The discussion of the Alien series of films and the props used in them is the aim, but if it's got Big Bugs and Big Guns, then they are welcome too!





Post new topic Reply to topic  [ 99 posts ]  Go to page 1, 2, 3, 4  Next
Author Message
 Post subject: Colonial Marine Raiders
PostPosted: Fri Nov 18, 2016 4:58 am 
Bacon Rapscallion
User avatar

Location: Logan, Utah
Service Number: A12/TQ1.0.72136E1
Country: United States
Image

This is the thread wherein we discuss everything about the Colonial Marine 'Raider'. Some of you already know what this is, while others don't. There isn't much to know, of course, and so the need for this thread.

I'm in a rambling mood, so I apologize in advance for rambling.

Years ago I was invited by several attendees and event planners to run 'Aliens' scenarios at Dundracon, a fantastic table top role playing convention out of San Ramon, California. The requests were so gracious that I decided to jump in and really make the games good, and by good, I mean 'full of props', screaming, gunfire, props, xenomorphs and more props. To that end I created the 'Colonial Marine Raider', just to add a little something to the fandom.

Now, I did this for two reasons. First, it allowed me to make something all new and interesting and put a pin in the fandom. Second, I always loved the idea of the original Marine Raiders, so it allowed me to pay tribute to them. Coincidently, I also paid tribute to real life, killed in action heroes, by naming all the characters in the game campaign after soldiers from Utah that had died in service going all the way back to WWII.

Also, I got to make cool patches.

Strangely enough, I never actually made an image for the campaign featuring the emblem on an actual Colonial Marine. The patch artwork was used on character sheets, dossier-type documents of the various characters and lots of maps and vehicle printouts. Even when I made the patches, I was thinking of them from a collecting, more than wearing standpoint, so I never considered the placement in any great detail. And herein lies the problem. Now that I've sold many 'Marine Raider' patches, people are now asking me, "Where does it go on the uniform?", and the short answer is…

…I have no idea.

This isn't to say that it hasn't appeared on uniforms. Some Colonial Marines from all over have worn them on armor and uniforms for costly, fan films and the like, so if we base it solely on those, there is some precedent, but I thought we might go just a little further and open it up to discussion here.

Now, I'm not trying to shoehorn in a whole new branch of the Colonial Marines where it might not fit. It's just a fun little idea that I'd like to see added as a footnote in the greater fandom. A little faction of a greater whole, just like the original Marine Raiders. And since some of you might be reading about this for the first time, I'll post some minor details from the stuff I created for the convention years back.

In the campaign made for the convention, I borrowed from the regional 'Marine Raider' ideology of 'elite units' established for special 'amphibious light infantry warfare'. Think 'drop units for special operations in harsh, isolated climate areas such as jungles, islands of heavy vegetation, swamp regions, flood plains, etc.' While not strictly amphibious, these special operation units would serve as combat infantry in primarily wet, heavily vegetated climates.

The original campaign was on a very hot and humid planet with large primordial jungle regions. A science facility, built by Weyland-Yutani in conjunction with the military, shared the common use of power plants, water supplies, food, security areas, etc. The Military forces of that narrative were not made aware that WY had smuggled in samples of Alien materials and at least two partially damaged eggs to the shared facility. The science and military complex there housed, nearly 200 permanent personnel, over 300 different live, local species and countless samples of fauna, so it was ripe for exploitation by a xenomorph, should it escape the lab confines. Of course, it had. I'd not written much more about the Raiders in the form of history, but used them simply as a specialized force.

As I've stated elsewhere, "I haven't fleshed out all of the EU history surrounding it, but it's growing slow and steady. I've purposely kept it small and relatively ambiguous, so it can evolve well."

That said, and without adding any more history at the moment, I though we might tackle the uniform question first. Should this be so specialized that it would replace any of the traditional patches of the Colonial Marine, or should it be an added patch on the uniforms as they are now?



Also, I was totally flattered (when searching topics tonight) to learn that some of you have asked that your titles be changed to 'Marine Raider'. I didn't know that. Cheered me right up after a very long day at work.



More on point. Bacta Baby and his Colonial Marine Raider build… https://www.youtube.com/watch?v=WbPPKZluwy8

Also, the art as a patch...

