The discussion of the Alien series of films and the props used in them is the aim, but if it's got Big Bugs and Big Guns, then they are welcome too!





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 Post subject:
PostPosted: Sun Apr 02, 2023 5:48 am 

Service Number: A05/TQ2.0.32141E1
Country: United States
still working on things. Got the boot screens all done.

now working on the static effect for game1.

_________________
The impossible takes a while longer and goes over budget too...


Last edited by knoxvilles_joker on Sun Apr 02, 2023 8:05 am, edited 1 time in total.

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 Post subject: Re: security access tuner from alien isolation
PostPosted: Sun Apr 02, 2023 6:48 am 

Service Number: A05/TQ2.0.32141E1
Country: United States
This I think is done

Code:
/*Libraries provided by adafruit written by Lady Ada Fried.
 *Please stick to adafruit products as chinese knock offs are very,
 *very, very, very, very, very problematic.
 * code for bar courtesy of:
 * https://forum.arduino.cc/t/tft-progress-bar-wont-go-back-down/989189
 * some code pulled from isolation motion tracker pulled from:
 * https://www.instructables.com/Arduino-Motion-Tracker-From-Alien-Isolation/?fbclid=IwAR2P0H8tUwBisNGaP4C2vccz-fbBOlxxfdm8EIJJEHgAZnKOtgemeBjAZ3M
 * help found on arduino forums at https://arduino.cc
 */
// Include the Bounce2 library found here :
// https://github.com/thomasfredericks/Bounce2
#include <avr/wdt.h>
#include <Bounce2.h>
#include <SPI.h>
#include "Adafruit_GFX.h"
#include "Adafruit_ILI9341.h"
#include <LcdProgressBar.h>
#include <LiquidCrystal.h>

// For the Adafruit shield, these are the default.
// USE hardware SPI pins.
#define TFT_DC 9
#define TFT_CS 10
// the colors are in a RGB565 format, so to get it you first need to grab it as a RGB888 and convert
//go here
//https://imagecolorpicker.com/en
//then here
//http://www.barth-dev.de/online/rgb565-color-picker/
// Assign human-readable names to some common 16-bit color values:
#define BLACK 0x0000
#define BLUE 0x001F
#define RED 0xF800
#define GREEN 0x07E0
#define CYAN 0x07FF
#define MAGENTA 0xF81F
#define YELLOW 0xFFE0
#define WHITE 0xFFFF
#define DARKGREEN 0x03E0
#define OLIVE 0x7BE0
#define GREENYELLOW 0xAFE5
#define TEAL 0x263F
// button pins
//22 is a4, 23 is a5 on micro.
#define BUTTON_PIN_1 A5
#define BUTTON_PIN_2 A4
// pot pins are pins 14(a0) and 15(a1)
Bounce debouncer1 = Bounce();
Bounce debouncer2 = Bounce();
enum { initial,
       bar1test,
       bar1passed1,
       bar2test,
       bar2passed1,
       bar3test,
       bar3passed1,
       gamewon,
       gamelost };
unsigned char barstate = bar1test;
//global integer declarations
// arguments exist against global variables, however, they are nice if you use integers across functions
int rangelow;
int rangehigh;
int g1low = 80;
int g1high = 80;
int center;
int detect = 0;
int render = 0;
int b1 = 0;
int b2 = 0;
//invokation for the adafruit TFT
Adafruit_ILI9341 tft = Adafruit_ILI9341(TFT_CS, TFT_DC);  //, TFT_MOSI, TFT_CLK, TFT_MISO);

void setup() {
  pinMode(A0, INPUT);
  tft.begin();
  tft.fillScreen(BLACK);
  tft.setRotation(1);  //this sets 0,0 as the top left corner
  boot1();
  boot2();
  tft.fillScreen(BLACK);
  tft.setRotation(1);
  // button initialization
  pinMode(BUTTON_PIN_1, INPUT_PULLUP);
  debouncer1.attach(BUTTON_PIN_1);
  debouncer1.interval(5);
  pinMode(BUTTON_PIN_2, INPUT_PULLUP);
  debouncer2.attach(BUTTON_PIN_2);
  debouncer2.interval(25);
  // sets up random number generator for game1 to game 2 transition
  randomSeed(analogRead(A3));
  center = random(150, 950);
}

void loop() {
  rangelow = center - g1low;
  rangehigh = center + g1high;
  // comment out the bottom two if else statements and replace them with the below line to aid in calibrating your setup
  // calibration();
  if (rangelow < analogRead(A0) && analogRead(A0) < rangehigh) {
    game2();
  } else {  // this is game1 and has to be here for the detection count to register properly.
    debouncer1.update();
    debouncer2.update();
    int value1 = debouncer1.read();
    int value2 = debouncer2.read();
    int myHeight = tft.height();
    int myWidth = tft.width();
    // this is a delayed screen rerender
    int render1;
    render1++;
    delay(10);
    if (render1 == 2) {
      tft.fillScreen(BLACK);
      render1++;
    }
    if (render1 == 40) { render1 = 0; }
    //I ended up having to separate out remaps for each side of the slider bar
    int bordw = map(analogRead(A0), 0, 1023, 0, 1023);
    int bordt = map(analogRead(A0), 0, 256, 0, myWidth);
    int bordrh = map(analogRead(A0), 256, 512, 0, myHeight);
    int bordb = map(analogRead(A0), 512, 768, myWidth, 0);
    int bordlh = map(analogRead(A0), 768, 1023, myHeight, 0);
    tft.fillRect(bordt, 0, 20, 5, WHITE);
    tft.fillRect(myWidth - 5, bordrh, 5, 20, WHITE);
    tft.fillRect(bordb, (myHeight - 5), 20, 5, WHITE);
    tft.fillRect(0, bordlh, 5, 20, WHITE);
    delay(10);
    tft.fillRect(0, 0, 5, myHeight, BLACK);
    tft.fillRect(0, 0, myWidth, 5, BLACK);
    tft.fillRect(myWidth - 5, 0, 5, myHeight, BLACK);
    tft.fillRect(0, (myHeight - 5), myWidth, 5, BLACK);
    // center box
    // yellow border
    tft.drawRect(myWidth * 2 / 16 - 8, myHeight * 4 / 12, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
    tft.drawRect(myWidth * 2 / 16 - 7, myHeight * 4 / 12 - 1, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
    tft.drawRect(myWidth * 2 / 16 - 6, myHeight * 4 / 12 - 2, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
    tft.drawRect(myWidth * 2 / 16 - 5, myHeight * 4 / 12 - 3, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
    tft.drawRect(myWidth * 2 / 16 - 4, myHeight * 4 / 12 - 4, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
    tft.drawRect(myWidth * 2 / 16 - 3, myHeight * 4 / 12 - 5, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
    // text segments
    tft.setCursor(myWidth * 2 / 16, myHeight * 5 / 12 - 10);
    tft.setTextColor(WHITE);
    tft.setTextSize(2);
    tft.print("INCORRECT CODE");
    tft.setCursor(myWidth * 2 / 16, myHeight * 7 / 12 - 10);
    tft.setTextColor(WHITE);
    tft.setTextSize(2);
    tft.print("SYSTEM DETECTIONS");
    tft.setCursor(myWidth * 13 / 16, myHeight * 7 / 12 - 10);
    tft.setTextColor(WHITE);
    tft.setTextSize(2);
    tft.print(detect);
    tft.setCursor(myWidth * 13 / 16 + 12, myHeight * 7 / 12 - 10);
    tft.setTextColor(WHITE);
    tft.setTextSize(2);
    tft.print("/3");
    // this is a rerender section
    if (value1 == 0) { b1++; }
    if (b1 == 5) {
      tft.fillScreen(BLACK);
      b1++;
    }
    if (b1 == 7) { b1 = 0; }
    // this is for the static effect
    //row1
    tft.fillRect(myWidth * 1 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 1 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    //row2
    tft.fillRect(myWidth * 1 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 1 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    //half row3
    tft.fillRect(myWidth * 1 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    //rows
    tft.fillRect(myWidth * 1 / 16, myHeight * 4 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 1 / 16, myHeight * 5 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 1 / 16, myHeight * 6 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 1 / 16, myHeight * 7 / 12, 10, 10, WHITE);

    //row8
    tft.fillRect(myWidth * 1 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 1 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);


