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 Post subject: Drop Ship pilot requirements / my drop ship pilot build
PostPosted: Fri Jan 26, 2018 4:03 am 

Location: brisbane australia
Service Number: A04/TQ1.0.12147G1
Country: Australia
hi all


im a new recruit and im wondering what the exact requirements are for the drop ship pilot costume??


so far i have sourced my patches from here

http://www.alchemyarms.com/SearchResult ... earch=uscm


and my mk11 flight suit that is coming from eBay



i have my own black lace up boots that i can use as well is this enough for a basic pilot?

i think im on the right track with the above parts apart from the vest and the pilot

starting my pilot build when i get my aucm/ uscm service number approved


radar


Last edited by Radar on Sat Jan 27, 2018 6:21 am, edited 1 time in total.

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 Post subject: Re: drop ship pilot requirments / my drop ship pilot build
PostPosted: Fri Jan 26, 2018 5:25 am 
Expendable
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Location: chicagoland
Service Number: A05/TQ0.0.52155E1
Country: United States
there are no exact requirements. we are not like the 501st where we have a CRL and basic levels of costume approval. from what you've gathered so far, all you need is a service number, some thread to sew your patches on, and then you are ready to troop with the AUCM at cons. uniform regulations are only required for special events. (like helping SEGA out a few years ago with their Aliens games)

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PostPosted: Fri Jan 26, 2018 5:33 am 

Location: brisbane australia
Service Number: A04/TQ1.0.12147G1
Country: Australia
hi hunterkiller86
thanks for the information ive sourced all the parts as mentioned and can pull off the basic pilot once it is all put together. trying to be as accurate as possible but just getting the basic costume together so i can start trooping with the aucm. after i get my service number i wait for the next club shirt run?
thanks again for all your help
radar


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PostPosted: Fri Jan 26, 2018 3:12 pm 
Prop Churner Outer
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Location: Bath, Maine
Service Number: A03/TQ1.0.12143G1
Country: United States
Both Spunkmeyer and Ferro wore flak vests in the film. If you keep your eyes peeled you'll sometimes find cheap Israeli clones that look the same but are far cheaper than the real deal U.S. ones. Also Spunkmeyer sported a baseball cap with a CAT logo during the breakfast scene. Something like that (with whatever patch you wanted) would be an inexpensive alternative until you get a helmet sorted.

Best of luck!

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:delta: My entry-level prop and costume tutorials: viewtopic.php?f=3&t=12751 :delta:


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PostPosted: Fri Jan 26, 2018 3:29 pm 
Mad Cat
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Location: Active duty: USS Catalpa
Service Number: AO3/TQ6.0.79749E8
Country: United States
I second the CAT hat. Not necessary, but does help flesh out the outfit a bit more if you don't have a vest and/or helmet.

Years and years ago, I didn't even have that! Flightsuit with patches, a scratch built headset that wasn't anywhere near accurate and a black baseball cap with scrambled eggs and a Lt. bar, driving gloves and a pulse rifle.

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It's a boot!"

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 Post subject: Re: Drop Ship pilot requirements / my drop ship pilot build
PostPosted: Fri Jan 26, 2018 6:25 pm 
Site Admin
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Location: Wasteland Minnesota, USA
Radar wrote:
hi all


im a new recruit and im wondering what the exact requirements are for the drop ship pilot costume??

I have my own black lace up boots that i can use as well is this enough for a basic pilot?

i think im on the right track with the above parts apart from the vest and the pilot

starting my pilot build when i get my aucm/ uscm service number approved


radar


As has been previously mentioned, We operate a little differently than groups like the 501st.
While we strive for "screen accuracy" we're not slaves to it. You won't be kicked out for not using
an authentic, vintage flak vest instead of the cheaper and easier to find Israeli version. :)

Enjoy your build, and please share photos when it's done!

Russ

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 Post subject: Re:
PostPosted: Fri Jan 26, 2018 6:36 pm 
Expendable
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Location: chicagoland
Service Number: A05/TQ0.0.52155E1
Country: United States
Radar wrote:
hi hunterkiller86
thanks for the information ive sourced all the parts as mentioned and can pull off the basic pilot once it is all put together. trying to be as accurate as possible but just getting the basic costume together so i can start trooping with the aucm. after i get my service number i wait for the next club shirt run?
thanks again for all your help
radar

As of right now, I don't think there are any club shirts in production.