Image


Last edited by Yellowjacket on Mon Nov 28, 2016 12:37 am, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: Colonial Marine Raiders
PostPosted: Fri Nov 18, 2016 3:35 pm 
USCM Ambassador
User avatar

Location: Northern California
Service Number: AO2/TQ1.0.1233E1
Country: United States
Outstanding!!! Very, very well thought out! I remember the old Dundracon at San Ramon, held at the Dunfrey Hotel, wasn't it?

We probably crossed paths back then, wish I'd known of this, sounds like it was a outstanding time!!

_________________
Image Image

USCM- The Colonial Marines- A Brotherhood of Bad Asses!


Top
 Profile  
Reply with quote  
 Post subject: Re: Colonial Marine Raiders
PostPosted: Fri Nov 18, 2016 5:02 pm 
Duke Bronson
User avatar

Location: Ottawa, ON Active Duty: Phoenix Squad
Service Number: A10/TQ1.0.92147E1
Country: Canada
I'd like to add the Marine Raider, and USS Utah insignia to my Global Forces gallery.

_________________
Sergeant Major Dom "SharP" Baldwin MVM, ALG, VS, CMD - Colour Sergeant DC SF Military Color Guard


Top
 Profile  
Reply with quote  
 Post subject: Re: Colonial Marine Raiders
PostPosted: Sat Nov 19, 2016 2:02 am 
Bacon Rapscallion
User avatar

Location: Logan, Utah
Service Number: A12/TQ1.0.72136E1
Country: United States
Hollis DZC wrote:
Outstanding!!! Very, very well thought out! I remember the old Dundracon at San Ramon, held at the Dunfrey Hotel, wasn't it?

We probably crossed paths back then, wish I'd known of this, sounds like it was a outstanding time!!


It was insane. Instead of using the traditional dropship, we utilized the earlier concept and the 'Razorback' design we made from Ron Cobbs' sketches and they used it the way it was meant to be used. They took the fight to the aliens and made some amazing tactical decisions on the fly. Just an all around great team of players. I'd play with that group again anytime.

SGM Baldwin wrote:
I'd like to add the Marine Raider, and USS Utah insignia to my Global Forces gallery.


Please do. You probably know where to find it, but just in case... viewtopic.php?f=3&t=11806


Top
 Profile  
Reply with quote  
 Post subject: Re: Colonial Marine Raiders
PostPosted: Sun Nov 20, 2016 4:50 pm 
Duke Bronson
User avatar

Location: Ottawa, ON Active Duty: Phoenix Squad
Service Number: A10/TQ1.0.92147E1
Country: Canada
I was hoping on high-res images if possible.

_________________
Sergeant Major Dom "SharP" Baldwin MVM, ALG, VS, CMD - Colour Sergeant DC SF Military Color Guard


Top
 Profile  
Reply with quote  
 Post subject: Re: Colonial Marine Raiders
PostPosted: Sun Nov 20, 2016 10:31 pm 
Bacon Rapscallion
User avatar

Location: Logan, Utah
Service Number: A12/TQ1.0.72136E1
Country: United States
SGM Baldwin wrote:
I was hoping on high-res images if possible.


PM sent.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Nov 21, 2016 1:06 pm 
Prop Churner Outer
User avatar

Location: Bath, Maine
Service Number: A03/TQ1.0.12143G1
Country: United States
I have seen at least one Raider (Burner perhaps?) wear the patch on the shoulder tab of the armour. I dig it because it remains visible even when you're fully geared up (unlike the ship patch/Delta) and it doesn't replace an existing patch.

What do other folks think of this placement?

_________________
Image

:delta: My entry-level prop and costume tutorials: viewtopic.php?f=3&t=12751 :delta:


Top
 Profile  
Reply with quote  
 Post subject: Re:
PostPosted: Mon Nov 21, 2016 11:48 pm 
Bacon Rapscallion
User avatar

Location: Logan, Utah
Service Number: A12/TQ1.0.72136E1
Country: United States
retrogarde wrote:
I have seen at least one Raider (Burner perhaps?) wear the patch on the shoulder tab of the armour. I dig it because it remains visible even when you're fully geared up (unlike the ship patch/Delta) and it doesn't replace an existing patch.

