The discussion of the Alien series of films and the props used in them is the aim, but if it's got Big Bugs and Big Guns, then they are welcome too!





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PostPosted: Sun Apr 20, 2014 12:18 am 
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Location: Chicago, Illinois
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I was able to fix the DNS errors. I had to enter DNS #'s 8 8 8 8 and 8 8 4 4and so far so good.. I still lose the game host, but I think everyone has that problem-no? I seem to notice it happens more in the evenings, as if the servers can't handle so many people playing.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Sat May 17, 2014 11:36 am 
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Concerning games not delivering on promises, here's an advert for a game from 1980:

Image

and this is what it looked like:
Image

Superb 3D!
Image

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Sun May 18, 2014 9:56 pm 
They mostly come at night... mostly.
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It DID have 3D.

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Not as good or scary as 3D Monster Maze, but have you seen the terrifying Zombie pic? :shock:

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PostPosted: Thu Jun 05, 2014 5:59 pm 
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WTF - Youtube just served me a pre-video ad for A:CM ... :)

Screenshot 2014-06-05 17.52.45.png
Screenshot 2014-06-05 17.52.45.png [ 229.08 KiB | Viewed 13460 times ]


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PostPosted: Thu Jun 05, 2014 8:30 pm 
Pint of AB negative please
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I had one of those yesterday

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PostPosted: Thu Jul 31, 2014 6:27 pm 
Pint of AB negative please
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http://www.polygon.com/2014/7/31/595487 ... x-responds

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PostPosted: Tue Aug 12, 2014 4:41 pm 
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Location: Los Angeles, CA
Crazy:

http://www.ign.com/articles/2014/08/12/ ... settlement

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PostPosted: Tue Aug 12, 2014 7:43 pm 
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Damage limitation...

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Aug 12, 2014 9:25 pm 
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Yup, just to put an end to the proceedings to stop hemorraghing money to the Sega lawyers.

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PostPosted: Tue Aug 12, 2014 10:59 pm 
Harvester of Sorrow
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Shouldn't all those who feel mis-sold get a portion of the guys payout?

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PostPosted: Tue Aug 12, 2014 11:32 pm 
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88reaper88 wrote:
Shouldn't all those who feel mis-sold get a portion of the guys payout?

In the article:
Quote:
while approved consumers who purchased the game before Feb. 13, 2013 and filed a claim form will receive the remaining funds.


So, they'll get a share of around $500,000 between them, however many filed a claim.

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PostPosted: Wed Sep 03, 2014 10:35 pm 
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Sega blames Gearbox for mismanaging Aliens: Colonial Marines marketing

http://www.polygon.com/2014/9/3/6102035 ... al-marines

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PostPosted: Wed Sep 03, 2014 11:26 pm 
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Damn! Randy doesn't know how to play nice and make friends at all.

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PostPosted: Thu Sep 04, 2014 12:15 am 
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http://kotaku.com/the-legal-battle-over ... 1630197749

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PostPosted: Thu Sep 04, 2014 2:12 am 
Harvester of Sorrow
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This is getting crazy.... :S

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Sep 04, 2014 7:42 am 
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Location: Pensacola, FL
Service Number: A07/TQ2.0.72151E1
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Anyone still playing it on 360?


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PostPosted: Sun Sep 21, 2014 3:55 am 
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Location: Oregon
Service Number: A12/TQ1.0.82150E1
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Does this give me the legal grounds too sue Sony for the pile of feces they called Amazing Spiderman 2?

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Mon Sep 22, 2014 9:20 pm 
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Location: San Jose, CA
Country: United States
Even though this game did not live up to the hype or what advertisements/demos displayed...I still find myself playing it due to community generated mods, which have rekindled my interest in this game, based on the bughunt game mode alone. For anyone playing on PC who has taken advantage of steam sales to get the game for what it's actually worth price wise, check out these community made mods for bughunt mode:

WY Mercs replaced with Boilers, Welding Doors enabled (Just on Tribute Map)
http://steamcommunity.com/sharedfiles/filedetails/?id=269584251

WY Mercs replaced with Xenos, Welding Doors enabled (All Maps)
http://www.moddb.com/mods/aliens-survival-experience/downloads/no-more-mercs-no-dino-heads-welding-enabled

Survival Mod v2-Movie accurate PR, Smartgun with correct fire rate, ammo, changed health values so no more fist fighting with the xenos
http://www.moddb.com/mods/aliens-survival-experience/downloads/survival-experience-v2

Definitely worth checking out/playing if you've already got it and the Bughunt DLC on PC.
General showcase of these mods by some ACM forum members:
https://www.youtube.com/watch?v=SCfsBJWP7ZM


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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Sep 23, 2014 10:12 am 
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Location: Oregon
Service Number: A12/TQ1.0.82150E1
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That sounds killer. I personally didn't have a problem worth the game and thought it lived up to the hype i created for it. I also recently was able to play it offline co-op with my buddy and it was 100 % better with a friend. Can't wait to try online coop with my profile.

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PostPosted: Tue Sep 23, 2014 11:45 pm 
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Location: Tucker, Ga.
Service Number: A12/TQ2.0.22147E1
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I never ran into any problems with the campaign, at least not until last week when I started a co-op with a friend...and then it was ammo count glitches which usually worked in our favor. Then again, he breaks every game he plays (and I mean EVERY game..), so I think I know why ACM goofed on us. ;)

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Nov 11, 2014 9:05 am 
NZCM "Bug Stompers"

Service Number: A10/TQ1.0.22132E1
Country: New Zealand
elementry wrote:
Anyone still playing it on 360?

Hell yes!!!!!!
Any chance I get

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PostPosted: Tue Nov 11, 2014 10:01 am 
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Location: Spain
Service Number: A08/TQ1.0.02129E1
Country: United Kingdom
Me to. You get to shoot Aliens with a M41A! :delta:

Also I never saw the hype before I bought the game, so to me it's excellent entertainment.

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Last edited by robedavies on Mon Nov 17, 2014 10:29 am, edited 1 time in total.

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PostPosted: Mon Nov 17, 2014 8:58 am 
NZCM "Bug Stompers"

Service Number: A10/TQ1.0.22132E1
Country: New Zealand
robedavies wrote:
Me to. You get to shot Aliens with a M41A! :delta:

Also I never saw the hype before I bought the game, so to me it's excellent entertainment.

I am locked and loaded right now!
Ooorahh marines!!!!

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Nov 20, 2014 3:14 pm 

Country: United States
elementry wrote:
Anyone still playing it on 360?

i was out sick for a few days so i picked it back up and beat it sunday. i really enjoyed this game and dont get why it got so much flak.

it's just the right kind of game that i can play but not worry about getting lost in, and it has replay value; because i want to go back and achievement hunt. im debating getting the season pass to get more missions, and whatever i can do to mod a character and get hudson.

i just got another game in the mail that also gets alot of bad marks, much like the movie it's supposed to happen before. which, is a movie i thoroughly enjoyed (all things considered)...terminator salvation. first mission in it's a decent game.


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PostPosted: Sat Dec 06, 2014 8:32 pm 
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Location: Lincoln, United Kingdom
Service Number: A01/TQ1.0.52145E1
Country: United Kingdom
I personally like the game and the 1st I heard about it was in the shop and I got the special with the statue for next to nothing still play it (when the kid's are in bed still haven't finished it yet) I've had no problems just a couple of glitches

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