The discussion of the Alien series of films and the props used in them is the aim, but if it's got Big Bugs and Big Guns, then they are welcome too!





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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Sep 23, 2016 3:08 pm 
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Location: Pennsylvania, USA
Service Number: A05/TQ2.0.82152E1
Country: United States
Lifer wrote:
XenoLlama wrote:
Just started it back up after a while on the PS3. I had the hankering to hear the pulse rifles sing. Still trying to get all the multiplayer challenges done. Anyone else shoot the eggs religiously, even when they're already open?
Never leave an egg unpopped.

As for the multiplayer challenges, I'm playing regularly but haven't been able to connect with anyone online.


Really? If you're on PSN shoot me a message sometime. I'll help with what I can.

PSN: LlamaTheGreat


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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Oct 04, 2016 11:26 pm 
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Location: Alberta
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XenoLlama wrote:
Really? If you're on PSN shoot me a message sometime. I'll help with what I can.

PSN: LlamaTheGreat
I'm on the PC version, I'm afraid. :|


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PostPosted: Sun Feb 26, 2017 7:52 pm 
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Location: Hastings, East Sussex
Service Number: A09/TQ1.0.12155E1
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Anyone know if its gonna be backwards compatible on the Xbox one Any time soon?

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PostPosted: Sun Feb 26, 2017 11:17 pm 
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Location: Scappoose, Oregon
Service Number: A08/TQ0.0.42136E1
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Soon I hope.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Mar 02, 2017 4:45 pm 
I wonder if Covenant does well in theaters, if they will make another game similar to Alien Isolation.


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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Mar 02, 2017 7:36 pm 
Harvester of Sorrow
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Service Number: A04/TQ1.0.32156E1
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Magnus wrote:
I wonder if Covenant does well in theaters, if they will make another game similar to Alien Isolation.


If they do, they HAVE to team up with the guys that made Resisdent Evil 7.
That game would be totally brown-pants!

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PostPosted: Fri Mar 17, 2017 10:20 pm 
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Country: United Kingdom
I've read a few posts, but 107 pages is a bit daunting! So disappointed with ACM, never been so angry with a game. Played for about 30 minutes, took it out of my XBOX and threw it roughly to the floor. I then picked it up and threw it roughly to the floor again. It's sitting on a shelf and until I hear that Randy Pitchford has been nuked from orbit I will never look at it again. Saying that I couldn't play it now anyway until it's made compatible with XBOX One.

Alien Isolation on the other hand.... biggest :D possible.


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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Mon Jun 05, 2017 4:13 pm 
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Country: United States
Actually JUST picked this game up after all these years. I was going to pick it up back when it came out, but all the negativity and hate turned me away.

Recently got the urge to finally try it so I picked up a used copy at the local game store for $6.

Only played the campaign (MP seems dead), but overall its fine. The shooting mechanics are a little clunky and seem imprecise. Fighting the xenos is fun, but the Weyland-Yutani guys have terrible AI and are boring. Also some of the set piece fights, like against the big xeno at the end of the Raven level, are very janky.

The portions in Hadley's Hope where you setup defensive perimeters and rely heavily on your motion tracker are excellent. Also the sound design is spot on.

All in all, I got my $6 worth. I can see how at release time folks might have been disappointed. Going in, I knew this was an old game so the graphics were to be expected.


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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Jun 06, 2017 8:38 pm 
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Location: Suffolk County, Long Island, New York
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bladerunner wrote:
Actually JUST picked this game up after all these years. I was going to pick it up back when it came out, but all the negativity and hate turned me away.

Recently got the urge to finally try it so I picked up a used copy at the local game store for $6.

Only played the campaign (MP seems dead), but overall its fine. The shooting mechanics are a little clunky and seem imprecise. Fighting the xenos is fun, but the Weyland-Yutani guys have terrible AI and are boring. Also some of the set piece fights, like against the big xeno at the end of the Raven level, are very janky.

The portions in Hadley's Hope where you setup defensive perimeters and rely heavily on your motion tracker are excellent. Also the sound design is spot on.

All in all, I got my $6 worth. I can see how at release time folks might have been disappointed. Going in, I knew this was an old game so the graphics were to be expected.



I too picked it up recently. It keeps me occupied. Im not a big video gamer. Its good though.


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PostPosted: Thu Aug 10, 2017 11:17 pm 
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If you can get onto the multiplayer maps its a great excuse to just explore Hadley's Hope!

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PostPosted: Mon Aug 14, 2017 4:44 pm 
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Location: Edinburgh Scotland - UK
Almost unrelated, but not quite..:) Does anyone have a ripped copy of the PC game assets? In particular, I'm looking for the sentry gun 3d mesh.

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PostPosted: Thu Nov 23, 2017 5:26 pm 

Location: West Coast, Canada
Country: Canada
PSA that this game is on sale on Steam for about $6 AND that Templar GFX recently released V5 of his overhaul mod. If you play on PC it could be a good excuse to check it out.

I got the game again last night, after swearing I'd never touch it after I purchased it for XBOX360 at a midnight launch only to come home and find it was not what it said on the tin. The Templar GFX mod does fix a lot of stuff, and the Bughunt mode is a lot of fun. Worth a $6 investment in my opinion.


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 Post subject: Re:
PostPosted: Sun Nov 26, 2017 4:55 pm 
Ready to Rock & Roll!
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Location: Rochester, Kent, U.K.
Service Number: A08/TQ2.0.72136E1
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JediFraz wrote:
Almost unrelated, but not quite..:) Does anyone have a ripped copy of the PC game assets? In particular, I'm looking for the sentry gun 3d mesh.

You can find it on several 3D mesh sites, such as this one:

https://3dwarehouse.sketchup.com/model/ ... al-Marines

D358003F-949A-47F4-94D2-BBCB6E4956D9.jpeg
D358003F-949A-47F4-94D2-BBCB6E4956D9.jpeg [ 75.32 KiB | Viewed 576 times ]


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