    //row9
    tft.fillRect(myWidth * 1 / 16, myHeight * 9 / 12, 20, 20, WHITE);
    //tft.fillRect(myWidth * 2 / 16,myHeight * 9 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 3 / 16, myHeight * 9 / 12, 20, 20, WHITE);
    //tft.fillRect(myWidth * 4 / 16,myHeight * 9 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 5 / 16, myHeight * 9 / 12, 20, 20, WHITE);
    //tft.fillRect(myWidth * 6 / 16,myHeight * 9 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 7 / 16, myHeight * 9 / 12, 20, 20, WHITE);
    //tft.fillRect(myWidth * 8 / 16,myHeight * 9 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 9 / 16, myHeight * 9 / 12, 20, 20, WHITE);
    //tft.fillRect(myWidth * 10 / 16,myHeight * 9 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 11 / 16, myHeight * 9 / 12, 20, 20, WHITE);
    //tft.fillRect(myWidth * 12 / 16,myHeight * 9 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 13 / 16, myHeight * 9 / 12, 20, 20, WHITE);
    //tft.fillRect(myWidth * 14 / 16,myHeight * 9 / 12,20,20,WHITE);

    //row10
    tft.fillRect(myWidth * 1 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 1 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);

    //row11
    //tft.fillRect(myWidth * 1 / 16,myHeight * 11 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 2 / 16, myHeight * 11 / 12, 20, 15, WHITE);
    //tft.fillRect(myWidth * 3 / 16,myHeight * 11 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 4 / 16, myHeight * 11 / 12, 20, 15, WHITE);
    //tft.fillRect(myWidth * 5 / 16,myHeight * 11 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 6 / 16, myHeight * 11 / 12, 20, 15, WHITE);
    //tft.fillRect(myWidth * 7 / 16,myHeight * 11 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 8 / 16, myHeight * 11 / 12, 20, 15, WHITE);
    //tft.fillRect(myWidth * 9 / 16,myHeight * 11 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 10 / 16, myHeight * 11 / 12, 20, 15, WHITE);
    //tft.fillRect(myWidth * 11 / 16,myHeight * 11 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 12 / 16, myHeight * 11 / 12, 20, 15, WHITE);
    //tft.fillRect(myWidth * 13 / 16,myHeight * 11 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 14 / 16, myHeight * 11 / 12, 20, 15, WHITE);
  }
  // declarations for buttons
  debouncer1.update();
  debouncer2.update();
  int value1 = debouncer1.read();
  int value2 = debouncer2.read();
  delay(20);
}

void calibration() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  int bar = map(analogRead(A0), 0, 1023, 0, 308);
  tft.fillRect(6, 80, bar, 44, RED);
  tft.fillRect(bar, 80, 308 - bar, 44, BLACK);
  tft.fillRect(0, 20, myWidth, 5, BLACK);
  // draws pot number reading
  tft.setCursor(80, 40);
  tft.setTextColor(RED);
  tft.setTextSize(3);
  tft.println(analogRead(A0));
  // draws pot 2 number reading
  tft.setCursor(160, 40);
  tft.setTextColor(RED);
  tft.setTextSize(3);
  tft.println(analogRead(A1));
  // clears button status
  tft.fillRect(80, 140, 100, 30, BLACK);
  tft.fillRect(80, 180, 100, 30, BLACK);
  // add rendering pause
  delay(100);
  // clears drawings
  tft.fillRect(bar, 20, 20, 5, WHITE);
  tft.fillRect(80, 40, 200, 30, BLACK);
  //math for range sweetspot logic
  rangelow = center - g1low;
  rangehigh = center + g1high;
  if (rangelow < analogRead(A0) && analogRead(A0) < rangehigh) {
    tft.fillRect(230, 40, 20, 20, OLIVE);
  } else {
    tft.fillRect(230, 40, 20, 20, BLACK);
  }
  // declarations for buttons
  debouncer1.update();
  debouncer2.update();
  int value1 = debouncer1.read();
  int value2 = debouncer2.read();
  // draws button 2 status
  tft.setCursor(160, 140);
  tft.setTextColor(RED);
  tft.setTextSize(3);
  tft.println(value2);
  // draws button 1 status
  tft.setCursor(80, 140);
  tft.setTextColor(OLIVE);
  tft.setTextSize(3);
  tft.println(value1);
  // draws pot 2 status
  tft.setCursor(160, 180);
  tft.setTextColor(OLIVE);
  tft.setTextSize(3);
  tft.println(rangelow);
  // draws pot 1 status
  tft.setCursor(80, 180);
  tft.setTextColor(OLIVE);
  tft.setTextSize(3);
  tft.println(rangehigh);
  // clears text
}

void boot1() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  byte progress = myWidth / 8;
  int progress1;
  tft.fillScreen(BLACK);
  tft.setCursor(30, 10);
  tft.setTextColor(GREEN);
  tft.setTextSize(6);
  tft.println("SEEGSON");
  tft.drawRect(myWidth * 2 / 16, myHeight * 3 / 5, myWidth * 12 / 16 - 5, 50, GREEN);
  for (int i = 0; i < 40; i++) {
    tft.fillRect(myWidth * 2 / 16, myHeight * 3 / 5, progress, 50, GREEN);
    tft.setTextSize(2);
    tft.setCursor(myWidth * 4 / 16, myHeight * 5 / 12);
    tft.print("Progress  ");
    tft.setTextSize(2);
    tft.setCursor(myWidth * 5 / 8, myHeight * 5 / 12);
    progress1 = progress * 17 / 40;
    tft.print(progress1);
    delay(5);
    tft.fillRect(myWidth * 9 / 16, myHeight * 5 / 12, myHeight * 5 / 12, 20, BLACK);
    progress += 5;
  }
}

void boot2() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  tft.fillScreen(BLACK);
  tft.setCursor(myWidth * 3 / 16, myHeight * 9 / 12);
  tft.setTextColor(WHITE);
  tft.setTextSize(3);
  tft.print("Please wait");
  //draws verticle line
  tft.drawRect(myWidth / 2, 5, 2, 65, WHITE);
  delay(200);
  tft.drawRect(myWidth / 2, 5, 2, 65, BLACK);
  // draws 45 degree line
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 6, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 9, WHITE);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 5, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 10, WHITE);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 4, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 11, WHITE);
  delay(200);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 6, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 9, BLACK);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 5, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 10, BLACK);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 4, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 11, BLACK);
  // draws horizontal line
  tft.fillRect(myWidth * 6 / 16 + 5, myHeight * 2 / 12 - 5, 70, 2, WHITE);
  delay(200);
  tft.fillRect(myWidth * 6 / 16 + 5, myHeight * 2 / 12 - 5, 70, 2, BLACK);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 9, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 6, WHITE);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 10, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 5, WHITE);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 11, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 4, WHITE);
  delay(200);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 9, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 6, BLACK);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 10, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 5, BLACK);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 11, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 4, BLACK);

  tft.drawRect(myWidth / 2, 5, 2, 65, WHITE);
  delay(200);
  tft.drawRect(myWidth / 2, 5, 2, 65, BLACK);
  // draws 45 degree line
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 6, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 9, WHITE);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 5, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 10, WHITE);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 4, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 11, WHITE);
  delay(200);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 6, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 9, BLACK);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 5, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 10, BLACK);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 4, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 11, BLACK);
  // draws horizontal line
  tft.fillRect(myWidth * 6 / 16 + 5, myHeight * 2 / 12 - 5, 70, 2, WHITE);
  delay(200);
  tft.fillRect(myWidth * 6 / 16 + 5, myHeight * 2 / 12 - 5, 70, 2, BLACK);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 9, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 6, WHITE);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 10, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 5, WHITE);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 11, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 4, WHITE);
  delay(200);

