OK, I added some more logic. I added a kill sequence after launching any sequence over a 20 second span. And I added a volume control routine. I also cleaned up the led and laser logic and separated out the sounds.
I did discover that mplayer has a 1-2 second delay on processing any given sound file. aplay seems to be quicker but you have to have PCM or float encoded wav files to use with it.
to invoke the killing of a playing song I used this line in the script:
os.system("pkill mpg123")
to invoke volume changes I used this line in the script:
os.system("amixer set HDMI -- -2000)
the number is basically figure representing the db level, -2000 is minus 20 db.
It was a fair bit of trial and error but those helped a lot in case I had to stop a file from playing in case it either, triggered someone, was inappropriate for a given situation, or silence was needed/required.
The LED's are going to be activated with elechawk rc switches. They seem to be the most simple hardware solution to provide power and light amperage needs for super bright led arrays. THey are not made state side that I can determine and have submitted a product suggestion to adafruit as I will lay odds they could sell one for 5 dollars and outdo everyone on the market period.
leds are as follows currently:
6 is the trilaser
15 is left cannon firelight array
4 is left cannon trilaser led light array
10 is right cannon light
11 is right cannon laser led.
btn a activates light sequences on left cannon. btn b activates light sequences on right cannon. btn Z activates lights on both cannons. btn c activates the tri laser array.
0 is left travel servo
1 is left tilt main servo
2 is left x tilt servo
3 is left y tilt servo
13 is right main tilt servo
14 is right x gyro servo
7 is right z gyro servo
I cleaned up unused servo numbers causing erratic performance with led and servos.
Servos and lights are all deactivated and placed to neutral start positions at script beginning.
it then asks to activate the wiimote.
status updates are then displayed to screen
hitting home button moves armatures to active postion and enables movement for x/y/z axis control units
hitting home again moves servos to start positions.
hitting plus and minus together exits script afte rmoving servos to start positions.
if battery is belowy 79 reading servos moved to start positions and wiimote vibrates. Any lower battery value causes responsiveness issues and quirky behavior I have observed if unit approaches a value of 70 out of a max sub 200 value.
Buttons A, B, C, Z control lights
joystick on nunchuck controls left armature
gyrosocope on 9dof board controls right armature.
all other buttons used to play sound effects.
Code:
#!/usr/bin/python
#+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#|R|a|s|p|b|e|r|r|y|P|i|-|S|p|y|.|c|o|.|u|k|
#+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#
# wii_remote_1.py
# Connect a Nintendo Wii Remote via Bluetooth
# and read the button states in Python.
#
# Project URL :
# http://www.raspberrypi-spy.co.uk/?p=1101
#
# Author : Matt Hawkins
# Date : 30/01/2013
# Updated 8/2020 by Gabriel Vos aka Knoxvilles_joker
# http://alienslegacy.com
# updates done to allow for sound and servo controls and read full feature set of nunchuk
# Please note if using notepad and not notepad++ you must check for excess carriage returns in linux with the nano, vim, or your other preferred editor
# Please note python is very picky about syntax and spaces edit at own risk
# Licensed under GPL/GNU licensing distribute as you see fit but please include header above.
# Not to be used for commercial gain or profit unless credit given to authors.
# -----------------------
# Import required Python libraries
# -----------------------
import cwiid
import time
import os
import subprocess
import board
from board import SCL, SDA
import busio
from adafruit_pca9685 import PCA9685
i2c_bus = busio.I2C(SCL, SDA)
pca = PCA9685(i2c_bus)
pca.frequency = 50
# standard servo declearations for controls
from adafruit_servokit import ServoKit
kit = ServoKit(channels=16)
# class adafruit_moter.servo.Servo(pwm.out, *, actuation_range=180, minPpulse=750, max_pluse=2250)
import adafruit_fxas21002c
i2c=busio.I2C(board.SCL, board.SDA)
sensor1=adafruit_fxas21002c.FXAS21002C(i2c)
