotates when you rotate, has the sweeping blip) it falls short of my hopes. It NEVER finds enemies to track. I just sweeps emptiness.
You any affiliation with that one?
No, I have only made this one and released it for iOS only so far.
MattRendar wrote:
I just down loaded one motion tracker to my android. No demos in my house ..sadness. you should put your app on the Google play store please
I intend to look into porting this to Android. They have a slightly different way of accessing the gyros so a simple port didn't work on my first attempt and requires a bit more work.
Voltane wrote:
The one I've got on my Android makes a 'contact' noise, but it isn't the right noise.
This is exactly why I made one myself. No one has made one that felt or sounded right!
88reaper88 wrote:
Is there any chance you could make this work on the older versions of OS?
My iPod is a 1st gen and can't run anything using a higher OS than 2.5 or something (def below 3.2)
I think the bigger issue here is not the firmware but the hardware. Sadly anything 3GS and before (as far as I know) do not have the necessary gyroscopes which I require to make it rotate