  //delay(50000);
}


void game2() {
  // declare variables for function
  int myHeight = tft.height();
  int myWidth = tft.width();
  int estcon;
  int senpak;
  int ovrpak;
  // sets base text for game
  tft.setCursor(myWidth * 3 / 16, myHeight * 1 / 12);
  tft.setTextColor(WHITE);
  tft.setTextSize(2);
  tft.print("SYSTEM OVERRIDE");
  tft.setCursor(myWidth * 4 / 16 - 10, myHeight * 11 / 12);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.print("SECURITY FREQUENCY MATCH");
  tft.setCursor(myWidth * 4 / 16, myHeight * 12 / 12 - 10);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.print("V2.34 SYSTEM TEST");
  //calibrate2(); //turn this on ifyou need to verify you have wiring and settings correct.
  // the big minigame border
  tft.drawRect(3, myHeight * 3 / 12, myWidth - 9, myHeight * 6 / 12, WHITE);
  tft.drawRect(6, myHeight * 3 / 12, myWidth - 15, myHeight * 6 / 12, WHITE);
  int pass1;
  // this rerenders based on button presses
  debouncer1.update();
  debouncer2.update();
  int value1 = debouncer1.read();
  int value2 = debouncer2.read();
  //  int detect;
  switch (barstate) {
    case bar1test:
      bar1();
      if (value2 == 0 && 220 < analogRead(A1) && analogRead(A1) < 440) {
        barstate = bar1passed1;
        break;
      }
      if (value2 == 0 && analogRead(A1) > 440) {
        barstate = gamelost;
        detect++;
        break;
      }
      if (value2 == 0 && 220 > analogRead(A1)) {
        barstate = gamelost;
        detect++;
        break;
      }
      //      if (value2 == 0  && detect == 3 ) { barstate = gamelost; break; }
      break;
    case bar1passed1:
      passedbar1();
      bar2();
      barstate = bar2test;
      break;
    case bar2test:
      passedbar1();
      bar2();
      if (value2 == 0 && 140 < analogRead(A1) && analogRead(A1) < 280) {
        barstate = bar2passed1;
        break;
      }
      if (value2 == 0 && analogRead(A1) > 280) {
        detect++;
        break;
      }
      if (value2 == 0 && 140 > analogRead(A1)) {
        detect++;
        break;
      }
      if (value2 == 0 && detect == 3) {
        barstate = gamelost;
        break;
      }
      break;
    case bar2passed1:
      passedbar1();
      passedbar2();
      bar3();
      barstate = bar3test;
      break;
    case bar3test:
      passedbar1();
      passedbar2();
      bar3();
      if (value2 == 0 && 720 > analogRead(A1)) {
        detect++;
        break;
      }
      if (value2 == 0 && analogRead(A1) > 870) {
        detect++;
        break;
      }
      if (value2 == 0 && 720 < analogRead(A1) && analogRead(A1) < 870) {
        barstate = bar3passed1;
        break;
      }
      if (value2 == 0 && detect == 3) {
        barstate = gamelost;
        break;
      }
      break;
    case bar3passed1:
      passedbar1();
      passedbar2();
      passedbar3();
      barstate = gamewon;
      break;
    case gamewon:
      tft.fillScreen(GREEN);
      // center box   yellow border
      tft.drawRect(myWidth * 2 / 16 - 8, myHeight * 4 / 12, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 7, myHeight * 4 / 12 - 1, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 6, myHeight * 4 / 12 - 2, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 5, myHeight * 4 / 12 - 3, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 4, myHeight * 4 / 12 - 4, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 3, myHeight * 4 / 12 - 5, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      // this fills the center box black
      tft.fillRect(myWidth * 2 / 16 - 2, myHeight * 4 / 12 - 0, myWidth * 13 / 16 + 5, myHeight * 4 / 12 - 5, BLACK);
      // text segments
      tft.setCursor(myWidth * 2 / 16, myHeight * 5 / 12 - 10);
      tft.setTextColor(GREEN);
      tft.setTextSize(2);
      tft.print("Code Accepted");
      tft.setCursor(myWidth * 2 / 16, myHeight * 7 / 12 - 10);
      tft.setTextColor(WHITE);
      tft.setTextSize(2);
      tft.print("SYSTEM DETECTIONS");
      tft.setCursor(myWidth * 13 / 16, myHeight * 7 / 12 - 10);
      tft.setTextColor(GREEN);
      tft.setTextSize(2);
      tft.print(detect);
      tft.setCursor(myWidth * 13 / 16 + 12, myHeight * 7 / 12 - 10);
      tft.setTextColor(GREEN);
      tft.setTextSize(2);
      tft.print("/3");
      delay(2000);
      tft.fillScreen(GREENYELLOW);
      // text segments
      tft.setCursor(myWidth * 4 / 16, myHeight * 6 / 12 - 10);
      tft.setTextColor(TEAL);
      tft.setTextSize(2);
      tft.print("Acces Granted");
      delay(2000);
      //   This is a software reset call via software functions built into the chipset.
      softwareReset(WDTO_60MS);
      break;
    case gamelost:
      tft.fillScreen(BLACK);
      tft.drawRect(myWidth * 2 / 16 - 8, myHeight * 4 / 12, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 7, myHeight * 4 / 12 - 1, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 6, myHeight * 4 / 12 - 2, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 5, myHeight * 4 / 12 - 3, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 4, myHeight * 4 / 12 - 4, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 3, myHeight * 4 / 12 - 5, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      // text segments
      tft.setCursor(myWidth * 2 / 16, myHeight * 5 / 12 - 10);
      tft.setTextColor(RED);
      tft.setTextSize(2);
      tft.print("INCORRECT CODE");
      tft.setCursor(myWidth * 2 / 16, myHeight * 7 / 12 - 10);
      tft.setTextColor(WHITE);
      tft.setTextSize(2);
      tft.print("SYSTEM DETECTIONS");
      tft.setCursor(myWidth * 13 / 16, myHeight * 7 / 12 - 10);
      tft.setTextColor(WHITE);
      tft.setTextSize(2);
      tft.print(detect);
      tft.setCursor(myWidth * 13 / 16 + 12, myHeight * 7 / 12 - 10);
      tft.setTextColor(WHITE);
      tft.setTextSize(2);
      tft.print("/3");
      delay(1500);
      //      This is the logic for the counter on detection attempts/failures.  It resets once it reaches 3.
      tft.fillScreen(TEAL);
      if (detect <= 2) {
        barstate = bar1test;
        break;
      }
      if (detect >= 3) {
        softwareReset(WDTO_60MS);
        break;
      }
      break;
  }
  // this is a rerender section based on pushing a button
  if (value1 == 0) { b1++; }
  if (b1 == 5) {
    tft.fillScreen(TEAL);
    b1++;
  }
  if (b1 == 7) { b1 = 0; }  //
  //  This delays the redrawing of the entire screen
  render++;
  delay(10);
  if (render == 2) {
    tft.fillScreen(TEAL);
    render++;
  }
  if (render == 70) { render = 0; }
}
void bar1() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  int estcon;
  // bar 1 override takes reading from slider pot and draws the bar
  tft.setCursor(20, myHeight * 3 / 12 + 5);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.print("Establishing Connection");
  estcon = map(analogRead(A1), 0, 1023, 10, 295);
  tft.fillRect(estcon, myHeight * 4 / 12, 5, 15, WHITE);
  // redraws left of the slider
  tft.fillRect(9, myHeight * 4 / 12, estcon - 1, 15, TEAL);
  // redraws right of the slider
  tft.fillRect(estcon + 12, myHeight * 4 / 12, myWidth - estcon - 30, 15, TEAL);
  // these are the static vertical lines on the bar
  tft.drawRect(9, myHeight * 4 / 12, myWidth - 30, 15, WHITE);
  tft.fillRect(myWidth - 50, myHeight * 4 / 12, 30, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16 - 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16 + 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 5 / 16 - 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 5 / 16, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 5 / 16 + 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 6 / 16 - 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 6 / 16, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 6 / 16 + 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 7 / 16, myHeight * 4 / 12, 4, 15, WHITE);
}
void bar2() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  int senpak;
  // bar 2 override takes reading from slider pot and draws the bar
  tft.setCursor(20, myHeight * 5 / 12 + 5);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.print("Sending Packets");
  senpak = map(analogRead(A1), 0, 1023, 10, 295);
  tft.fillRect(senpak, myHeight * 6 / 12, 5, 15, WHITE);
  // redraws left of the slider
  tft.fillRect(9, myHeight * 6 / 12, senpak - 1, 15, TEAL);
  // redraws right of the slider
  tft.fillRect(senpak + 12, myHeight * 6 / 12, myWidth - senpak - 30, 15, TEAL);
  // draws lines
  tft.drawRect(9, myHeight * 6 / 12, myWidth - 30, 15, WHITE);
  tft.drawRect(myWidth * 3 / 16 - 10, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 3 / 16 + 10, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 3 / 16, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16 - 10, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16 + 10, myHeight * 6 / 12, 4, 15, WHITE);
}
void bar3() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  int ovrpak;
  //bar 3
  tft.setCursor(20, myHeight * 7 / 12 + 5);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.print("Overriding Protocol");
  ovrpak = map(analogRead(A1), 0, 1023, 10, 295);
  tft.fillRect(ovrpak, myHeight * 8 / 12, 5, 15, WHITE);
  // redraws left of the slider
  tft.fillRect(9, myHeight * 8 / 12, ovrpak - 1, 15, TEAL);
  // redraws right of the slider
  tft.fillRect(ovrpak + 12, myHeight * 8 / 12, myWidth - ovrpak - 30, 15, TEAL);
  // draws lines
  tft.drawRect(9, myHeight * 8 / 12, myWidth - 30, 15, WHITE);
  tft.drawRect(myWidth * 11 / 16 - 10, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 11 / 16 + 10, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 11 / 16, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 12 / 16 - 10, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 12 / 16, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 12 / 16 + 10, myHeight * 8 / 12, 4, 15, WHITE);
}
void calibrate2() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  // calibration testing
  tft.setCursor(myWidth * 4 / 16, myHeight * 10 / 12 - 10);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.println(analogRead(A1));
  // declarations for buttons
  debouncer1.update();
  debouncer2.update();
  int value1 = debouncer1.read();
  int value2 = debouncer2.read();
  // draws button 2 status
  tft.setCursor(myWidth * 6 / 16, myHeight * 10 / 12 - 10);
  tft.setTextColor(RED);
  tft.setTextSize(1);
  tft.println(value2);
  // draws button 1 status
  tft.setCursor(myWidth * 8 / 16, myHeight * 10 / 12 - 10);
  tft.setTextColor(OLIVE);
  tft.setTextSize(1);
  tft.println(value1);
  delay(10);
  tft.fillRect(myWidth * 4 / 16, myHeight * 10 / 12 - 10, 100, 20, TEAL);
  // end calibration testing section
}