# due to servo placement and positioning, you have to set the initial deployment angles at settings
# other than zero and ensure that time is given so proper travel can occur without causing undue binding issues.
time.sleep(0.1)
kit.servo[0].angle=160
#time.sleep(3)
kit.servo[1].angle=24
kit.servo[2].angle=140
# 0-2 are basically place holders for armature.
kit.servo[3].angle=180
#kit.servo[4].angle=0
#kit.servo[5].angle=90
#kit.servo[6].angle=0
kit.servo[7].angle=0
kit.servo[13].angle=0
kit.servo[14].angle=90
# these turn all the lights to an off state
kit.servo[6].angle=0
kit.servo[10].angle=0
kit.servo[11].angle=0
kit.servo[15].angle=0
# These are the options for the pwm portion of the servo bonnett
#set_pulse_widge_range(min_pulse, max_pulse)
# kit.servo[0].set_pulse_width_range(1000, 2000)
#pca.channels[15].duty_cycle = 0x7fff
button_delay = 0.1
# these are values for button depress bounces. I use a counter to ensure accidental presses do not cause undue issues
# this also allows for gpio input if at some point there is a need to switch to RPi.GPIO button inputs with minimal change
# addressing for issues with debounce and system noise on button presses
# note that only ascii characters 0-128 are allowed. Any special characters are not recognized for character counter names.
btn1cnt = 0
btn2cnt = 0
btnupcnt = 0
btnleftcnt = 0
btndowncnt = 0
btnrightcnt = 0
btnacnt = 0
btnbcnt = 0
btnccnt = 0
btnzcnt = 0
btnhomecnt = 0
btnminuscnt = 0
btnpluscnt = 0
# As a rule I place everything in /boot. It is not neccessarily a recommend practice but makes later upgrades and midstream
# changes much easier to perform if there are major code updates.
# I may have to use the sub process command set to allow for multi tasking but that is at a later stage
# These are the files for sound playback over the 3.5mm audio output going over the 3.5mm jack from the hdmi port.
# wav files are played with aplay and mp3 files are played with mpg123 engaged using the os.system command subset
# playsound does not appear to play nice with python 3.7 and is not an option currently
#SFX
file1 = "/boot/minigun.wav"
file2 = "/boot/gameover.wav"
#themes
afam = "/boot/addamsfamily.mp3"
pred = "/boot/predator.mp3"
alienc = "/boot/alienscomplex.mp3"
combat = "/boot/combatdroppercussion.mp3"
liftoff = "/boot/liftoff.mp3"
lv426 = "/boot/lv426.mp3"
gb = "/boot/ghostbusters.mp3"
halloween = "/boot/halloweenteme.mp3"
filedown = "/boot/alienisolationintro.mp3"
laser = "/boot/laser.wav"
cannon = "/boot/cannon.wav"
# branches
army = "/boot/armyhymn.mp3"
af = "/boot/airforcesong.mp3"
usmc = "/boot/usmchymn.mp3"
navy = "/boot/navyhymn.mp3"
# sound tracks
b2 = "/boot/b2theme.mp3"
b3 = "/boot/b3introtheme.mp3"
everyrule = "/boot/everyrule.mp3"
jh = "/boot/jhsettingthewoodsonfire.mp3"
jumprope = "/boot/jumprope.mp3"
rammstein = "/boot/rammsteinhallelujah.mp3"
lithiumflower = "/boot/lithiumflower.mp3"
thriller = "/boot/thriller.mp3"
# misc sound effects found later in project
candy ="/boot/candy.wav"
anytime = "/boot/anytime.wav"
death = "/boot/death.wav"
demon = "/boot/demon.wav"
hell = "/boot/hell.wav"
jerry = "/boot/jerry.wav"
otherside = "/boot/otherside.wav"
print ('Press 1 + 2 on your Wii Remote now ...')