What do other folks think of this placement?


Yeah, I liked that placement for the same reasons.


Top
 Profile  
Reply with quote  
 Post subject: Re: Colonial Marine Raiders
PostPosted: Tue Nov 22, 2016 6:16 pm 
Duke Bronson
User avatar

Location: Ottawa, ON Active Duty: Phoenix Squad
Service Number: A10/TQ1.0.92147E1
Country: Canada
Yellowjacket wrote:
PM sent.
None received. Must be a system issue.

_________________
Sergeant Major Dom "SharP" Baldwin MVM, ALG, VS, CMD - Colour Sergeant DC SF Military Color Guard


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Nov 22, 2016 11:40 pm 
Marine Raider
User avatar

Location: USS FREEMONT
Service Number: A05/TQ2.0.92155E1
Country: United States
I have on the tab. Burner has them on his BDU's.

IMG_0949.JPG
IMG_0949.JPG [ 143.4 KiB | Viewed 9356 times ]

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Nov 23, 2016 12:30 am 
Prop Churner Outer
User avatar

Location: Bath, Maine
Service Number: A03/TQ1.0.12143G1
Country: United States
Ah! Sorry Bacta!

Looks cool to me, I'm going to do that too.

_________________
Image

:delta: My entry-level prop and costume tutorials: viewtopic.php?f=3&t=12751 :delta:


Top
 Profile  
Reply with quote  
 Post subject: Re: Colonial Marine Raiders
PostPosted: Wed Nov 23, 2016 4:20 am 
Bacon Rapscallion
User avatar

Location: Logan, Utah
Service Number: A12/TQ1.0.72136E1
Country: United States
SGM Baldwin wrote:
Yellowjacket wrote:
PM sent.
None received. Must be a system issue.


Just drop me a private message with your email, and I'll send them over.

Bacta Baby wrote:
I have on the tab. Burner has them on his BDU's.


Love your Raider build.

I'll be making some Marine Raider 'paperwork' very soon. I've always wanted to expand on the theme and make more props for the Raiders.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Nov 23, 2016 5:23 am 
Hellooo Nurse!
User avatar

Location: Sherwood Park AB Canada
Service Number: A03/TQ1.0.02153E1
Country: Canada
Found this gem today in my tech manual

Pg: 109

Colonial Marine Reconnaissance

The term "Marine Recon" conjures images of daring raids and desperate rescue missions in enemy territory. The reality, though less glamorous, still encourages the Colonial Marines' finest to sign up for recon, the most demanding and challenging mission within the corps.

Reconnaissance Marines train for "special operations", a term covering many missions, including deep penetration reconnaissance, raids anddemolitions, assassination, the training of partizans and guerrillas, and rescue operations. Recon Marines have to operate in all enviroments and a given extensive training in underwater, deep space and hostile planetary environments.

Usually operating in autonomous four-man teams, the Recon Marine's job is to stay hidden in the heart of enemy territory, supplying the kind of vital intelegence that satellites or aerospace craft cannot - information that can only be uncovered by an expert man or woman on the ground. Because the Recon mission is so flexible, Recon Marines in the field frequently have to perform special tasks - such as demolitions or raids - at short notice, and often with no more equipment than the already carry.

There are many techniques for covertly inserting Recon Marines into an operating zone. Because there are flew places inaccessible from space, the most popular method is an orbital drop, either by aerospace shuttle, or by a dead-drop re-entry vehicle. The dead-drop method is the stealthiest approch, but also the most risky; it involves placing a single Marine inside a small capsule which makes a ballistic re-entry. At low altitude, a drogue shoot slows the capsule, allowing the marine to eject from it and unfold a parafoil, beneath which they can glide to the landing zone. Where Colonial Marines already own the landing sites on a planet, more conventional methods of insertion are used - by aerospace craft, boat or submarine.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Nov 23, 2016 8:02 am 
Giraffes. Talk to me.
User avatar

Location: Nottingham
Service Number: A07/TQ0.0.52137E1
Country: United Kingdom
I do like this, would it not replace the screaming eagle?