void passedbar1() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  // renders static bar once bar 1 passed checks
  tft.setCursor(20, myHeight * 3 / 12 + 5);
  tft.drawRect(20, myHeight * 3 / 12 + 5, 200, 15, TEAL);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.print("Established Connection");
  tft.drawRect(9, myHeight * 4 / 12, myWidth - 30, 15, WHITE);
  tft.fillRect(myWidth - 50, myHeight * 4 / 12, 30, 15, WHITE);
  tft.drawLine(myWidth - 50, myHeight * 4 / 12, myWidth - 35, myHeight * 5 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 49, myHeight * 4 / 12, myWidth - 34, myHeight * 5 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 48, myHeight * 4 / 12, myWidth - 33, myHeight * 5 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 47, myHeight * 4 / 12, myWidth - 32, myHeight * 5 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 35, myHeight * 5 / 12 - 10, myWidth * 15 / 16 + 10, myHeight * 3 / 12, GREEN);
  tft.drawLine(myWidth - 34, myHeight * 5 / 12 - 10, myWidth * 15 / 16 + 9, myHeight * 3 / 12, GREEN);
  tft.drawLine(myWidth - 33, myHeight * 5 / 12 - 10, myWidth * 15 / 16 + 8, myHeight * 3 / 12, GREEN);
  tft.drawLine(myWidth - 32, myHeight * 5 / 12 - 10, myWidth * 15 / 16 + 7, myHeight * 3 / 12, GREEN);
  tft.drawRect(myWidth * 4 / 16 - 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16 + 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 5 / 16 - 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 5 / 16, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 5 / 16 + 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 6 / 16 - 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 6 / 16, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 6 / 16 + 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 7 / 16, myHeight * 4 / 12, 4, 15, WHITE);
}
void passedbar2() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  int senpak;
  // bar 2 override takes reading from slider pot and draws the bar
  tft.setCursor(20, myHeight * 5 / 12 + 5);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.print("Packet Sent");
  // draws lines
  tft.drawRect(9, myHeight * 6 / 12, myWidth - 30, 15, WHITE);
  tft.drawRect(myWidth * 3 / 16 - 10, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 3 / 16 + 10, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 3 / 16, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16 - 10, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16 + 10, myHeight * 6 / 12, 4, 15, WHITE);
  tft.fillRect(myWidth - 50, myHeight * 6 / 12, 30, 15, WHITE);
  tft.drawLine(myWidth - 50, myHeight * 6 / 12, myWidth - 35, myHeight * 7 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 49, myHeight * 6 / 12, myWidth - 34, myHeight * 7 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 48, myHeight * 6 / 12, myWidth - 33, myHeight * 7 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 47, myHeight * 6 / 12, myWidth - 32, myHeight * 7 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 35, myHeight * 7 / 12 - 10, myWidth * 15 / 16 + 10, myHeight * 5 / 12, GREEN);
  tft.drawLine(myWidth - 34, myHeight * 7 / 12 - 10, myWidth * 15 / 16 + 9, myHeight * 5 / 12, GREEN);
  tft.drawLine(myWidth - 33, myHeight * 7 / 12 - 10, myWidth * 15 / 16 + 8, myHeight * 5 / 12, GREEN);
  tft.drawLine(myWidth - 32, myHeight * 7 / 12 - 10, myWidth * 15 / 16 + 7, myHeight * 5 / 12, GREEN);
}
void passedbar3() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  int ovrpak;
  tft.setCursor(20, myHeight * 7 / 12 + 5);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.print("Protocol Bypassed");
  // draws lines
  tft.drawRect(9, myHeight * 8 / 12, myWidth - 30, 15, WHITE);
  tft.drawRect(myWidth * 11 / 16 - 10, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 11 / 16 + 10, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 11 / 16, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 12 / 16 - 10, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 12 / 16, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 12 / 16 + 10, myHeight * 8 / 12, 4, 15, WHITE);
  tft.fillRect(myWidth - 50, myHeight * 8 / 12, 30, 15, WHITE);
  tft.drawLine(myWidth - 50, myHeight * 8 / 12, myWidth - 35, myHeight * 9 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 49, myHeight * 8 / 12, myWidth - 34, myHeight * 9 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 48, myHeight * 8 / 12, myWidth - 33, myHeight * 9 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 47, myHeight * 8 / 12, myWidth - 32, myHeight * 9 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 35, myHeight * 9 / 12 - 10, myWidth * 15 / 16 + 10, myHeight * 7 / 12, GREEN);
  tft.drawLine(myWidth - 34, myHeight * 9 / 12 - 10, myWidth * 15 / 16 + 9, myHeight * 7 / 12, GREEN);
  tft.drawLine(myWidth - 33, myHeight * 9 / 12 - 10, myWidth * 15 / 16 + 8, myHeight * 7 / 12, GREEN);
  tft.drawLine(myWidth - 32, myHeight * 9 / 12 - 10, myWidth * 15 / 16 + 7, myHeight * 7 / 12, GREEN);
}
void softwareReset(uint8_t prescaller) {
  wdt_enable(prescaller);
  while (1) {}
}

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 Post subject:
PostPosted: Sun Apr 02, 2023 8:08 am 

Service Number: A05/TQ2.0.32141E1
Country: United States
and a video preview

https://www.youtube.com/watch?v=7RQ41lt2JSQ

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 Post subject:
PostPosted: Sun Apr 02, 2023 8:16 am 

Service Number: A05/TQ2.0.32141E1
Country: United States
I am looking and debating if I want to add in the piezo buzzer for some minor sound effects. https://www.reddit.com/r/alienisolation ... isolation/

Now I just have to find the sound effect files...