time.sleep(1)
# Connect to the Wii Remote. If it times out
# then quit.
# note that this is a clean way to quit script if stuff is not connected at startup.
try:
wii=cwiid.Wiimote()
except RuntimeError:
print ("Error opening wiimote connection")
quit()
print ('Wii Remote connected...\n')
print ('Press some buttons!\n')
print ('Press PLUS and MINUS together to disconnect and quit.\n')
wii.led = 1
wii.rpt_mode = cwiid.RPT_BTN | cwiid.RPT_ACC | cwiid.RPT_NUNCHUK
while True:
# Do not turn this line on unless you like spam in your command line output if you do comment the same line above first though
# wii.rpt_mode = cwiid.RPT_BTN | cwiid.RPT_ACC | cwiid.RPT_NUNCHUK
# below are values pulled from the wm.state data array and stored to be used to drive various functions
# you can comment out the status display to troubleshoot button pushes. all buttons are accounted for in the script
time.sleep(0.1) # pause required to get time for readings.
battery = wii.state['battery']
buttons = wii.state['buttons']
# Wii Accelerometer readings are 0 - 255. It is a true accelerommeter and it is meant to be used with the IR pointer for calibration in accurate use
# Online documentation indicates that a light source can be used for referenc ein plcase of a light bar, but your mileage will vary.
# this function is not used but is reported
wacc= wii.state['acc']
# I will be getting a wii motion device at some point and adding it but until then only the nunchuck accelerometer and joystick movements are used.
nunbut = wii.state['nunchuk']
nbut =nunbut['buttons']
nacc =nunbut['acc']
# Nunchuk stick range appears to be 226 - 26
nstick= nunbut['stick']
nstickx= int(((nstick[0]-26)/200)*180)
nsticky= int(((nstick[1]-26)/200)*180)
# Nunchuck range appears to be 250 - 26
naccx = int(((nacc[0]-20)/233)*180)
naccy = int(((nacc[1]-20)/233)*180)
naccz = int(((nacc[2]-20)/233)*180)
time.sleep(button_delay)
# this is using the fxas21002c gyroscope as part of the setup that will mount to the head. I may change this as I incorporate a QWIIC board.
#
gyro_x, gyro_y, gyro_z=sensor1.gyroscope
rightxa=(((int(gyro_x--256)/(256--256))*180))
rightza=(((int(gyro_z--256)/(256--256))*180))
# the round() function drops off all additional decimal points. Useful to provide clean number readouts and input
# note that on more complex numerical calculations it is vital to do rounding as the last step. rounding errors
# create final calculation deviation and can skew result with sometimes noticable results.
rightx = round(rightxa)
rightz = round(rightza)
# These are disabled as the wiimote accelerometer has too odd a range of settings and is not a true tilt sensor
# It was meant to be used in conjuction with a ir ptr for calibration and pointing ability
# This is great for calibration based upon device input range is 0-255
# waccx = int(((
# waccy = int(((
# waccz = int(((
print(wii.state)
print('wb nb bat joyxy, accxyz')
print(buttons, nbut, battery, nstickx, nsticky, naccx, naccy, naccz)
print("gx", rightx, "gz", rightz, gyro_y)
time.sleep(0.1)
# servo setup is as follows:
# main track left is 0, 1 is tilt arm left. 2 is tilt arm left levelling servo, 3 is pan servo for left and right action
# 5 is main tilt right servo, 6 is levelling servo right, 7 is right pan left right servo
# 10 is pwm light for firing, 15 is head laser
# I am still playing with pwm signaling with opto couplers with a full 5v laser setup.
# due to some issues with coding we have to do an if else to allow for servo2 the second tilt servo to function properly.
