The discussion of the Alien series of films and the props used in them is the aim, but if it's got Big Bugs and Big Guns, then they are welcome too!





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 Post subject: Re:
PostPosted: Thu Jun 01, 2017 8:00 pm 

Country: United States
Vypr wrote:
Hmm, something seems ot have gone wrong with the website publishing.

THis linkshowuld workL
http://virtualfrontiers.co.uk/pi_files/pitracker.rar


Something looked off on the website.

http://www.virtualfrontiers.co.uk/index ... racker.rar

Is the link on the site.

I prefer to use word and notepad to do my edits as it allows for cleaner code. Automated utilities can cause issues like this from time to time.

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 Post subject: Re: Make your own functional motion tracker
PostPosted: Thu Jun 01, 2017 9:02 pm 

Country: United States
This code tweak might work to get a boot logo for 10 seconds:
#Load images
# bootup image
# 200x200 res image should work
compass=pygame.image.load('boot.png')
# this puts it to sleep for 10 seconds then loads another image
time.sleep(10)
# now it loads the tracker image
# screen res is 240x320 QVGA

info=pygame.image.load('motion.png')
compass=pygame.image.load('compassblacksmall.png')
blip=pygame.image.load('gradientsmall.png')
backdrop= rot_center(compass,bearing)
wave = pygame.image.load('wave.png')
font = pygame.font.Font(None, 30)
smallfont = pygame.font.Font(None, 15)
display_scale=smallfont.render('m',1,(215,0,0))

possible image candidates:
http://www.movietshirt.org/wp-content/u ... irt_18.jpg

composite of these:
https://vignette2.wikia.nocookie.net/av ... 1122010150

http://vignette1.wikia.nocookie.net/avp ... 1113111101
or
https://vignette3.wikia.nocookie.net/av ... 1104202405

http://starland.com/catalog/images/ptal07.jpg

You can grey scale it and the compress it down. The resolution would be such things should be OK.

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 Post subject: Re: Make your own functional motion tracker
PostPosted: Fri Jun 02, 2017 1:07 am 

Country: United States
200x200 png interlaced. composite image.

Would this work for your needs Ian/Vyper?

testboot.png
testboot.png [ 33.05 KiB | Viewed 4406 times ]


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 Post subject: Re: Make your own functional motion tracker
PostPosted: Fri Jun 02, 2017 2:50 am 
You tell me man, I only work here.
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Location: Los Angeles
Country: United States
Looks clip arty to me.

I suggest drawing inspiration from sulaco, dropship, sentry terminal, colony map, motion tracker screens.

keep it more simple.


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 Post subject: Re: Make your own functional motion tracker
PostPosted: Fri Jun 02, 2017 11:21 am 

Country: United States
Noble wrote:
Looks clip arty to me.

I suggest drawing inspiration from sulaco, dropship, sentry terminal, colony map, motion tracker screens.

keep it more simple.


It did not feel complete to me either.

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 Post subject: Re: Make your own functional motion tracker
PostPosted: Sat Jun 03, 2017 3:26 pm 

Country: United States
How about this? I think the Eagles hovering over the Weyland Yutani logo fits with the comic book story in that despite Weyland testing out of control, the marines eventually manage to restore order and kill off the threat. This doesn't look as clip arty, but in the sight of the universe, this does fit better. Now does anyone have any ideas on how to make it look better? Vyper was this what you were thinking of?

testboot copy.png
testboot copy.png [ 29.48 KiB | Viewed 4353 times ]


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 Post subject: Re: Make your own functional motion tracker
PostPosted: Sat Jun 03, 2017 3:32 pm 

Country: United States
On a separate note I am looking at making a replica unit.

https://sketchfab.com/models/1c945eab34 ... c320aaac92

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PostPosted: Sat Jun 03, 2017 8:03 pm 
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Country: United Kingdom
For the bootscreen, I tried this

http://www.recantha.co.uk/blog/?p=799

And it worked. For one boot. After that I just got a black screen :(

On another note, new update to website. Added a page for getting the audio set up with the Zero.


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 Post subject: Re:
PostPosted: Sat Jun 03, 2017 9:01 pm 

Country: United States
Vypr wrote:
For the bootscreen, I tried this

http://www.recantha.co.uk/blog/?p=799

And it worked. For one boot. After that I just got a black screen :(

On another note, new update to website. Added a page for getting the audio set up with the Zero.


Looks like that may need to stop as a service and then launch the script, or stop it as part of the script setup sequence.

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PostPosted: Sun Jun 04, 2017 12:52 am 
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Location: Los Angeles, CA
See this one?

https://www.facebook.com/itsmeatoburrea ... 3445164767

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PostPosted: Sun Jun 04, 2017 4:11 am 
Prop Churner Outer
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Location: Bath, Maine
Service Number: A03/TQ1.0.12143G1
Country: United States
Those Nostromo audio clips are a nice touch!

I think the point is that it is military tech. No splashy pictures, slogans or anything else. Just boot up, calibrate and go.

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 Post subject: Re: Make your own functional motion tracker
PostPosted: Sun Jun 04, 2017 9:03 pm 

Country: United States
Add a picture with the green text on black background and then play a background sound of the boot up sequence?

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PostPosted: Mon Jun 05, 2017 6:35 pm 
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Country: United Kingdom
I think I'll go with this as the loading screen for now:
Image


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 Post subject: Re: Make your own functional motion tracker
PostPosted: Mon Jun 05, 2017 8:12 pm 
You tell me man, I only work here.
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Location: Los Angeles
Country: United States
For fonts, aliens heavy used Helvetica + Eurostile.

The delta background is black, I suggest a black screen with fonts used in Aliens.



One other suggestion, it's a Motion Tracker.