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 Post subject:
PostPosted: Sun Apr 02, 2023 11:14 pm 

Service Number: A05/TQ2.0.32141E1
Country: United States
and the fail sound effect was added. I have no more room for code anymore it is all full memory wise:
https://www.youtube.com/shorts/0XVi0eAcvko

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 Post subject: Re: security access tuner from alien isolation
PostPosted: Sun Apr 02, 2023 11:17 pm 

Service Number: A05/TQ2.0.32141E1
Country: United States
Code:
/*Libraries provided by adafruit written by Lady Ada Fried.
 *Please stick to adafruit products as chinese knock offs are very,
 *very, very, very, very, very problematic.
 * code for bar courtesy of:
 * https://forum.arduino.cc/t/tft-progress-bar-wont-go-back-down/989189
 * some code pulled from isolation motion tracker pulled from:
 * https://www.instructables.com/Arduino-Motion-Tracker-From-Alien-Isolation/?fbclid=IwAR2P0H8tUwBisNGaP4C2vccz-fbBOlxxfdm8EIJJEHgAZnKOtgemeBjAZ3M
 * help found on arduino forums at https://arduino.cc
 */
// Include the Bounce2 library found here :
// https://github.com/thomasfredericks/Bounce2
#include <avr/wdt.h>
#include <Bounce2.h>
#include <SPI.h>
#include "Adafruit_GFX.h"
#include "Adafruit_ILI9341.h"
#include <LcdProgressBar.h>
#include <LiquidCrystal.h>

// For the Adafruit shield, these are the default.
// USE hardware SPI pins.
// For Micro those pins are CIPO/MISO=D14, COPI/MOSI=D16, SCK=D15
#define TFT_DC 9
#define TFT_CS 10
// the colors are in a RGB565 format, so to get it you first need to grab it as a RGB888 and convert
//go here
//https://imagecolorpicker.com/en
//then here
//http://www.barth-dev.de/online/rgb565-color-picker/
// Assign human-readable names to some common 16-bit color values:
#define BLACK 0x0000
#define BLUE 0x001F
#define RED 0xF800
#define GREEN 0x07E0
#define CYAN 0x07FF
#define MAGENTA 0xF81F
#define YELLOW 0xFFE0
#define WHITE 0xFFFF
#define DARKGREEN 0x03E0
#define OLIVE 0x7BE0
#define GREENYELLOW 0xAFE5
#define TEAL 0x263F
// button pins
//22 is a4, 23 is a5 on micro.
#define BUTTON_PIN_1 A5
#define BUTTON_PIN_2 A4
// pot pins are pins 14(a0) and 15(a1)
Bounce debouncer1 = Bounce();
Bounce debouncer2 = Bounce();
enum { initial,
       bar1test,
       bar1passed1,
       bar2test,
       bar2passed1,
       bar3test,
       bar3passed1,
       gamewon,
       gamelost };
unsigned char barstate = bar1test;
//global integer declarations
// arguments exist against global variables, however, they are nice if you use integers across functions
int rangelow;
int rangehigh;
int g1low = 80;
int g1high = 80;
int center;
int detect = 0;
int render = 0;
int b1 = 0;
int b2 = 0;
//invokation for the adafruit TFT
Adafruit_ILI9341 tft = Adafruit_ILI9341(TFT_CS, TFT_DC);  //, TFT_MOSI, TFT_CLK, TFT_MISO);

void setup() {
  pinMode(A0, INPUT);
  tft.begin();
  tft.fillScreen(BLACK);
  tft.setRotation(1);  //this sets 0,0 as the top left corner
  boot1();
  boot2();
  tft.fillScreen(BLACK);
  tft.setRotation(1);
  // button initialization
  pinMode(BUTTON_PIN_1, INPUT_PULLUP);
  debouncer1.attach(BUTTON_PIN_1);
  debouncer1.interval(5);
  pinMode(BUTTON_PIN_2, INPUT_PULLUP);
  debouncer2.attach(BUTTON_PIN_2);
  debouncer2.interval(25);
  // sets up random number generator for game1 to game 2 transition
  randomSeed(analogRead(A3));
  center = random(150, 950);
}

void loop() {
  rangelow = center - g1low;
  rangehigh = center + g1high;
  // comment out the bottom two if else statements and replace them with the below line to aid in calibrating your setup
  // calibration();
  if (rangelow < analogRead(A0) && analogRead(A0) < rangehigh) {
    game2();
  } else {  // this is game1 and has to be here for the detection count to register properly.
    debouncer1.update();
    debouncer2.update();
    int value1 = debouncer1.read();
    int value2 = debouncer2.read();
    int myHeight = tft.height();
    int myWidth = tft.width();
    // this is a delayed screen rerender
    int render1;
    render1++;
    delay(10);
    if (render1 == 2) {
      tft.fillScreen(BLACK);
      render1++;
    }
    if (render1 == 40) { render1 = 0; }
    //I ended up having to separate out remaps for each side of the slider bar
    int bordw = map(analogRead(A0), 0, 1023, 0, 1023);
    int bordt = map(analogRead(A0), 0, 256, 0, myWidth);
    int bordrh = map(analogRead(A0), 256, 512, 0, myHeight);
    int bordb = map(analogRead(A0), 512, 768, myWidth, 0);
    int bordlh = map(analogRead(A0), 768, 1023, myHeight, 0);
    tft.fillRect(bordt, 0, 20, 5, WHITE);
    tft.fillRect(myWidth - 5, bordrh, 5, 20, WHITE);
    tft.fillRect(bordb, (myHeight - 5), 20, 5, WHITE);
    tft.fillRect(0, bordlh, 5, 20, WHITE);
    delay(10);
    tft.fillRect(0, 0, 5, myHeight, BLACK);
    tft.fillRect(0, 0, myWidth, 5, BLACK);
    tft.fillRect(myWidth - 5, 0, 5, myHeight, BLACK);
    tft.fillRect(0, (myHeight - 5), myWidth, 5, BLACK);
    // center box
    // yellow border
    tft.drawRect(myWidth * 2 / 16 - 8, myHeight * 4 / 12, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
    tft.drawRect(myWidth * 2 / 16 - 7, myHeight * 4 / 12 - 1, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
    tft.drawRect(myWidth * 2 / 16 - 6, myHeight * 4 / 12 - 2, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
    tft.drawRect(myWidth * 2 / 16 - 5, myHeight * 4 / 12 - 3, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
    tft.drawRect(myWidth * 2 / 16 - 4, myHeight * 4 / 12 - 4, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
    tft.drawRect(myWidth * 2 / 16 - 3, myHeight * 4 / 12 - 5, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
    // text segments
    tft.setCursor(myWidth * 2 / 16, myHeight * 5 / 12 - 10);
    tft.setTextColor(WHITE);
    tft.setTextSize(2);
    tft.print("INCORRECT CODE");
    tft.setCursor(myWidth * 2 / 16, myHeight * 7 / 12 - 10);
    tft.setTextColor(WHITE);
    tft.setTextSize(2);
    tft.print("SYSTEM DETECTIONS");
    tft.setCursor(myWidth * 13 / 16, myHeight * 7 / 12 - 10);
    tft.setTextColor(WHITE);
    tft.setTextSize(2);
    tft.print(detect);
    tft.setCursor(myWidth * 13 / 16 + 12, myHeight * 7 / 12 - 10);
    tft.setTextColor(WHITE);
    tft.setTextSize(2);
    tft.print("/3");
    // this is a rerender section
    if (value1 == 0) { b1++; }
    if (b1 == 5) {
      tft.fillScreen(BLACK);
      b1++;
    }
    if (b1 == 7) { b1 = 0; }
    // this is for the static effect
    //row1
    tft.fillRect(myWidth * 1 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 1 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16, myHeight * 1 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16 + 10, myHeight * 1 / 12 + 10, 10, 10, WHITE);
    //row2
    tft.fillRect(myWidth * 1 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 1 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16, myHeight * 2 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16 + 10, myHeight * 2 / 12 + 10, 10, 10, WHITE);
    //half row3
    tft.fillRect(myWidth * 1 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16, myHeight * 3 / 12, 10, 10, WHITE);
    //rows
    tft.fillRect(myWidth * 1 / 16, myHeight * 4 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 1 / 16, myHeight * 5 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 1 / 16, myHeight * 6 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 1 / 16, myHeight * 7 / 12, 10, 10, WHITE);

    //row8
    tft.fillRect(myWidth * 1 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 1 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16, myHeight * 8 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16 + 10, myHeight * 8 / 12 + 10, 10, 10, WHITE);


