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Aliens: Crucible RPG concept art http://forum.alienslegacy.com/viewtopic.php?f=3&t=9475 |
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Author: | Willie Goldman [ Mon Jan 24, 2011 10:40 pm ] |
Post subject: | Aliens: Crucible RPG concept art |
http://io9.com/5741984/the-weird-creatu ... e/gallery/ |
Author: | Pug50 [ Mon Jan 24, 2011 10:49 pm ] |
Post subject: | Re: Aliens: Crucible RPG concept art |
I don't want to hate, but I think someone might have totally missed the point of the Alien here: http://cache.gawkerassets.com/assets/im ... cept34.jpg ![]() |
Author: | Vito [ Mon Jan 24, 2011 10:57 pm ] |
Post subject: | Re: Aliens: Crucible RPG concept art |
ROFL!!! CHEESCAKE!!!!!!! |
Author: | Jonsey The Cat [ Tue Jan 25, 2011 2:05 pm ] |
Post subject: | Re: Aliens: Crucible RPG concept art |
LOL! How hard could it be to make a new Aliens RPG? I mean this looked pretty nice. Anyone know why they stopped? They had a budget anyway do get some nice concept art. Ok I have to admit that the RPG must be very slim as the Aliens is only a very tiny slice of the "world", I mean we don't need another Starwars universe. Meeting an alien in a life time is very unlikely unless the whole system had collapsed, but then it's an post apocalypse survival game. One could do a game that focuses on one big campaign involving Aliens but after, or before that, is pretty useless. Unless one does a Marine game like the old Leading Edge game. I surrender to myself... /Jonsey |
Author: | Ttaskmaster [ Tue Jan 25, 2011 2:35 pm ] |
Post subject: | Re: Aliens: Crucible RPG concept art |
It just takes a bit of thought, imagination and a good GM. My usual GM took basic D20 rules, added some D&D spice and created a nice spacey USCM RPG game for us. He did this once with a D&D game, but made each weapon effect more true to life (ie a trained fighter with a Quarterstaff devastates). The biggest hurdle is working out all the maths behind what the weapons do and what scores everything has, while keeping the system balanced. Things like the 'auto-targeting' SmartGun having a standard +5 to hit, or something. He nicked a few ideas from the Technical Manual, since it seemed intended as a resource for an RPG anyway. Scenarios and plots were all based on Colonial conflicts - A combination of human vs human, warring corporations and nations (each protecting their respective colonies), terrorism, smuggling, peacekeeping and similar modern military missions. He added in battling against science - Flamethrowers are BAD to use on a ship as they burn up all the oxygen and your team asphyxiates very quickly..... and USCMs are crap if you knock out their artificial gravity! |
Author: | SGM Baldwin [ Tue Jan 25, 2011 6:54 pm ] |
Post subject: | Re: Aliens: Crucible RPG concept art |
Pug50 wrote: I think someone might have totally missed the point of the Alien here: http://cache.gawkerassets.com/assets/im ... cept34.jpg Not unless a face-hugger found King Kong, baby!
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Author: | Hollis DZC [ Tue Jan 25, 2011 6:59 pm ] |
Post subject: | Re: Aliens: Crucible RPG concept art |
Ttaskmaster wrote: It just takes a bit of thought, imagination and a good GM. My usual GM took basic D20 rules, added some D&D spice and created a nice spacey USCM RPG game for us. He did this once with a D&D game, but made each weapon effect more true to life (ie a trained fighter with a Quarterstaff devastates). The biggest hurdle is working out all the maths behind what the weapons do and what scores everything has, while keeping the system balanced. Things like the 'auto-targeting' SmartGun having a standard +5 to hit, or something. He nicked a few ideas from the Technical Manual, since it seemed intended as a resource for an RPG anyway. Scenarios and plots were all based on Colonial conflicts - A combination of human vs human, warring corporations and nations (each protecting their respective colonies), terrorism, smuggling, peacekeeping and similar modern military missions. He added in battling against science - Flamethrowers are BAD to use on a ship as they burn up all the oxygen and your team asphyxiates very quickly..... and USCMs are crap if you knock out their artificial gravity! Sounds like a lot of fun!! ![]() ![]() |
Author: | SSgt Burton [ Wed Jan 26, 2011 1:15 am ] |
Post subject: | Re: Aliens: Crucible RPG concept art |
Pug50 wrote: I don't want to hate, but I think someone might have totally missed the point of the Alien here: http://cache.gawkerassets.com/assets/im ... cept34.jpg ![]() Okay I KNOW I've seen that pic before a loooooooong time ago! I think we made comments like it was something out of the Hasbro Aliens line of toys. Kevin |
Author: | Filandrius [ Wed Jan 26, 2011 1:52 am ] |
Post subject: | Re: Aliens: Crucible RPG concept art |
Sgt Baldwin wrote: Not unless a face-hugger found King Kong, baby! Or Bruce Banner. ALIEN SMASH!!! ![]() Ttaskmaster wrote: It just takes a bit of thought, imagination and a good GM. That sounds like a great game. A good GM can make anything work. ![]() |
Author: | zuzus [ Wed Jan 26, 2011 2:49 am ] |
Post subject: | Re: Aliens: Crucible RPG concept art |
http://kofler.dot.at/40k/units/Tyranid_Carnifex_4.jpg That Gorilla Xeno looks alot like this. |
Author: | BurntKona [ Wed Jan 26, 2011 2:51 pm ] |
Post subject: | Re: Aliens: Crucible RPG concept art |
Jonsey The Cat wrote: LOL! How hard could it be to make a new Aliens RPG? I mean this looked pretty nice. Anyone know why they stopped? They had a budget anyway do get some nice concept art. This stuff was done for the RPG videogame Obsidian were working on for Sega, alongside Gearbox's Aliens: Colonial Marines. The word is the game was near complete before Sega pulled the plug and got Obsidian to rush out Alpha Protocol. |
Author: | Matsuo [ Wed Jan 26, 2011 3:14 pm ] |
Post subject: | Re: Aliens: Crucible RPG concept art |
Looking at some of that concept artwork I have come to the conclusion... that in the future there are no right angles... except for maybe one pic... ![]() M |
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