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USS Blackhawk
3rd Batt 12th Regt


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PostPosted: Sat Jan 27, 2018 6:28 am 

Location: brisbane australia
Service Number: A04/TQ1.0.12147G1
Country: Australia
hi all

thanks for all your advice and i let everyone know how the build goes when it starts to come together

Radar


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PostPosted: Sat Jan 27, 2018 12:37 pm 
Prop Churner Outer
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Location: Bath, Maine
Service Number: A03/TQ1.0.12143G1
Country: United States
Also, when you've posted a bit more you'll get access to the PX (our sales section) where you might find some of what you need. So keep posting your progress! I did a Dropship pilot (see the link in my sig) and it was really fun. I even wore it to my work on Halloween one year.

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:delta: My entry-level prop and costume tutorials: viewtopic.php?f=3&t=12751 :delta:


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PostPosted: Sun Nov 18, 2018 5:13 am 

Location: brisbane australia
Service Number: A04/TQ1.0.12147G1
Country: Australia
hi all

so its been so long since ive had the funds or the time to work on my pilot build but i just found this cheap replica flak vest from solider of fortune it looks ok to me just need to grab it and put patches on i guess
http://www.sofmilitary.co.uk/m69-flak-v ... duct,14098


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 Post subject: Re: Drop Ship pilot requirements / my drop ship pilot build
PostPosted: Sun Nov 18, 2018 10:42 am 
reload
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Location: Hamburg
Service Number: A03/TQ3.0.12136E1
Country: Germany
Hi Radar,

Details on the DS Pilots can be found here: http://www.colonialmarines.info/files/alienscosplayguide.pdf
Some of the mentioned gear, props, ... can be bought here: http://spatcave.com/store/
Check out the PX topic for dog tags if you like.

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A03/TQ3.0.12136E1 "It will be no picknick!"
UKCM Foreign Legion: The Deviant Dragoons

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PostPosted: Thu Nov 22, 2018 11:14 pm 
Giraffes. Talk to me.
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Location: Nottingham
Service Number: A07/TQ0.0.52137E1
Country: United Kingdom
Good to see anpther bus driver. I loiooked at the SoF flacket jacket when I was getting my kit together first of all, I got steered to the isreali Flak Jacket cover for a lot less money.

https://www.ebay.ie/itm/Genuine-Militar ... :rk:6:pf:0

There are probably more around.

Dont drive yourself too crazy with the badge placement, Ferro and Spunkmeyer have it in different places on their left torso

Chef creations is a good source for replica Racal headsets, VP70 and holster.

At the end of the day though, this is about what you want to do with it. And whatever you do should make you happy.

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Cpl. JK "Hybrid" Knight. A07/TQ0.0.52137E1
XO HMS Valhalla; 13th Regt. 1st Batt. "Freebooters" - USCM Flight School "Bus drivers".
"I'm not saying it was Aliens but...."


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 Post subject: Re:
PostPosted: Fri Nov 23, 2018 2:24 pm 

Country: United States
Hybrid wrote:
Good to see anpther bus driver. I loiooked at the SoF flacket jacket when I was getting my kit together first of all, I got steered to the isreali Flak Jacket cover for a lot less money.

https://www.ebay.ie/itm/Genuine-Militar ... :rk:6:pf:0

There are probably more around.

Dont drive yourself too crazy with the badge placement, Ferro and Spunkmeyer have it in different places on their left torso

Chef creations is a good source for replica Racal headsets, VP70 and holster.

At the end of the day though, this is about what you want to do with it. And whatever you do should make you happy.


Well put. I usually add make any inaccurate thing or issue with the costume yours, give a back story. Make it YOURS. Doing that is what makes cosplay fun. Too big for one of those skimpy costumes, just give some funny story about how the dry cleaner shrunk the suit on you.

If you want a really fun conversation find a local fighter pilot and ask for their opinion on what it should look like. You could do the same with a cold war or vietnam historian as well. Learning in cosplay is as much if not more fun than building and wearing the costume itself. That knowledge helps you explain things in a far greater depth than you could have before.

Short answer is just make it fun, YOUR way. We are not here to judge, but to encourage.

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