    //row9
    tft.fillRect(myWidth * 1 / 16, myHeight * 9 / 12, 20, 20, WHITE);
    //tft.fillRect(myWidth * 2 / 16,myHeight * 9 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 3 / 16, myHeight * 9 / 12, 20, 20, WHITE);
    //tft.fillRect(myWidth * 4 / 16,myHeight * 9 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 5 / 16, myHeight * 9 / 12, 20, 20, WHITE);
    //tft.fillRect(myWidth * 6 / 16,myHeight * 9 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 7 / 16, myHeight * 9 / 12, 20, 20, WHITE);
    //tft.fillRect(myWidth * 8 / 16,myHeight * 9 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 9 / 16, myHeight * 9 / 12, 20, 20, WHITE);
    //tft.fillRect(myWidth * 10 / 16,myHeight * 9 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 11 / 16, myHeight * 9 / 12, 20, 20, WHITE);
    //tft.fillRect(myWidth * 12 / 16,myHeight * 9 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 13 / 16, myHeight * 9 / 12, 20, 20, WHITE);
    //tft.fillRect(myWidth * 14 / 16,myHeight * 9 / 12,20,20,WHITE);
    //row10
    tft.fillRect(myWidth * 1 / 16, myHeight * 10 / 12, 10, 10, WHITE);
  //  tft.fillRect(myWidth * 1 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 2 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 3 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 4 / 16, myHeight * 10 / 12, 10, 10, WHITE);
  //  tft.fillRect(myWidth * 4 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 5 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 6 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 7 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 8 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 9 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 10 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 11 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 12 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 13 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16, myHeight * 10 / 12, 10, 10, WHITE);
    tft.fillRect(myWidth * 14 / 16 + 10, myHeight * 10 / 12 + 10, 10, 10, WHITE);
    //row11
    //tft.fillRect(myWidth * 1 / 16,myHeight * 11 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 2 / 16, myHeight * 11 / 12, 20, 15, WHITE);
    //tft.fillRect(myWidth * 3 / 16,myHeight * 11 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 4 / 16, myHeight * 11 / 12, 20, 15, WHITE);
    //tft.fillRect(myWidth * 5 / 16,myHeight * 11 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 6 / 16, myHeight * 11 / 12, 20, 15, WHITE);
    //tft.fillRect(myWidth * 7 / 16,myHeight * 11 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 8 / 16, myHeight * 11 / 12, 20, 15, WHITE);
    //tft.fillRect(myWidth * 9 / 16,myHeight * 11 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 10 / 16, myHeight * 11 / 12, 20, 15, WHITE);
    //tft.fillRect(myWidth * 11 / 16,myHeight * 11 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 12 / 16, myHeight * 11 / 12, 20, 15, WHITE);
    //tft.fillRect(myWidth * 13 / 16,myHeight * 11 / 12,20,20,WHITE);
    tft.fillRect(myWidth * 14 / 16, myHeight * 11 / 12, 20, 15, WHITE);
  }
  // declarations for buttons
  debouncer1.update();
  debouncer2.update();
  int value1 = debouncer1.read();
  int value2 = debouncer2.read();
  delay(20);
}

void calibration() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  int bar = map(analogRead(A0), 0, 1023, 0, 308);
  tft.fillRect(6, 80, bar, 44, RED);
  tft.fillRect(bar, 80, 308 - bar, 44, BLACK);
  tft.fillRect(0, 20, myWidth, 5, BLACK);
  // draws pot number reading
  tft.setCursor(80, 40);
  tft.setTextColor(RED);
  tft.setTextSize(3);
  tft.println(analogRead(A0));
  // draws pot 2 number reading
  tft.setCursor(160, 40);
  tft.setTextColor(RED);
  tft.setTextSize(3);
  tft.println(analogRead(A1));
  // clears button status
  tft.fillRect(80, 140, 100, 30, BLACK);
  tft.fillRect(80, 180, 100, 30, BLACK);
  // add rendering pause
  delay(100);
  // clears drawings
  tft.fillRect(bar, 20, 20, 5, WHITE);
  tft.fillRect(80, 40, 200, 30, BLACK);
  //math for range sweetspot logic
  rangelow = center - g1low;
  rangehigh = center + g1high;
  if (rangelow < analogRead(A0) && analogRead(A0) < rangehigh) {
    tft.fillRect(230, 40, 20, 20, OLIVE);
  } else {
    tft.fillRect(230, 40, 20, 20, BLACK);
  }
  // declarations for buttons
  debouncer1.update();
  debouncer2.update();
  int value1 = debouncer1.read();
  int value2 = debouncer2.read();
  // draws button 2 status
  tft.setCursor(160, 140);
  tft.setTextColor(RED);
  tft.setTextSize(3);
  tft.println(value2);
  // draws button 1 status
  tft.setCursor(80, 140);
  tft.setTextColor(OLIVE);
  tft.setTextSize(3);
  tft.println(value1);
  // draws pot 2 status
  tft.setCursor(160, 180);
  tft.setTextColor(OLIVE);
  tft.setTextSize(3);
  tft.println(rangelow);
  // draws pot 1 status
  tft.setCursor(80, 180);
  tft.setTextColor(OLIVE);
  tft.setTextSize(3);
  tft.println(rangehigh);
  // clears text
}

void boot1() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  byte progress = myWidth / 8;
  int progress1;
  tft.fillScreen(BLACK);
  tft.setCursor(30, 10);
  tft.setTextColor(GREEN);
  tft.setTextSize(6);
  tft.println("SEEGSON");
  tft.drawRect(myWidth * 2 / 16, myHeight * 3 / 5, myWidth * 12 / 16 - 5, 50, GREEN);
  for (int i = 0; i < 40; i++) {
    tft.fillRect(myWidth * 2 / 16, myHeight * 3 / 5, progress, 50, GREEN);
    tft.setTextSize(2);
    tft.setCursor(myWidth * 4 / 16, myHeight * 5 / 12);
    tft.print("Progress  ");
    tft.setTextSize(2);
    tft.setCursor(myWidth * 5 / 8, myHeight * 5 / 12);
    progress1 = progress * 17 / 40;
    tft.print(progress1);
    delay(5);
    tft.fillRect(myWidth * 9 / 16, myHeight * 5 / 12, myHeight * 5 / 12, 20, BLACK);
    progress += 5;
  }
}

void boot2() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  tft.fillScreen(BLACK);
  tft.setCursor(myWidth * 3 / 16, myHeight * 9 / 12);
  tft.setTextColor(WHITE);
  tft.setTextSize(3);
  tft.print("Please wait");
  //draws verticle line
  tft.drawRect(myWidth / 2, 5, 2, 65, WHITE);
  delay(200);
  tft.drawRect(myWidth / 2, 5, 2, 65, BLACK);
  // draws 45 degree line
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 6, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 9, WHITE);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 5, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 10, WHITE);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 4, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 11, WHITE);
  delay(200);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 6, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 9, BLACK);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 5, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 10, BLACK);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 4, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 11, BLACK);
  // draws horizontal line
  tft.fillRect(myWidth * 6 / 16 + 5, myHeight * 2 / 12 - 5, 70, 2, WHITE);
  delay(200);
  tft.fillRect(myWidth * 6 / 16 + 5, myHeight * 2 / 12 - 5, 70, 2, BLACK);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 9, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 6, WHITE);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 10, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 5, WHITE);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 11, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 4, WHITE);
  delay(200);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 9, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 6, BLACK);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 10, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 5, BLACK);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 11, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 4, BLACK);