if (btnhomecnt == 1):
kit.servo[2].angle=nstickx
kit.servo[3].angle=nsticky
kit.servo[14].angle=rightx
kit.servo[7].angle=rightz
# use naccx if you want to use nunchuk accelerometer settings
else:
kit.servo[2].angle = 140
kit.servo[3].angle = 180
kit.servo[14].angle = 90
# kit.servo[5].angle = 90
time.sleep(button_delay)
#this was to determine that we need to loop y axis out of bound
#kit.servo[3].angle = nsticky
time.sleep(button_delay)
# the midarm servo is being set to always maintain a level status regardless of arm tilt. based on my calculations with a 1:1 gear ratio
# kit.servo[2].angle = nsticky # implemented design indicates that the geared unit needs to be the x tilt mechanism the main armature is just a placement deal
kit.servo[4].angle = naccx
kit.servo[6].angle = naccz
#kit.servo[5].angle = naccx
# If Plus and Minus buttons pressed
# together then rumble and quit.
# This is a great way to exit code if you set it to run at startup and need console control back.
# This failsafe is a great way to ensure if you have buggy code you have an opportunity to fix it
# By default I will typically place this in the \boot directory.
if (buttons - cwiid.BTN_PLUS - cwiid.BTN_MINUS == 0):
print ('\nClosing connection ...')
wii.rumble = 1
time.sleep(1)
kit.servo[0].angle = 160
time.sleep(3)
kit.servo[1].angle = 24
time.sleep(2)
kit.servo[2].angle = 140
kit.servo[3].angle = 180
kit.servo[4].angle = 0
kit.servo[5].angle = 90
kit.servo[6].angle = 0
kit.servo[7].angle = 0
kit.servo[13].angle = 0
kit.servo[14].angle = 90
time.sleep(4)
wii.rumble = 0
exit(wii)
# this notifies you that the battery is low and prevents comm errors by ensuring you change the battery out.
# This will constantly rumble until battery is replaced.
if (battery <= 79):
print ('please change battery now')
wii.rumble = 1
kit.servo[0].angle = 160
time.sleep(3)
kit.servo[1].angle = 24
kit.servo[2].angle = 140
kit.servo[3].angle = 180
kit.servo[4].angle = 0
kit.servo[5].angle = 90
kit.servo[6].angle = 0
kit.servo[7].angle = 0
kit.servo[13].angle = 0
kit.servo[14].angle = 90
time.sleep(1)
wii.rumble = 0
# The battery replace code is a physical reminder that battery is low.
# This is a failsafe to ensure that battery drop off is not severe.
# The value is 0-255 but I have seen it drop to 70s before comms are lost.
# The most I have seen it in is the upper 100s. Mileage will vary based upon batteries in use
# Please bear in mind wiimote is only designed for standard AA batteries. Do not cheat with fancier batteries
# The setup and maintenance is intended to be a lower cost setup.
# Check if other buttons are pressed by
# doing a bitwise AND of the buttons number
# and the predefined constant for that button.
# I am using a counter based setup for actions.
# Theoretically this could lead to infinite number of actions after sequential number is reached
# This is great if you are wanting a sequential set of sounds to play in sequence, or a start and reset sequence on a set servo or light
