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 Post subject: Neca marine Customs (Goofing around continues...)
PostPosted: Sat Feb 08, 2014 5:46 pm 
THAT guy
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Location: Virginia
Service Number: A03/TQ2.0.02146E1
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Here is my tweaked Windrix leading a squad. Nothing major going on there, but glad to have him in the thick of it. I'm thinking of getting really unique with his webbing too. Maybe do a double knife thing. You know, something 'different'.

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My custom Ski and Crowe. Minimal paint and no graffiti yet, mostly just a lot of razor blade and dremel work.
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I have the bodies and built the webbing for Frost and Apone.
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Decent doner heads elude me at the moment for those two. I also need to figure out how I will sculpt the VP70 holsters for Crowe and Apone.

Thats it so far. Thanks for looking.


Last edited by bigbisont on Wed May 07, 2014 12:57 pm, edited 6 times in total.

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PostPosted: Sat Feb 08, 2014 11:38 pm 
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Location: Kent, UK
Very nice work! I myself am very into the neca customisation game right now.

May I ask where Crowes head came from?


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PostPosted: Sun Feb 09, 2014 12:03 am 
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Love them!

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 Post subject: Re: Neca marine Customizations (Ski, Crowe, tweaked Windrix,
PostPosted: Sun Feb 09, 2014 1:29 am 
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Location: Virginia
Service Number: A03/TQ2.0.02146E1
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Thanks guys.

Nick, the Crowe head was from a hunger games Cato figure I bought loose off ebay for the job. both doner heads were a bit oversized and needed a fair amount of work.


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PostPosted: Sun Feb 09, 2014 8:26 pm 
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Location: Kent, UK
Thanks! Just realised i need to buy another hicks 2 pack set for the arms and helmet for 'ski.


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PostPosted: Wed Feb 12, 2014 4:14 pm 
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Are the arms on your wierzbowski hudson sleeves with hicks arms?

Also, check out the expendables 2 hale caeser figure for a decent apone head ;)


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PostPosted: Wed Feb 12, 2014 6:50 pm 
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Location: Virginia
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nick-a-tron wrote:
Are the arms on your wierzbowski hudson sleeves with hicks arms?

Also, check out the expendables 2 hale caeser figure for a decent apone head ;)


Yes it is, good eye! I thought I had a picture of what the joint into the shoulder looked like, but I guess I never uploaded it from my home PC. A good soak in hot water helps quite a bit in both bandaged arm removal and new arm installation.


Thanks for the Apone head suggestion. That is a damn fine idea (its not like it actually looks like Terry Crews or anything!)


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PostPosted: Thu Feb 13, 2014 12:04 am 
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We need to find someone who can mold and cast the helmet.

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PostPosted: Thu Feb 13, 2014 12:38 pm 
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A little birdie told me there's one in the works through Shapeways ;^)

So Bigbisont: can you walk us through how you did Ski's arms? After my Xeno's arm broke off I'm worried about damaging a Marine by twisting the arm the wrong way.

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PostPosted: Thu Feb 13, 2014 4:43 pm 
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retrogarde wrote:
A little birdie told me there's one in the works through Shapeways ;^)

So Bigbisont: can you walk us through how you did Ski's arms? After my Xeno's arm broke off I'm worried about damaging a Marine by twisting the arm the wrong way.


I must have deleted the pic for some reason. Its a much softer plastic than the alien warriors so snapping shouldnt be a concern as it has some give to it. Basically its just a socket type system where the bicep part has the female end and the shoulder joint the male. The peg is squared off as its only supposed to rotate laterally (not a true "ball socket") so those hard edges are hard to simply "pull out" without softening the plastic.

So after a soak in HOT water to soften things, a little brute force and twisting did the trick for me. It does appear to stretch a little bit and right when you think the part will stretch too far and rip, it gave way and popped out. Installation is reverse of removal :wink:

The sleeve roll is just friction fit in there, so just dont lose it when you pop the bandaged arm off. Also make sure you put the sleeve roll on BEFORE you install the new arm. The sleeve roll does not fit over the bicep, so it has to go on first.

I wont guarentee it "can't break/rip". I am just saying I did it twice and it didnt rip/break on me. Good luck!


Last edited by bigbisont on Fri Feb 14, 2014 12:48 am, edited 1 time in total.

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PostPosted: Thu Feb 13, 2014 7:57 pm 
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Location: #RDG, UK
Service Number: A11/TQ1.0.42140E1
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Squad's looking good there mate, would love to army build those guys myself :)

Quick Q,
What does Hicks' (from the two-pack) head look like under his lid?
Can see there's paint under there, but wondered how much hair sculpt there is.

Cheers,
Doug

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PostPosted: Thu Feb 13, 2014 9:00 pm 
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HugeBadWolf wrote:
Squad's looking good there mate, would love to army build those guys myself :)

Quick Q,
What does Hicks' (from the two-pack) head look like under his lid?
Can see there's paint under there, but wondered how much hair sculpt there is.

Cheers,
Doug


Quite a bit of hair, in fact. The secret bonus is that its pre-molded to receive a racal.
Image

The racal addition(s) is something I am working on too.


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PostPosted: Thu Feb 13, 2014 9:22 pm 
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Thanks for the pics
That's a nice little coincidence, shame about the hole in his head.

Wonder if the lid would sit better if he had a little less hair, on mine at least it looks like it's balanced on his head

Cheers,
Doug

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 Post subject: Re: Neca marine Customizations (Ski, Crowe, tweaked Windrix,
PostPosted: Fri Feb 14, 2014 5:00 pm 
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Location: Virginia
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Oh, found the pic of the arm joints. In case anyone still needed them...

CAM00001.jpg
CAM00001.jpg [ 160.08 KiB | Viewed 17001 times ]

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PostPosted: Fri Feb 14, 2014 9:00 pm 
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Thanks man!

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PostPosted: Fri Feb 14, 2014 11:22 pm 
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What do you think of this head for Crowe?

image.jpg
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 Post subject: Re:
PostPosted: Sat Feb 15, 2014 2:24 pm 
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nick-a-tron wrote:
What do you think of this head for Crowe?


After a hair cut and color change I may like that one better than the one I used. Mine looks like a baby-faced teenager while that guy looks a bit hardened.


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 Post subject: Re: Neca marine Customizations (Ski, Crowe, tweaked Windrix,
PostPosted: Sat Feb 15, 2014 3:15 pm 
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Service Number: A08/TQ2.0.72136E1
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'Ski has a sad look on his face. Premonition, do you think? :wink:

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 Post subject: Re: Neca marine Customs (Ski, Crowe, Windrix 2.0, and racals
PostPosted: Sun Feb 16, 2014 8:03 pm 
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Location: Virginia
Service Number: A03/TQ2.0.02146E1
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Been practicing my racal sculpting and added some bits to Windrix.

Image
Image

Also just goofing off with some head reshaping...
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PostPosted: Sun Feb 16, 2014 10:30 pm 
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That Racal looks amazing!


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PostPosted: Tue Feb 18, 2014 7:41 pm 
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I'll say. Nice work!

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 Post subject: Re: Neca marine Customs (couple dudes & racal MADNESS!)
PostPosted: Wed Feb 19, 2014 3:36 am 
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Location: Virginia
Service Number: A03/TQ2.0.02146E1
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Thanks guys. Got some more "practice" in. I had more practice heads than I care to admit...

But I tried a little something different for each. Gluing on parts/bands, sculpting from scratch, and even transplanting a McFarlane headset. I tried to attack each head differently.

Image

I am not unhappy with the results! The paint job on the hair is another story! I'll keep practicing...

Image

I continued my goofing off head onto a goofing off spare-parts body.
Image


My guys waiting for Apone and Frost to show up (and apparently a properly produced Ripley eventually!)
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PostPosted: Thu Feb 20, 2014 4:33 am 
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Location: New mexico
Service Number: A01/TQ2.0.02154E1
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Loving the custom work. Especially the Racal headset. Youre killing it man!


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PostPosted: Thu Feb 20, 2014 8:30 pm 
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Location: #RDG, UK
Service Number: A11/TQ1.0.42140E1
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Everytime I check out this thread the squad's looking better and better!
The racals are very impressive, liking the extra pouches on the "spare parts" marine :)

Cheers,
Doug

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PostPosted: Fri Feb 21, 2014 12:48 pm 
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Damn dude, this really is looking good. Now if only Nick-A-Tron could come over for a playdate and bring his Apone...

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