  tft.drawRect(myWidth / 2, 5, 2, 65, WHITE);
  delay(200);
  tft.drawRect(myWidth / 2, 5, 2, 65, BLACK);
  // draws 45 degree line
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 6, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 9, WHITE);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 5, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 10, WHITE);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 4, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 11, WHITE);
  delay(200);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 6, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 9, BLACK);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 5, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 10, BLACK);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 3 / 12 + 4, myWidth * 9 / 16 + 10, myHeight * 1 / 12 - 11, BLACK);
  // draws horizontal line
  tft.fillRect(myWidth * 6 / 16 + 5, myHeight * 2 / 12 - 5, 70, 2, WHITE);
  delay(200);
  tft.fillRect(myWidth * 6 / 16 + 5, myHeight * 2 / 12 - 5, 70, 2, BLACK);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 9, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 6, WHITE);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 10, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 5, WHITE);
  tft.drawLine(myWidth * 7 / 16 - 10, myHeight * 1 / 12 - 11, myWidth * 9 / 16 + 10, myHeight * 3 / 12 + 4, WHITE);
  delay(200);
}
void game2() {
  // declare variables for function
  int myHeight = tft.height();
  int myWidth = tft.width();
  int estcon;
  int senpak;
  int ovrpak;
  // sets base text for game
  tft.setCursor(myWidth * 3 / 16, myHeight * 1 / 12);
  tft.setTextColor(WHITE);
  tft.setTextSize(2);
  tft.print("SYSTEM OVERRIDE");
  tft.setCursor(myWidth * 4 / 16 - 10, myHeight * 11 / 12);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.print("SECURITY FREQUENCY MATCH");
  tft.setCursor(myWidth * 4 / 16, myHeight * 12 / 12 - 10);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.print("V2.34 SYSTEM TEST");
  //calibrate2(); //turn this on ifyou need to verify you have wiring and settings correct.
  // the big minigame border
  tft.drawRect(3, myHeight * 3 / 12, myWidth - 9, myHeight * 6 / 12, WHITE);
  tft.drawRect(6, myHeight * 3 / 12, myWidth - 15, myHeight * 6 / 12, WHITE);
  int pass1;
  // this rerenders based on button presses
  debouncer1.update();
  debouncer2.update();
  int value1 = debouncer1.read();
  int value2 = debouncer2.read();
  //  int detect;
  switch (barstate) {
    case bar1test:
      bar1();
      if (value2 == 0 && 220 < analogRead(A1) && analogRead(A1) < 440) {
        barstate = bar1passed1;
        break;
      }
      if (value2 == 0 && analogRead(A1) > 440) {
        barstate = gamelost;
        detect++;
        break;
      }
      if (value2 == 0 && 220 > analogRead(A1)) {
        barstate = gamelost;
        detect++;
        break;
      }
      break;
    case bar1passed1:
      passedbar1();
      bar2();
      barstate = bar2test;
      break;
    case bar2test:
      passedbar1();
      bar2();
      if (value2 == 0 && 140 < analogRead(A1) && analogRead(A1) < 280) {
        barstate = bar2passed1;
        break;
      }
      if (value2 == 0 && analogRead(A1) > 280) {
        detect++;
        barstate = gamelost;
        break;
      }
      if (value2 == 0 && 140 > analogRead(A1)) {
        detect++;
        barstate = gamelost;       
        break;
      }
      if (value2 == 0 && detect == 3) {
        barstate = gamelost;
        break;
      }
      break;
    case bar2passed1:
      passedbar1();
      passedbar2();
      bar3();
      barstate = bar3test;
      break;
    case bar3test:
      passedbar1();
      passedbar2();
      bar3();
      if (value2 == 0 && 720 > analogRead(A1)) {
        detect++;
        barstate = gamelost;       
        break;
      }
      if (value2 == 0 && analogRead(A1) > 870) {
        detect++;
        barstate = gamelost;
        break;
      }
      if (value2 == 0 && 720 < analogRead(A1) && analogRead(A1) < 870) {
        barstate = bar3passed1;
        break;
      }
      break;
    case bar3passed1:
      passedbar1();
      passedbar2();
      passedbar3();
      barstate = gamewon;
      break;
    case gamewon:
      tft.fillScreen(GREEN);
      // center box   yellow border
      tft.drawRect(myWidth * 2 / 16 - 8, myHeight * 4 / 12, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 7, myHeight * 4 / 12 - 1, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 6, myHeight * 4 / 12 - 2, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 5, myHeight * 4 / 12 - 3, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 4, myHeight * 4 / 12 - 4, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 3, myHeight * 4 / 12 - 5, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      // this fills the center box black
      tft.fillRect(myWidth * 2 / 16 - 2, myHeight * 4 / 12 - 0, myWidth * 13 / 16 + 5, myHeight * 4 / 12 - 5, BLACK);
      // text segments
      tft.setCursor(myWidth * 2 / 16, myHeight * 5 / 12 - 10);
      tft.setTextColor(GREEN);
      tft.setTextSize(2);
      tft.print("Code Accepted");
      tft.setCursor(myWidth * 2 / 16, myHeight * 7 / 12 - 10);
      tft.setTextColor(WHITE);
      tft.setTextSize(2);
      tft.print("SYSTEM DETECTIONS");
      tft.setCursor(myWidth * 13 / 16, myHeight * 7 / 12 - 10);
      tft.setTextColor(GREEN);
      tft.setTextSize(2);
      tft.print(detect);
      tft.setCursor(myWidth * 13 / 16 + 12, myHeight * 7 / 12 - 10);
      tft.setTextColor(GREEN);
      tft.setTextSize(2);
      tft.print("/3");     
      delay(2000);
      tft.fillScreen(GREENYELLOW);
      // text segments
      tft.setCursor(myWidth * 4 / 16, myHeight * 6 / 12 - 10);
      tft.setTextColor(TEAL);
      tft.setTextSize(2);
      tft.print("Acces Granted");
      delay(2000);
      //   This is a software reset call via software functions built into the chipset.
      softwareReset(WDTO_60MS);
      break;
    case gamelost:
      tft.fillScreen(BLACK);
      tft.drawRect(myWidth * 2 / 16 - 8, myHeight * 4 / 12, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 7, myHeight * 4 / 12 - 1, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 6, myHeight * 4 / 12 - 2, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 5, myHeight * 4 / 12 - 3, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 4, myHeight * 4 / 12 - 4, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      tft.drawRect(myWidth * 2 / 16 - 3, myHeight * 4 / 12 - 5, myWidth * 13 / 16 + 12, myHeight * 4 / 12, YELLOW);
      // text segments
      tft.setCursor(myWidth * 2 / 16, myHeight * 5 / 12 - 10);
      tft.setTextColor(RED);
      tft.setTextSize(2);
      tft.print("INCORRECT CODE");
      tft.setCursor(myWidth * 2 / 16, myHeight * 7 / 12 - 10);
      tft.setTextColor(WHITE);
      tft.setTextSize(2);
      tft.print("SYSTEM DETECTIONS");
      tft.setCursor(myWidth * 13 / 16, myHeight * 7 / 12 - 10);
      tft.setTextColor(WHITE);
      tft.setTextSize(2);
      tft.print(detect);
      tft.setCursor(myWidth * 13 / 16 + 12, myHeight * 7 / 12 - 10);
      tft.setTextColor(WHITE);
      tft.setTextSize(2);
      tft.print("/3");
      tone(12, 500, 70);
      delay(1500);
      //      This is the logic for the counter on detection attempts/failures.  It resets once it reaches 3.
      tft.fillScreen(TEAL);
      if (detect <= 2) {
        barstate = bar1test;
        break;
      }
      if (detect >= 3) {
        softwareReset(WDTO_60MS);
        break;
      }
      break;
  }
  // this is a rerender section based on pushing a button
  if (value1 == 0) { b1++; }
  if (b1 == 5) {
    tft.fillScreen(TEAL);
    b1++;
  }
  if (b1 == 7) { b1 = 0; }  //
  //  This delays the redrawing of the entire screen
  render++;
  delay(10);
  if (render == 2) {
    tft.fillScreen(TEAL);
    render++;
  }
  if (render == 70) { render = 0; }
}
void bar1() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  int estcon;
  // bar 1 override takes reading from slider pot and draws the bar
  tft.setCursor(20, myHeight * 3 / 12 + 5);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.print("Establishing Connection");
  estcon = map(analogRead(A1), 0, 1023, 10, 295);
  tft.fillRect(estcon, myHeight * 4 / 12, 5, 15, WHITE);
  // redraws left of the slider
  tft.fillRect(9, myHeight * 4 / 12, estcon - 1, 15, TEAL);
  // redraws right of the slider
  tft.fillRect(estcon + 12, myHeight * 4 / 12, myWidth - estcon - 30, 15, TEAL);
  // these are the static vertical lines on the bar
  tft.drawRect(9, myHeight * 4 / 12, myWidth - 30, 15, WHITE);
  tft.fillRect(myWidth - 50, myHeight * 4 / 12, 30, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16 - 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16 + 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 5 / 16 - 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 5 / 16, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 5 / 16 + 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 6 / 16 - 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 6 / 16, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 6 / 16 + 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 7 / 16, myHeight * 4 / 12, 4, 15, WHITE);
}
void bar2() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  int senpak;
  // bar 2 override takes reading from slider pot and draws the bar
  tft.setCursor(20, myHeight * 5 / 12 + 5);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.print("Sending Packets");
  senpak = map(analogRead(A1), 0, 1023, 10, 295);
  tft.fillRect(senpak, myHeight * 6 / 12, 5, 15, WHITE);
  // redraws left of the slider
  tft.fillRect(9, myHeight * 6 / 12, senpak - 1, 15, TEAL);
  // redraws right of the slider
  tft.fillRect(senpak + 12, myHeight * 6 / 12, myWidth - senpak - 30, 15, TEAL);
  // draws lines
  tft.drawRect(9, myHeight * 6 / 12, myWidth - 30, 15, WHITE);
  tft.drawRect(myWidth * 3 / 16 - 10, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 3 / 16 + 10, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 3 / 16, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16 - 10, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16 + 10, myHeight * 6 / 12, 4, 15, WHITE);
}
void bar3() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  int ovrpak;
  //bar 3
  tft.setCursor(20, myHeight * 7 / 12 + 5);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.print("Overriding Protocol");
  ovrpak = map(analogRead(A1), 0, 1023, 10, 295);
  tft.fillRect(ovrpak, myHeight * 8 / 12, 5, 15, WHITE);
  // redraws left of the slider
  tft.fillRect(9, myHeight * 8 / 12, ovrpak - 1, 15, TEAL);
  // redraws right of the slider
  tft.fillRect(ovrpak + 12, myHeight * 8 / 12, myWidth - ovrpak - 30, 15, TEAL);
  // draws lines
  tft.drawRect(9, myHeight * 8 / 12, myWidth - 30, 15, WHITE);
  tft.drawRect(myWidth * 11 / 16 - 10, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 11 / 16 + 10, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 11 / 16, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 12 / 16 - 10, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 12 / 16, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 12 / 16 + 10, myHeight * 8 / 12, 4, 15, WHITE);
}
void calibrate2() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  // calibration testing
  tft.setCursor(myWidth * 4 / 16, myHeight * 10 / 12 - 10);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.println(analogRead(A1));
  // declarations for buttons
  debouncer1.update();
  debouncer2.update();
  int value1 = debouncer1.read();
  int value2 = debouncer2.read();
  // draws button 2 status
  tft.setCursor(myWidth * 6 / 16, myHeight * 10 / 12 - 10);
  tft.setTextColor(RED);
  tft.setTextSize(1);
  tft.println(value2);
  // draws button 1 status
  tft.setCursor(myWidth * 8 / 16, myHeight * 10 / 12 - 10);
  tft.setTextColor(OLIVE);
  tft.setTextSize(1);
  tft.println(value1);
  delay(10);
  tft.fillRect(myWidth * 4 / 16, myHeight * 10 / 12 - 10, 100, 20, TEAL);
  // end calibration testing section
}