# Please note that at the beginning for servos you want them all to reset to their neutral start positions.
# This ensures if things crashed on the last go around you are not hyper extending or retracting servos beyond their active range
# This lowers power consumption and esures minimal breakage issues
if (buttons & cwiid.BTN_LEFT):
print ('Left pressed')
btnleftcnt = btnleftcnt +1
print (btnleftcnt, "presses so far")
time.sleep(button_delay)
if (btnleftcnt == 2):
subprocess.Popen(['mpg123', '-q', pred])
print (btnleftcnt, "playing pred1")
btnleftcnt = btnleftcnt +1
if (btnleftcnt == 5):
btnleftcnt = btnleftcnt +1
os.system("pkill mpg123")
print (btnleftcnt, "presses so far")
if (btnleftcnt == 11):
btnleftcnt = 0
time.sleep(button_delay)
if(buttons & cwiid.BTN_RIGHT):
print ('Right pressed')
btnrightcnt = btnrightcnt +1
print (btnrightcnt, "presses so far")
time.sleep(button_delay)
if (btnrightcnt == 2):
subprocess.Popen(['aplay', '-q', file2])
btnrightcnt = btnrightcnt +1
print (btnrightcnt, "playing file2")
time.sleep(button_delay)
if (btnrightcnt == 5):
btnrightcnt = btnrightcnt +1
os.system("pkill aplay")
if (btnrightcnt == 8):
subprocess.Popen(['mpg123', '-q', jumprope])
btnrightcnt = btnrightcnt +1
print (btnrightcnt, "playing jumprope")
time.sleep(button_delay)
# jumprope is so short that a simple stop command should not be needed
# the os.system("pkill app") really is meant for longer file plays
if (btnrightcnt == 11):
subprocess.Popen(['mpg123', '-q', afam])
btnrightcnt = btnrightcnt +1
print (btnrightcnt, "playing addamsfamily")
time.sleep(button_delay)
if (btnrightcnt == 14):
btnrightcnt = btnrightcnt +1
os.system("pkill mpg123")
if (btnrightcnt == 17):
btnrightcnt = 0
time.sleep(button_delay)
if (buttons & cwiid.BTN_UP):
print ('Up pressed')
btnupcnt = btnupcnt +1
print (btnupcnt, "presses so far")
time.sleep(button_delay)
if (btnupcnt == 2):
subprocess.Popen(['mpg123', '-q', filedown])
btnupcnt = btnupcnt +1
print (btnupcnt, "playing filedown")
time.sleep(button_delay)
if (btnupcnt == 5):
btnupcnt = btnupcnt +1
os.system("pkill mpg123")
if (btnupcnt == 8):
subprocess.Popen(['mpg123', '-q', alienc])
btnupcnt = btnupcnt +1
print (btnupcnt, "playing alienc")
time.sleep(button_delay)
if (btnupcnt == 11):
btnupcnt = btnupcnt +1
os.system("pkill mpg123")
if (btnupcnt == 14):
btnupcnt = btnupcnt +1
subprocess.Popen(['mpg123', '-q', combat])
print (btnupcnt, "playing combat")
time.sleep(button_delay)
if (btnupcnt == 17):
btnupcnt = btnupcnt +1
os.system("pkill mpg123")
if (btnupcnt == 20):
btnupcnt = btnupcnt +1
subprocess.Popen(['mpg123', '-q', liftoff])
time.sleep(button_delay)
print (btnupcnt, "playing liftoff")
if (btnupcnt == 23):
btnupcnt = btnupcnt +1
os.system("pkill mpg123")
if (btnupcnt == 26):
btnupcnt = btnupcnt +1
subprocess.Popen(['mpg123', '-q', lv426])
time.sleep(button_delay)
print (btnupcnt, "playing lv426")
if (btnupcnt == 29):
btnupcnt = btnupcnt +1
os.system("pkill mpg123")
if (btnupcnt == 32):
btnupcnt = 0
time.sleep(button_delay)
if (buttons & cwiid.BTN_DOWN):
print ('Down pressed')
btndowncnt = btndowncnt +1
print (btndowncnt, "presses so far")
time.sleep(button_delay)
if (btndowncnt == 2):
subprocess.Popen(['mpg123', '-q', af])
time.sleep(button_delay)
btndowncnt = btndowncnt +1
print (btndowncnt, "playing af")
if (btndowncnt == 5):
btndowncnt = btndowncnt +1
os.system("pkill mpg123")
if (btndowncnt == 8):
btndowncnt = btndowncnt +1
subprocess.Popen(['mpg123', '-q', army])
time.sleep(button_delay)
print (btndowncnt, "playing army")
if (btndowncnt == 11):
btndowncnt = btndowncnt +1
os.system("pkill mpg123")
if (btndowncnt == 14):
subprocess.Popen(['mpg123', '-q', navy])
time.sleep(button_delay)
btndowncnt = btndowncnt +1
print (btndowncnt, "playing navy")
if (btndowncnt == 17):
btndowncnt = btndowncnt +1
os.system("pkill mpg123")
if (btndowncnt == 20):
btndowncnt = btndowncnt +1
subprocess.Popen(['mpg123', '-q', usmc])
time.sleep(button_delay)
print (btndowncnt, "playing usmc")
if (btndowncnt == 23):
btndowncnt = btndowncnt +1
os.system("pkill mpg123")
if (btndowncnt == 26):
btndowncnt = 0
time.sleep(button_delay)
print (btndowncnt, "resetting count, restarting loop")
if (buttons & cwiid.BTN_1):
print ('Button 1 pressed')
btn1cnt = btn1cnt +1;
print(btn1cnt, "presses so far")
time.sleep(button_delay)
if (btn1cnt == 3):
print (btn1cnt, "reached playing minigun snd");
