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PostPosted: Fri Jul 26, 2013 12:53 am 
You there! Get me a Turkey!
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cosmo_kraemer wrote:
you should be fine without Gold.

I've never put my XBOX online so...do I have to pay for this new content?
I feel so old.

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PostPosted: Fri Jul 26, 2013 2:21 am 
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If u dont have the season pAss yes u will have to pay for the dlc

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 Post subject: Re: Re:
PostPosted: Fri Jul 26, 2013 8:18 am 
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SgtTony wrote:
cosmo_kraemer wrote:
you should be fine without Gold.

I've never put my XBOX online so...do I have to pay for this new content?
I feel so old.

If you've never connected it online, you may get lots of console updates and a few A:CM game updates before being able to buy and download the dlc, so make sure you're connected to a high speed broadband connection, or it'll take days.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jul 26, 2013 12:43 pm 
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I never hooked my Xbox up to the internet (old ones that needed a hard line). I seem to recall I did my system updates from the computer. I downloaded it to the thumb drive then just transferred it via USB into the console.

I have been out of the xbox world a while (like I said, older system so RROD was inevitable), but I dont see why you shouldn't be able to get everything you need that way?

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PostPosted: Fri Jul 26, 2013 12:49 pm 
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Gold only entitles you to online play and selected demos/videos, plus the other apps like the tv an film ones.

You'll be able to download it no problem :)

As Steve said, if you haven't updated the xbox in a while then I'd advise to start the upgrades then go and do something productive ;)

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jul 26, 2013 2:22 pm 
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bigbisont wrote:
I never hooked my Xbox up to the internet (old ones that needed a hard line). I seem to recall I did my system updates from the computer. I downloaded it to the thumb drive then just transferred it via USB into the console.

I have been out of the xbox world a while (like I said, older system so RROD was inevitable), but I dont see why you shouldn't be able to get everything you need that way?

If you've got a net connection for the PC, then surely it's easier to just connect the console directly? :wink:

Here's how to do it the long way:

http://support.xbox.com/en-US/xbox-360/ ... url_update

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PostPosted: Fri Jul 26, 2013 8:28 pm 
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I'm confused. Does the season pass now INCLUDE the DLC? Or does it just grant a discount to BUY more DLC?
Thanks!

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PostPosted: Fri Jul 26, 2013 9:04 pm 
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big_ragu wrote:
I'm confused. Does the season pass now INCLUDE the DLC? Or does it just grant a discount to BUY more DLC?
Thanks!

Season pass gets you all the dlc for the price of the pass, which is slightly cheaper than buying them individually.

Example:

Game intends to release four dlc over 12 months, priced at $10 each, total $40.
The season pass costs $35, so you save $5. Once you buy the pass, as each dlc is released, it should show as free, because the cost is part of the pass.

Sometimes there's a problem on the day of release and they still show as to be purchased for $10. If you accept that, you'll be paying for it twice
.
That's where people get confused, thinking the pass just gets them a discount.

Most games say that shouldn't happen if you select them within the game, but might do so if you try to get them from an online store, such as Xbox marketplace or PSN store.

Edit: Xbox A:CM Season Pass is 2400 points.
The four DLC packs;
Bug Hunt: 1200
Reconnaissance Pack: 800
Movie Map Pack: 800
Stasis Interrupted: 800
Total for all four: 3600 points, so you saved 1200 points if you bought the pass instead of buying each dlc as they came out.

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 Post subject: Re: Re:
PostPosted: Fri Jul 26, 2013 9:30 pm 
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PVB wrote:
Season pass gets you all the dlc for the price of the pass, which is slightly cheaper than buying them individually.


Thanks!

So, on top of $100 I paid for the CE, I now have to drop another $35. Damn...

I really only play solo, so I'm wondering if I should just get the newest "Statis Interrupted" DLC?

Or is "Bug Hunt" playable solo (and/or with bots)?

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 Post subject: Re: Re:
PostPosted: Fri Jul 26, 2013 9:45 pm 
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big_ragu wrote:
I really only play solo, so I'm wondering if I should just get the newest "Statis Interrupted" DLC?

Or is "Bug Hunt" playable solo (and/or with bots)?

Just get Stasis.

You don't have bots in the multiplayer games like Bug Hunt.

You can play offline/single player, but in Bug Hunt for example, you have to survive 30 waves of enemies, with small amounts of cash/points awarded for kills, but you need lots of cash to open doors, seal off areas and such, so you'd be trying to hack open/weld shut a door whilst the enemy is still trying to kill you, also you'd have nobody to revive you, so I doubt you'd survive many levels. :wink:

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jul 26, 2013 9:54 pm 
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Thanks for the advice :)

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Sat Jul 27, 2013 8:32 pm 
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Gah!

Can't get past a point in the first level where all enemies are WY personnel, including at least one armoured smart gunner, when armour's in short supply and the best weapon I have is a shotgun with limited ammo. :|

Playing on Soldier and may have to drop down to Recruit to get through, but don't want to. :?

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Sat Jul 27, 2013 11:43 pm 
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PVB wrote:
Gah!