void passedbar1() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  // renders static bar once bar 1 passed checks
  tft.setCursor(20, myHeight * 3 / 12 + 5);
  tft.drawRect(20, myHeight * 3 / 12 + 5, 200, 15, TEAL);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.print("Established Connection");
  tft.drawRect(9, myHeight * 4 / 12, myWidth - 30, 15, WHITE);
  tft.fillRect(myWidth - 50, myHeight * 4 / 12, 30, 15, WHITE);
  tft.drawLine(myWidth - 50, myHeight * 4 / 12, myWidth - 35, myHeight * 5 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 49, myHeight * 4 / 12, myWidth - 34, myHeight * 5 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 48, myHeight * 4 / 12, myWidth - 33, myHeight * 5 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 47, myHeight * 4 / 12, myWidth - 32, myHeight * 5 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 35, myHeight * 5 / 12 - 10, myWidth * 15 / 16 + 10, myHeight * 3 / 12, GREEN);
  tft.drawLine(myWidth - 34, myHeight * 5 / 12 - 10, myWidth * 15 / 16 + 9, myHeight * 3 / 12, GREEN);
  tft.drawLine(myWidth - 33, myHeight * 5 / 12 - 10, myWidth * 15 / 16 + 8, myHeight * 3 / 12, GREEN);
  tft.drawLine(myWidth - 32, myHeight * 5 / 12 - 10, myWidth * 15 / 16 + 7, myHeight * 3 / 12, GREEN);
  tft.drawRect(myWidth * 4 / 16 - 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16 + 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 5 / 16 - 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 5 / 16, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 5 / 16 + 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 6 / 16 - 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 6 / 16, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 6 / 16 + 10, myHeight * 4 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 7 / 16, myHeight * 4 / 12, 4, 15, WHITE);
}
void passedbar2() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  int senpak;
  // bar 2 override takes reading from slider pot and draws the bar
  tft.setCursor(20, myHeight * 5 / 12 + 5);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.print("Packet Sent");
  // draws lines
  tft.drawRect(9, myHeight * 6 / 12, myWidth - 30, 15, WHITE);
  tft.drawRect(myWidth * 3 / 16 - 10, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 3 / 16 + 10, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 3 / 16, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16 - 10, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16, myHeight * 6 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 4 / 16 + 10, myHeight * 6 / 12, 4, 15, WHITE);
  tft.fillRect(myWidth - 50, myHeight * 6 / 12, 30, 15, WHITE);
  tft.drawLine(myWidth - 50, myHeight * 6 / 12, myWidth - 35, myHeight * 7 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 49, myHeight * 6 / 12, myWidth - 34, myHeight * 7 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 48, myHeight * 6 / 12, myWidth - 33, myHeight * 7 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 47, myHeight * 6 / 12, myWidth - 32, myHeight * 7 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 35, myHeight * 7 / 12 - 10, myWidth * 15 / 16 + 10, myHeight * 5 / 12, GREEN);
  tft.drawLine(myWidth - 34, myHeight * 7 / 12 - 10, myWidth * 15 / 16 + 9, myHeight * 5 / 12, GREEN);
  tft.drawLine(myWidth - 33, myHeight * 7 / 12 - 10, myWidth * 15 / 16 + 8, myHeight * 5 / 12, GREEN);
  tft.drawLine(myWidth - 32, myHeight * 7 / 12 - 10, myWidth * 15 / 16 + 7, myHeight * 5 / 12, GREEN);
}
void passedbar3() {
  int myHeight = tft.height();
  int myWidth = tft.width();
  int ovrpak;
  tft.setCursor(20, myHeight * 7 / 12 + 5);
  tft.setTextColor(WHITE);
  tft.setTextSize(1);
  tft.print("Protocol Bypassed");
  // draws lines
  tft.drawRect(9, myHeight * 8 / 12, myWidth - 30, 15, WHITE);
  tft.drawRect(myWidth * 11 / 16 - 10, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 11 / 16 + 10, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 11 / 16, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 12 / 16 - 10, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 12 / 16, myHeight * 8 / 12, 4, 15, WHITE);
  tft.drawRect(myWidth * 12 / 16 + 10, myHeight * 8 / 12, 4, 15, WHITE);
  tft.fillRect(myWidth - 50, myHeight * 8 / 12, 30, 15, WHITE);
  tft.drawLine(myWidth - 50, myHeight * 8 / 12, myWidth - 35, myHeight * 9 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 49, myHeight * 8 / 12, myWidth - 34, myHeight * 9 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 48, myHeight * 8 / 12, myWidth - 33, myHeight * 9 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 47, myHeight * 8 / 12, myWidth - 32, myHeight * 9 / 12 - 10, GREEN);
  tft.drawLine(myWidth - 35, myHeight * 9 / 12 - 10, myWidth * 15 / 16 + 10, myHeight * 7 / 12, GREEN);
  tft.drawLine(myWidth - 34, myHeight * 9 / 12 - 10, myWidth * 15 / 16 + 9, myHeight * 7 / 12, GREEN);
  tft.drawLine(myWidth - 33, myHeight * 9 / 12 - 10, myWidth * 15 / 16 + 8, myHeight * 7 / 12, GREEN);
  tft.drawLine(myWidth - 32, myHeight * 9 / 12 - 10, myWidth * 15 / 16 + 7, myHeight * 7 / 12, GREEN);
}
void softwareReset(uint8_t prescaller) {
  wdt_enable(prescaller);
  while (1) {}
}
 

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PostPosted: Sun Apr 21, 2024 6:35 am 

Service Number: A05/TQ2.0.32141E1
Country: United States
OK, I uploaded a video compilation of the photos building the access tuner:
https://www.youtube.com/watch?v=CIBiC04MF9k

I will go ahead and add a github repisotory as well for the code.

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PostPosted: Sun Apr 21, 2024 6:42 am 

Service Number: A05/TQ2.0.32141E1
Country: United States
I have also added a github repository with the code piece.

https://github.com/knoxvillesjoker/Accesstuner

Referencing to the thread here.

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