# os.system("aplay " + file1);
# I am replacing the above with a subprocess that will allow for multitasking/sub process concurrency.
# It makes for some interesting sound combinations...
# It appears that concurrency limit is about 4. This is the only way to play sounds and keep the script read loop running
# Moving servos and having sound effects
# For shorter sound effects I am not invoking a pkill command set.
subprocess.Popen(['aplay', '-q', file1])
btn1cnt = 0
time.sleep(button_delay)
if (buttons & cwiid.BTN_2):
print ('Button 2 pressed')
btn2cnt = btn2cnt +1;
print(btn2cnt, "presses so far");
time.sleep(button_delay)
if (btn2cnt == 2):
print (btn2cnt, "reached playing gameover")
subprocess.Popen(['aplay', '-q', file2])
btn2cnt = btn2cnt +1
time.sleep(button_delay)
# gameover is a super short clip comparatively so no pkill is needed
if (btn2cnt == 5):
print (btn2cnt, "presses so far")
subprocess.Popen(['mpg123', '-q', rammstein])
btn2cnt = btn2cnt +1
print ("playing rammstein")
if (btn2cnt == 8):
btn2cnt = btn2cnt +1
os.system("pkill mpg123")
if (btn2cnt == 11):
print(btn2cnt, "presses so far")
subprocess.Popen(['mpg123', '-q', lithiumflower])
btn2cnt = btn2cnt +1
print ("playing lithium flower")
if (btn2cnt == 14):
btn2cnt = btn2cnt +1
os.system("pkill mpg123")
if (btn2cnt == 17):
btn2cnt = btn2cnt +1
print (btn2cnt, "presses so far")
subprocess.Popen(['mpg123', '-q', thriller])
print ("playing thriller")
if (btn2cnt == 20):
btn2cnt = btn2cnt +1
os.system("pkill mpg123")
if (btn2cnt == 23):
btn2cnt = btn2cnt +1
print (btn2cnt, "presses so far")
subprocess.Popen(['mpg123', '-q', gb])
print ("playing ghostbusters instrumental")
if (btn2cnt == 26):
btn2cnt = btn2cnt +1
os.system("pkill mpg123")
if (btn2cnt == 29):
btn2cnt = btn2cnt +1
print (btn2cnt, "presses so far")
subprocess.Popen(['mpg123', '-q', halloween])
print ("playing halloween instrumental them")
if (btn2cnt == 32):
btn2cnt = btn2cnt +1
os.system("pkill mpg123")
if (btn2cnt == 35):
print (btn2cnt, "presses so far")
btn2cnt = btn2cnt +1
subprocess.Popen(['mpg123', '-q', jh])
print ("playing setting wodds on fire with joker and harley")
if (btn2cnt == 38):
btn2cnt = btn2cnt +1
os.system("pkill mpg123")
if (btn2cnt == 41):
btn2cnt = btn2cnt +1
subprocess.Popen(['mpg123', '-q', b2])
print ("playing borderlands2 theme song")
if (btn2cnt == 44):
btn2cnt = btn2cnt +1
os.system("pkill mpg123")
if (btn2cnt == 47):
btn2cnt = btn2cnt +1
subprocess.Popen(['mpg123', '-q', b3])