_________________
Cpl. JK "Hybrid" Knight. A07/TQ0.0.52137E1
XO HMS Valhalla; 13th Regt. 1st Batt. "Freebooters" - USCM Flight School "Bus drivers".
"I'm not saying it was Aliens but...."


Top
 Profile  
Reply with quote  
 Post subject: Re: Colonial Marine Raiders
PostPosted: Wed Nov 23, 2016 9:37 pm 
Duke Bronson
User avatar

Location: Ottawa, ON Active Duty: Phoenix Squad
Service Number: A10/TQ1.0.92147E1
Country: Canada
Done.

_________________
Sergeant Major Dom "SharP" Baldwin MVM, ALG, VS, CMD - Colour Sergeant DC SF Military Color Guard


Last edited by SGM Baldwin on Fri Nov 25, 2016 4:34 pm, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject: Re:
PostPosted: Thu Nov 24, 2016 5:11 pm 
Bacon Rapscallion
User avatar

Location: Logan, Utah
Service Number: A12/TQ1.0.72136E1
Country: United States
Apollo wrote:
Found this gem today in my tech manual

Pg: 109

Colonial Marine Reconnaissance

The term "Marine Recon" conjures images of daring raids and desperate rescue missions in enemy territory. The reality, though less glamorous, still encourages the Colonial Marines' finest to sign up for recon, the most demanding and challenging mission within the corps.

Reconnaissance Marines train for "special operations", a term covering many missions, including deep penetration reconnaissance, raids anddemolitions, assassination, the training of partizans and guerrillas, and rescue operations. Recon Marines have to operate in all enviroments and a given extensive training in underwater, deep space and hostile planetary environments.

Usually operating in autonomous four-man teams, the Recon Marine's job is to stay hidden in the heart of enemy territory, supplying the kind of vital intelegence that satellites or aerospace craft cannot - information that can only be uncovered by an expert man or woman on the ground. Because the Recon mission is so flexible, Recon Marines in the field frequently have to perform special tasks - such as demolitions or raids - at short notice, and often with no more equipment than the already carry.

There are many techniques for covertly inserting Recon Marines into an operating zone. Because there are flew places inaccessible from space, the most popular method is an orbital drop, either by aerospace shuttle, or by a dead-drop re-entry vehicle. The dead-drop method is the stealthiest approch, but also the most risky; it involves placing a single Marine inside a small capsule which makes a ballistic re-entry. At low altitude, a drogue shoot slows the capsule, allowing the marine to eject from it and unfold a parafoil, beneath which they can glide to the landing zone. Where Colonial Marines already own the landing sites on a planet, more conventional methods of insertion are used - by aerospace craft, boat or submarine.


Yes, this is a good example of special operations. The Marine Raider would be similar. I've been working on a write-up that includes these sorts of details, along with the idea of an amphibious version of the APC that would be dropped by a standard, or oversized dropship.

Hybrid wrote:
I do like this, would it not replace the screaming eagle?


It could, but I'm not certain I like the idea of 'replacing' any strong aspect of the canon dress code. I prefer the idea of expansion and addition over replacement.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Nov 24, 2016 7:08 pm 
Bacon Rapscallion
User avatar

Location: Logan, Utah
Service Number: A12/TQ1.0.72136E1
Country: United States
The first step in a growing narrative...

By the early 22nd century, the spread and expanse of human exploration had reached such a degree that the Colonial Marine Corps was seeing deployment to all corners of the Network and there was an ever increasing need for specialization. While the standard model for deployment, supply and maintenance of Colonial Marines worked well in most environments, the USCM began creating 'special operation forces' to serve as elite units within the Corps. These units would receive training specific to the environmental demands in which they would serve.

In the latter part of 2138 it was decided to create amphibious battalions within the USCM for marked deployment to areas where water played a primary factor in logistics. An ever-growing variety in terraforming and planet discovery had given rise to colonization near tropical wetlands, swamps, and jungle regions. These locations wreaked havoc on standard equipment and materials designed for early terraformed worlds where flora was sparse or nonexistent, and water was valued at a premium. Standard vehicles and vessels of the USCM were now being challenged by the lush, heavy vegetation and surface conditions of some colonies. In many cases, the cost of maintenance and re-supply exceeded budget and planning.