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PostPosted: Mon Jun 05, 2017 10:10 pm 
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This is just a quickie mockup, but you could steal a lot right from the SentryGun terminal screen:

Attachment:
mtbootscreen1.jpg
mtbootscreen1.jpg [ 178.83 KiB | Viewed 4227 times ]


If you really want a splashy image though, at least it could be semi-diagnostic, like this schematic for the Motion Tracker:

Attachment:
SMmotiontrackerblueprint.jpg
SMmotiontrackerblueprint.jpg [ 495.83 KiB | Viewed 4227 times ]

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 Post subject: Re: Make your own functional motion tracker
PostPosted: Mon Jun 05, 2017 11:46 pm 

Country: United States
I have reached out to the referenced page posted by willie goldman and see if I can get hands on the creator there as the side panel lit up. With a panel like that if functional, we could do a scripted screen like the smart gun that would also make it easier to script in a reboot and shutdown script.

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PostPosted: Mon Jun 05, 2017 11:51 pm 
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The lit up key pad isn't screen accurate. A very odd choice.

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 Post subject: Re:
PostPosted: Tue Jun 06, 2017 1:11 am 

Country: United States
retrogarde wrote:
This is just a quickie mockup, but you could steal a lot right from the SentryGun terminal screen:

Attachment:
mtbootscreen1.jpg


If you really want a splashy image though, at least it could be semi-diagnostic, like this schematic for the Motion Tracker:

Attachment:
SMmotiontrackerblueprint.jpg


I think it would be quicker and dirtier to just invoke a slideshow interactive with specific keypresses to go up and down. Alternately, just adding another button for a shut down script should be simpler and just stick with the single logo.

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 Post subject: Re: Make your own functional motion tracker
PostPosted: Tue Jun 06, 2017 6:57 pm 

Country: United States
The 10u capacitor you mention on the sound board page:
2 x 670 Ohm resistors•2 x 0.1 uF Cerramic Capacitors•2 x 10u Electrolytic Capacitors•2 x 100 Ohm Resistors (Optional)

Is it 10 Farads or 10 micro Farads?

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PostPosted: Wed Jun 07, 2017 12:25 pm 
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Country: United Kingdom
It's 10 uF capacitors


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PostPosted: Wed Jun 07, 2017 12:40 pm 

Country: United States
Vypr wrote:
For the bootscreen, I tried this

http://www.recantha.co.uk/blog/?p=799

And it worked. For one boot. After that I just got a black screen :(

On another note, new update to website. Added a page for getting the audio set up with the Zero.


Vyper is your boot screen working well, or do you still need to tweak the script you mentioned?

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 Post subject: Re: Re:
PostPosted: Wed Jun 07, 2017 6:34 pm 
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Country: United Kingdom
knoxvilles_joker wrote:

Vyper is your boot screen working well, or do you still need to tweak the script you mentioned?


The link I posted worked initially till I tried adding the python script to start after boot had finished. This broke the bootlogo. Still investigating this.


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 Post subject: Re: Make your own functional motion tracker
PostPosted: Wed Jun 07, 2017 9:45 pm 

Country: United States
In the init script this is the line to pay attention to:

do_start () {

/usr/bin/fbi -T 1 -noverbose -a /etc/splash.png

Look at /usr/bin/fbi

in my case I would replace with nohup /boot/motion_tracker_v3.py &
I would place it in /etc/init.d
name it aamotion

alternately we could try adding to rc.local
test.sh

as

nohup sh /boot/test.sh &

test.sh would contain

#!/bin/bash
# init
/usr/bin/fbi -T 1 -noverbose -a /etc/splash.png
sleep 5
# this kills all running instances of fbi in case you multi launched it on accident
killall /usr/bin/fbi

# if you want sounds initial indications are you do this:
# also you could force the also sound to max
amixer -c 0 set Master playback 100% unmute
aplay a.wav
# a.wav could be say the nostromo boot sequence

# Display welcome message, computer name and date
echo "*** motiontracker script initializing***"
echo
echo "Check your corners"
echo "property USCM"
echo "running script now"

python /boot/motion_tracker_v3.py &

I have to buy another screen to really play with things though.

**Update** Mac OS due to its FreeBSD/Unix underpinnings is not a good candidate to test with ahead of time (Mac even in the old PowerPC days was a Unix OS at its cores in the very beginning). The above script does display text. I will have to wait on parts to actually test on the printf and echo implementation within Raspbian/Debian based OS.

I found files linked here: https://www.youtube.com/watch?v=qb43-hn_-_c
Please note Russia has some different IP laws so if you have Alien Isolation you could technically use the isolation sound 17323853.ogg and edit it to suit your needs. Just make sure you buy the game as you would then technically have purchased the sounds. We need to make sure we compensate the content creators for their efforts. With the lower quality rips and editing we do we should be OK IP wise. Per previous digging in the matter the IP Nazis will not go after cosplayers as we actually bring more money to them, not the other way around.

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Last edited by knoxvilles_joker on Sat Jun 10, 2017 4:42 pm, edited 2 times in total.

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 Post subject: Re: Make your own functional motion tracker
PostPosted: Wed Jun 07, 2017 9:57 pm 

Country: United States
It also appears that FBI could do a slide show so if you wanted to do a faux slide show to make it look like the sentry gun terminal software you could run:

#! /bin/bash
PHOTODIR=$1
INTERVAL=5
fbi -noverbose -a -t 5 -noverbose --norandom `find \boot\pics -iname "*.jpg"`

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 Post subject: Re: Make your own functional motion tracker
PostPosted: Thu Jun 08, 2017 11:31 pm 

Country: United States
I have parts on order. I will have another test rig here soon. I'll work on the spat cave tracker then. I will try to have more process pics on that build.

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