print ("playing borderlands3 themesong")
if (btn2cnt == 50):
btn2cnt = btn2cnt +1
os.system("pkill mpg123")
if (btn2cnt == 53):
btn2cnt = btn2cnt +1
subprocess.Popen(['mpg123', '-q', everyrule])
print ("playing everyone wants to rule the world")
if (btn2cnt == 56):
btn2cnt = btn2cnt +1
os.system("pkill mpg123")
if (btn2cnt == 59):
btn2cnt = 0
print ("resetting count")
if (buttons & cwiid.BTN_A):
print ('Button A pressed engaging disengaging laser')
btnacnt = btnacnt +1
print(btnacnt, "presses so far")
time.sleep(button_delay)
if (btnacnt == 2):
subprocess.Popen(['mplayer', laser])
kit.servo[15].angle = 110
kit.servo[4].angle = 110
time.sleep(button_delay)
btnacnt = btnacnt +1
print (btnacnt, "playing and lighting laser")
if (btnacnt == 5):
subprocess.Popen(['mplayer', laser])
kit.servo[15].angle = 40
kit.servo[4].angle = 40
btnacnt = btnacnt +1
print (btnacnt, "playing laser and powering down")
if (btnacnt == 8):
btnacnt = 0
print (btnacnt, "resetting count restarting a loop")
time.sleep(button_delay)
if (buttons & cwiid.BTN_B):
print ('Button B pressed')
btnbcnt = btnbcnt +1;
print(btnbcnt, "presses so far");
time.sleep(button_delay)
if (btnbcnt == 3):
print('btnbcnt reached playing laser sound');
kit.servo[11].angle = 110
time.sleep(1)
kit.servo[10].angle = 110
subprocess.Popen(['mplayer', cannon])
time.sleep(.5)
kit.servo[10].angle = 40
time.sleep(.2)
kit.servo[11].angle = 40
btnbcnt = 0;
print (btnbcnt, "playing cannon sound and lighting up")
time.sleep(button_delay);
if (buttons & cwiid.BTN_HOME):
print ('Home Button pressed')
btnhomecnt = btnhomecnt +1;
print(btnhomecnt, "presses so far");
time.sleep(button_delay)
if (btnhomecnt == 0):
# Initial starting point. This ensures no movements until you are ready and accounts for accidental presses as you fumble with things suiting up and powering stuff on.
kit.servo[0].angle = 160
# time.sleep(4)
kit.servo[1].angle = 24
kit.servo[3].angle = 180
kit.servo[2].angle = 140
kit.servo[13].angle = 0
kit.servo[14].angle = 90
kit.servo[5].angle = 90
# tilt angle control is done through an if or else statement at beginning of script to constrain movement in down position
time.sleep(button_delay);
if (btnhomecnt == 1):
kit.servo[0].angle = 10
kit.servo[1].angle = 95
kit.servo[13].angle = 51
#this is the operating position. Other arms will get added as I get the build out further along.
# I had to add a separate failsafe check to reset btnhome count to prevent erraneous readings for the angle of the cannon on the y axis.
