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 Post subject: Storm the House 2
PostPosted: Mon Oct 15, 2007 12:34 pm 
Lifer
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Location: **Hamilton** Active Duty: USS Socorro
Country: Canada
Remember the stickman game Storm the House?

The one that was a never ending onslaught of wave after wave of enemies you had to kill with your point and click mouse/sniper rifle?


Well...

They made a sequel. God help us all! :lol:

Actually it's a little more fun this time. :wink:

First of all there are new enemies to kill:

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The jeeps move in pretty quick- I think they started on level 6 or 7 (I've only played it once so far). They do not cause as much damage as the bazooka guys do though.

The suicide bomber will run across the entire field in less than a second- he causes 100 points damage (and leaves a big bloody puddle when he blows up).

Haven't encountered any other new enemies yet- only made it to level 27 though.

Best part: NEW WEAPONS!!!! :D :lol:

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1. Dual pistols- While playing the game, I noticed the rate of fire was much slower with my mouse clicking (I had to wait a half second between shots before the gun would fire again). When you purchase dual pistols, your rate of fire is slightly increased.

2. MP5- This allows you to fire a steady stream of bullets by holding your mouse button down. Only drawback is that the reload time is very slow.

3. Shotgun- haven't tried this yet, but the designer says the low rate of fire, and long reloads isn't really worth it (other than being able to hit several soldiers at once). I figure it will be useless on higher levels against the tanks.

4. M249 SAW- My second favourite weapon already! The SAW allows you to lay down heavy fire with more damage than the MP5. Make sure to buy lots of bullets or you will be constantly reloading.

5. Grenade launcher- Unfortunately this was the last weapon I purchased, and it got me overrun. You have to reload after every shot, and the reload is fairly long. The effect of seeing a bunch of stickmen blown to pieces is pretty cool though. :wink: :lol:

6. Sniper Rifle- Just like the original upgraded rifle in the first game.

7. "Gravity Cannon"- The designer explains this as a weapon that "when you shoot it, people fly up into the air like ants into the bowels of a vacuum cleaner". Which is exactly what happens... the men, jeeps, tanks, break apart and get sucked up into the air just above where you fired. Pretty cool effect, but again only one shot, long reload.

8. Minigun- "Old Glory" lays down a great rate of fire, and damage. Easily my favourite upgrade. There is a slight warmup delay when pressing the mouse (while the barrels begin to spin before firing). BUY LOTS AND LOTS OF BULLETS!

The game plays pretty much the same as the first one. I noticed the gunmen fire a little quicker, and the craftsmen repair a little faster this time around. And the missile silo fires immediately upon purchase (you don't have to buy a silo worker seperately- the first one is free :wink: ).

Have fun gang! :D :lol:

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PostPosted: Mon Oct 15, 2007 2:32 pm 
Ask me about Giraffes...
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Location: Sheffield
Service Number: A13/TQ1.4.19720EX
Country: United Kingdom
Link?

SAS

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Alan T. Alien
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A13/TQ1.4.19720EX CMA
Founder of UKCM 13th Regt. 1st Batt. Freebooters
Founder of Special Armaments Section (Heavy Weapons)
"People don't understand. people like me"


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PostPosted: Mon Oct 15, 2007 6:21 pm 
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Location: Chicago
http://www.armorgames.com/games/stormth ... popup.html

Good find Kev. Lots of great new stuff.


Spoiler Alert /Hint below:
















Gravity gun does not work on Rodan and you need to shoot Godzilla in the mouth while he is breathing fire

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PostPosted: Mon Oct 15, 2007 11:10 pm 
Lifer
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Location: **Hamilton** Active Duty: USS Socorro
Country: Canada
Sidewinder wrote:
Link?

SAS


DOH!!! :shock: :oops:

I posted the thread just before running out to work!

Thanks for the save Joe!

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PostPosted: Tue Oct 16, 2007 1:38 pm 

Location: Blighty
I got to level 28 and los thte ability to fire.....booohisss! Though I dont actually need to do anything at the mo as my little guys are doing a good job of fighting their own battle without any input from me

TTFN

Jon.

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PostPosted: Thu Oct 18, 2007 6:17 am 
Bad Boy

Location: Edmonton, Alberta, eh!
Service Number: A06/TQ0.0.22134E1
Country: Canada
I too lost the ability to fire around level 28 but kept adding gunman, craftsmen and silo workers. At level 40 came a magical weapon..... a crazy Irishman hand from the sky.

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Of course, I tried to crush my fort but to no avail

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Becoming crush happy, I was smashing everything in sight when the level ended, I was able to crush the weapon selection screen

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Anyway, as I type this, I have over 1000 gunman, 82 craftsman and 101 silo workers. When will it end?

Mike

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PostPosted: Mon Oct 22, 2007 2:27 am 
Bad Boy

Location: Edmonton, Alberta, eh!
Service Number: A06/TQ0.0.22134E1
Country: Canada
It ended. As the computer played each level, it took longer & longer before moving onto the next level. Since I couldn't interact except the killer fist, I just let it play by itself. Would go to bed, wake up add more gunman, craftsmen and silo workers then come home from work and add some more dudes. Around level 90, Firefox kept telling me there was a script on the page that was causing some grief. I always chose ignore. Finally that tab in Firefox gagged but every other tab worked fine. Tried to make level 100 but just fell short. Here's Mike's results: 1474 gunman, 236 craftsman and 233 silo workers on Day 99 :( Can anybody do better? Thanks Kevin for another fine waste of my time :lol:

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Mike

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