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 Post subject: Aliens: Crucible RPG concept art
PostPosted: Mon Jan 24, 2011 10:40 pm 
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http://io9.com/5741984/the-weird-creatu ... e/gallery/

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 Post subject: Re: Aliens: Crucible RPG concept art
PostPosted: Mon Jan 24, 2011 10:49 pm 
Perfect Organism
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I don't want to hate, but I think someone might have totally missed the point of the Alien here: http://cache.gawkerassets.com/assets/im ... cept34.jpg

:shock:


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 Post subject: Re: Aliens: Crucible RPG concept art
PostPosted: Mon Jan 24, 2011 10:57 pm 
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ROFL!!!


CHEESCAKE!!!!!!!

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 Post subject: Re: Aliens: Crucible RPG concept art
PostPosted: Tue Jan 25, 2011 2:05 pm 
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LOL! How hard could it be to make a new Aliens RPG? I mean this looked pretty nice. Anyone know why they stopped? They had a budget anyway do get some nice concept art.

Ok I have to admit that the RPG must be very slim as the Aliens is only a very tiny slice of
the "world", I mean we don't need another Starwars universe. Meeting an alien in a life time is very unlikely unless the whole system had collapsed, but then it's an post apocalypse survival game.

One could do a game that focuses on one big campaign involving Aliens but after, or before that, is pretty useless. Unless one does a Marine game like the old Leading Edge game.

I surrender to myself...

/Jonsey


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 Post subject: Re: Aliens: Crucible RPG concept art
PostPosted: Tue Jan 25, 2011 2:35 pm 
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It just takes a bit of thought, imagination and a good GM.

My usual GM took basic D20 rules, added some D&D spice and created a nice spacey USCM RPG game for us. He did this once with a D&D game, but made each weapon effect more true to life (ie a trained fighter with a Quarterstaff devastates).

The biggest hurdle is working out all the maths behind what the weapons do and what scores everything has, while keeping the system balanced. Things like the 'auto-targeting' SmartGun having a standard +5 to hit, or something. He nicked a few ideas from the Technical Manual, since it seemed intended as a resource for an RPG anyway.

Scenarios and plots were all based on Colonial conflicts - A combination of human vs human, warring corporations and nations (each protecting their respective colonies), terrorism, smuggling, peacekeeping and similar modern military missions. He added in battling against science - Flamethrowers are BAD to use on a ship as they burn up all the oxygen and your team asphyxiates very quickly..... and USCMs are crap if you knock out their artificial gravity!


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 Post subject: Re: Aliens: Crucible RPG concept art
PostPosted: Tue Jan 25, 2011 6:54 pm 
Duke Bronson
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Pug50 wrote:
I think someone might have totally missed the point of the Alien here: http://cache.gawkerassets.com/assets/im ... cept34.jpg
Not unless a face-hugger found King Kong, baby!


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 Post subject: Re: Aliens: Crucible RPG concept art
PostPosted: Tue Jan 25, 2011 6:59 pm 
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Ttaskmaster wrote:
It just takes a bit of thought, imagination and a good GM.

My usual GM took basic D20 rules, added some D&D spice and created a nice spacey USCM RPG game for us. He did this once with a D&D game, but made each weapon effect more true to life (ie a trained fighter with a Quarterstaff devastates).

The biggest hurdle is working out all the maths behind what the weapons do and what scores everything has, while keeping the system balanced. Things like the 'auto-targeting' SmartGun having a standard +5 to hit, or something. He nicked a few ideas from the Technical Manual, since it seemed intended as a resource for an RPG anyway.

Scenarios and plots were all based on Colonial conflicts - A combination of human vs human, warring corporations and nations (each protecting their respective colonies), terrorism, smuggling, peacekeeping and similar modern military missions. He added in battling against science - Flamethrowers are BAD to use on a ship as they burn up all the oxygen and your team asphyxiates very quickly..... and USCMs are crap if you knock out their artificial gravity!



Sounds like a lot of fun!! :delta: :delta:

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 Post subject: Re: Aliens: Crucible RPG concept art
PostPosted: Wed Jan 26, 2011 1:15 am 
Lifer
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Pug50 wrote:
I don't want to hate, but I think someone might have totally missed the point of the Alien here: http://cache.gawkerassets.com/assets/im ... cept34.jpg

:shock:



Okay I KNOW I've seen that pic before a loooooooong time ago!

I think we made comments like it was something out of the Hasbro Aliens line of toys.


Kevin

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 Post subject: Re: Aliens: Crucible RPG concept art
PostPosted: Wed Jan 26, 2011 1:52 am 
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Sgt Baldwin wrote:
Not unless a face-hugger found King Kong, baby!
Or Bruce Banner. ALIEN SMASH!!! :P

Ttaskmaster wrote:
It just takes a bit of thought, imagination and a good GM.
That sounds like a great game. A good GM can make anything work. :)

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 Post subject: Re: Aliens: Crucible RPG concept art
PostPosted: Wed Jan 26, 2011 2:49 am 
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http://kofler.dot.at/40k/units/Tyranid_Carnifex_4.jpg

That Gorilla Xeno looks alot like this.

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 Post subject: Re: Aliens: Crucible RPG concept art
PostPosted: Wed Jan 26, 2011 2:51 pm 
Singing the doom song...
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Jonsey The Cat wrote:
LOL! How hard could it be to make a new Aliens RPG? I mean this looked pretty nice. Anyone know why they stopped? They had a budget anyway do get some nice concept art.


This stuff was done for the RPG videogame Obsidian were working on for Sega, alongside Gearbox's Aliens: Colonial Marines. The word is the game was near complete before Sega pulled the plug and got Obsidian to rush out Alpha Protocol.

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 Post subject: Re: Aliens: Crucible RPG concept art
PostPosted: Wed Jan 26, 2011 3:14 pm 
Resin God.
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Looking at some of that concept artwork I have come to the conclusion... that in the future there are no right angles...

except for maybe one pic... :)

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