if (btnhomecnt == 2):
# time.sleep(4)
btnhomecnt = 0
if (buttons & cwiid.BTN_MINUS):
print ('Minus Button pressed')
btnminuscnt = btnminuscnt +1;
print(btnminuscnt, "presses so far");
time.sleep(button_delay);
if (btnminuscnt == 2):
os.system("amixer set HDMI -- 400")
btnminuscnt = btnminuscnt +1
if (btnminuscnt == 5):
time.sleep(button_delay)
btnminuscnt = btnminuscnt +1
os.system("amixer set HDMI -- 200")
if (btnminuscnt == 8):
btnminuscnt = btnminuscnt +1
os.system("amixer set HDMI -- 0")
if (btnminuscnt == 11):
btnminuscnt = btnminuscnt +1
os.system("amixer set HDMI -- -2000")
if (btnminuscnt == 14):
btnminuscnt = btnminuscnt +1
os.system("amixer set HDMI -- -4000")
if (btnminuscnt == 17):
btnminuscnt = btnminuscnt +1
os.system("amixer set HDMI -- -10200")
if (btnminuscnt == 20):
print ("resetting count");
btnminuscnt = 0
time.sleep(button_delay);
if (buttons & cwiid.BTN_PLUS):
print ('Plus Button pressed')
btnpluscnt = btnpluscnt +1
print (btnpluscnt, "presses so far")
time.sleep(button_delay)
if (btnpluscnt == 2):
btnpluscnt = btnpluscnt +1
print (btnpluscnt, "presses so far")
subprocess.Popen(['mplayer', anytime])
if (btnpluscnt == 5):
btnpluscnt = btnpluscnt +1
subprocess.Popen(['mplayer', demon])
if (btnpluscnt == 8):
btnpluscnt = btnpluscnt +1
print (btnpluscnt, "presses so far")
subprocess.Popen(['mplayer', candy])
if (btnpluscnt == 11):
btnpluscnt = btnpluscnt +1
print (btnpluscnt, "presses so far")
subprocess.Popen(['mplayer', hell])
if (btnpluscnt == 14):
btnpluscnt = btnpluscnt +1
print (btnpluscnt, "presses so far")
subprocess.Popen(['mplayer', death])
if (btnpluscnt == 17):
btnpluscnt = btnpluscnt +1
subprocess.Popen(['mplayer', jerry])
print (btnpluscnt, "presses so far")
if (btnpluscnt == 20):
btnpluscnt = btnpluscnt +1
subprocess.Popen(['mplayer', otherside])
print (btnpluscnt, "presses so far")
if (btnpluscnt == 23):
btnpluscnt = 0
print ("resetting count and resetting loop")
if (nbut & cwiid.NUNCHUK_BTN_C):
print ('nunchuk c pressed')
btnccnt = btnccnt +1;
print (btnccnt, "presses so far")
time.sleep(button_delay)
if (btnccnt == 2):
kit.servo[6].angle = 110
subprocess.Popen(['mplayer', laser])
time.sleep(.2)
btnccnt = btnccnt +1
if (btnccnt == 5):
print ('fire left cannon, lights')
subprocess.Popen(['mplayer', laser])
time.sleep(1)
kit.servo[6].angle = 40
btnccnt = 0
if (nbut & cwiid.NUNCHUK_BTN_Z):
btnzcnt = btnzcnt +1
print (btnzcnt, "presses so far")
print ('nunchuk z pressed')
time.sleep(button_delay)
if (btnzcnt == 2):
# kit.servo[6].angle = 110
subprocess.Popen(['mplayer', laser])
time.sleep(.3)
btnzcnt = btnzcnt +1
if (btnzcnt == 5):
btnzcnt = btnzcnt +1
kit.servo[4].angle= 110
kit.servo[11].angle= 110
if (btnzcnt == 8):
btnzcnt = btnzcnt +1
kit.servo[15].angle=110
kit.servo[10].angle=110
subprocess.Popen(['mplayer', cannon])
time.sleep(.5)
kit.servo[15].angle=40
kit.servo[10].angle=40
if (btnzcnt == 11):
btnzcnt = btnzcnt +1
if (btnzcnt == 14):
print ('fire right cannon, lights')
kit.servo[4].angle = 40
kit.servo[11].angle = 40
subprocess.Popen(['mplayer', laser])
btnzcnt = 0
time.sleep(button_delay)
time.sleep(1)
# kit.servo[6].angle = 40
if (nbut - cwiid.NUNCHUK_BTN_Z - cwiid.NUNCHUK_BTN_C == 0):
print ('nunchuk c plus z pressed')
time.sleep(button_delay)