By early 2140, the USCM had scheduled the formation of what would become the Marine Raiders, in tribute to the earlier Raiders of the same name and similar purpose. It was decided to formally activate this new branch in February of 2142; again, in tribute to the original forces 200 years prior. As added homage, they began construction of the first two Marine Raider vessels, the U.S.S Carlson and the U.S.S Edson, named for Brigadier General Evans Fordyce Carlson and Major General Merritt Austin Edson respectively.

Many military bases in use near wetlands, swamps and coastal areas soon saw the training of the first Marine Raiders and research and development groups within and without the USCM were now redirected to create weapons, equipment and technologies to combat such enemies as rot, mildew, rust, submersion, etc.

By mid 2141, the excitement within the USCM and civilian interest had grown, so that the concept of the Marine Raider was well accepted well before the inauguration of these special forces. Indeed, the lucrative contracts for specialized technologies garnered strong support in the private sector, and whole new companies and industries were born on the back of the Marine Raiders directive. Within months of activation, technologies slated for combat service alone, were soon modified for other harsh environments, and materials created solely for the Marine Raiders soon saw service in the greater terraforming industry.

On the 16th of February, 2142, the Colonial Marine Raiders were officially activated and deployed.


Last edited by Yellowjacket on Fri Aug 24, 2018 11:34 pm, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Nov 25, 2016 12:00 am 
User avatar

Location: icebox minnesota
Service Number: A02/TQ2.0.82160E1
Country: United States
harsh climate conditions that are wet so Minnesota in the winter. i love the idea and will keep watching the raiders.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Nov 28, 2016 12:34 am 
Bacon Rapscallion
User avatar

Location: Logan, Utah
Service Number: A12/TQ1.0.72136E1
Country: United States
This was one of the updates weapons I designed for the Colonial Marine Raiders for the RPG project. Something like a subcompact Pulse weapon and grenade launcher.

Pulse Pistol
Image

MRGL-10 Shortstock
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Nov 28, 2016 12:48 am 
User avatar

Location: Southampton, UK
Country: United Kingdom
Very Vector-esque, and similar to the SMG from A:CM.

I dig it. Definitely looks more high-tech than other marine gear though.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Dec 18, 2016 3:56 pm 
Prop Churner Outer
User avatar

Location: Bath, Maine
Service Number: A03/TQ1.0.12143G1
Country: United States
Following Bacta Baby's lead, I have added the patch to my shoulder tab. I soaked it in coffee first to weather it a bit too!

Attachment:
raider.jpg
raider.jpg [ 817.75 KiB | Viewed 8903 times ]

_________________
Image

:delta: My entry-level prop and costume tutorials: viewtopic.php?f=3&t=12751 :delta:


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Dec 18, 2016 6:13 pm 
Mobile Mayhem
User avatar

Location: Rapid View, Saskatchewan
Service Number: A10/TQ1.O.32157E1
Country: Canada
This is all kinds of greatness!

_________________
Cpl. Melissa L. Klassen, ALG :delta:

Image
Ask about your Armour stencils/Nostromo stencils - Worldwide shipping! Send me a Private Message


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Dec 18, 2016 9:16 pm 
Marine Raider
User avatar

Location: USS FREEMONT
Service Number: A05/TQ2.0.92155E1
Country: United States
Awesome Raider comrades for life!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Dec 18, 2016 9:35 pm 
Marine Raider
User avatar

Location: USS FREEMONT
Service Number: A05/TQ2.0.92155E1
Country: United States
https://www.facebook.com/BactaBaby/medi ... nref=story


Top
 Profile  
Reply with quote  
 Post subject: Re:
PostPosted: Mon Dec 19, 2016 3:16 am 
Bacon Rapscallion
User avatar

Location: Logan, Utah
Service Number: A12/TQ1.0.72136E1
Country: United States
retrogarde wrote:
Following Bacta Baby's lead, I have added the patch to my shoulder tab. I soaked it in coffee first to weather it a bit too!


Another great addition.


And speaking of additions, I'm considering some follow up patches like this one.

Image


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 99 posts ]  Go to page 1, 2, 3, 4  Next



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: