The discussion of the Alien series of films and the props used in them is the aim, but if it's got Big Bugs and Big Guns, then they are welcome too!





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 Post subject: Re: Neca marine Customs (New head selections...)
PostPosted: Wed May 07, 2014 12:48 pm 
THAT guy
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Location: Virginia
Service Number: A03/TQ2.0.02146E1
Country: United States
Just "finished" Frost finally. Added his shoulder tape, added his VP, painted 4 grenades blue, and toned down the brightness on his helmet.

Sculpted out 4 VP holsters with "fimo" (similar to 'sculpey'). Cost under $3 and was actually pretty easy to work with once you knead it till its soft. I didn't want to mess with casting as it was just easier to make them individually (easier, but of course inconsistent. Oh well.)

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This is the spare parts marine I am still messing around with. If I can bring the GI Joe smart gun up to par, I may try a few new things.
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PostPosted: Wed May 07, 2014 2:06 pm 
The Hugger of Destruction TechnoSasquatch
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Location: Middlesbrough- Anglo Saxon land
Service Number: A06/TQ1.0.22140E1
Country: United Kingdom
Great job :D

Loving the personal touches :D

I am currently making some of the Tech Manual hardware ;)

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A06/TQ1.0.22140E1

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 Post subject: Re: Neca marine Customs (Goofing around continues...)
PostPosted: Mon Jul 21, 2014 2:20 pm 
THAT guy
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Location: Virginia
Service Number: A03/TQ2.0.02146E1
Country: United States
Finally finished Dietrich! (Other than I still need to repaint her helmet cover).

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Now she joins her squad mates
Just have Gorman, Vaz and Drake to go (I actually have all 3 started, but only Gorman is semi-working out. WOWZA, the other 2 are looking like abominations!)
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Of course no session is complete without goofing off and having some fun. What 10 year old didnt want to see this movie?!?!
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PostPosted: Mon Jul 21, 2014 2:41 pm 
Prop Churner Outer
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Location: Bath, Maine
Service Number: A03/TQ1.0.12143G1
Country: United States
Dietrich looks amazing! Damn dude!

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