Can't get past a point in the first level where all enemies are WY personnel, including at least one armoured smart gunner, when armour's in short supply and the best weapon I have is a shotgun with limited ammo. :|

Playing on Soldier and may have to drop down to Recruit to get through, but don't want to. :?

Ending up restarting on Recruit, got through it in the end.

Found both audio logs too. :)

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PostPosted: Sat Jul 27, 2013 11:45 pm 
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I'm stuck in the roof right near the start!

:oops:

Harry

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PostPosted: Sun Jul 28, 2013 12:19 am 
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Harry Harris wrote:
I'm stuck in the roof right near the start!

:oops:

Harry

The roof?

You start in a room with WY flamer troops patrolling surrounding rooms.

Edit: Probably spoiler-y, so will start a new thread.

Done: viewtopic.php?f=28&t=13427 (spoilers inside)

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PostPosted: Sun Jul 28, 2013 4:08 pm 
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I still haven't played Stasis Interrupted DLC yet because of PC Gaming silliness - the audio doesn't work properly for the DLC, but works fine for the main campaign. I lent out my 360 copy of the game; I'll play it when I get it back. :(

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PostPosted: Mon Jul 29, 2013 1:34 pm 
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Ha. I am still stuck at the boss battle of the power loader and the Raven. (after taking 6ish months off) Best I can do is get the beast in the first headlock with the power loader, then I die soon after from all the standard bugs coming after me. The NPCs are worthless..... :(

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PostPosted: Mon Jul 29, 2013 2:24 pm 
Galaxy-hopping garbage man

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I've still not even finished the basic solo campaign!!
I erased everything so a friend could play from scratch, but just not felt motivated enough to get back into it.


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PostPosted: Mon Jul 29, 2013 6:27 pm 
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NeedanID wrote:
Ha. I am still stuck at the boss battle of the power loader and the Raven. (after taking 6ish months off) Best I can do is get the beast in the first headlock with the power loader, then I die soon after from all the standard bugs coming after me. The NPCs are worthless..... :(

Which format?

If it's Xbox 360, I'm willing to co-op it with you to get through that bit. :)

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 Post subject: Re: Re:
PostPosted: Tue Jul 30, 2013 3:05 pm 
Wild Brew
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PVB wrote:
NeedanID wrote:
Ha. I am still stuck at the boss battle of the power loader and the Raven. (after taking 6ish months off) Best I can do is get the beast in the first headlock with the power loader, then I die soon after from all the standard bugs coming after me. The NPCs are worthless..... :(

Which format?

If it's Xbox 360, I'm willing to co-op it with you to get through that bit. :)


Sweet. Yeah I am on a 360. I've been playing on ultimate badass and am about to throw the controller, box and game out the window. :)

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Jul 30, 2013 5:28 pm 
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I'm nt that good, so might struggle to be any help whatsoever on UB mode. :)

Can always try to arrange a date/time nearer to the end of the week. :)

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PostPosted: Wed Jul 31, 2013 3:04 pm 
They mostly come at night... mostly.
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NeedanID wrote:
Ha. I am still stuck at the boss battle of the power loader and the Raven. (after taking 6ish months off) Best I can do is get the beast in the first headlock with the power loader, then I die soon after from all the standard bugs coming after me. The NPCs are worthless..... :(


I struggled a bit on normal difficulty the first time, but I did it without much trouble when I replayed it later on the hard mode. I just kept hitting from a distance. I thought I might be too far away, but it was still hitting, so I just kept going. It's best to get it in a corner, or against a wall, but hitting from a distance was the main thing for me.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Wed Jul 31, 2013 3:38 pm 
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PVB wrote:
Gah!

Can't get past a point in the first level where all enemies are WY personnel, including at least one armoured smart gunner, when armour's in short supply and the best weapon I have is a shotgun with limited ammo. :|

Playing on Soldier and may have to drop down to Recruit to get through, but don't want to. :?


I wish I was joking when I said it took me two seperate 1hr+ sessions to beat that on 'soldier'. I had chalked it up in the first session to having one too many while playing, but the second go was just as impossible! Eventually I succeeded by guerrilla attacking running back and forth across the expanse of the map trying to isolate one or 2 guys at a time until there was just the Smart gunner left. If you run around enough eventually someone coughs up a health pack or two.

So in other news...I don't believe clothing/uniform qualifies as a "spoiler". How about those black BDU WY grunts? I only recall the all-white uniforms in the main game anyways, and thought the concept art with black BDUs was something they decided not to run with. I honestly am not sure if I like those or not. Just a minor detail, but I kind of like the WY Grunt design, so that really stuck out at me.

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PostPosted: Thu Aug 01, 2013 12:53 am 
Wild Brew
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Getting past the WY smart gunner was beyond frustrating. On Ultimate I think it was like 6 hours..... and a bunch of luck with my flame grenades hitting at just the right spot and time, etc plus a few claymores helped a bit. I had no luck with just HE. I had figured out the entry points and when for them, but it was still an experience in pain.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Aug 01, 2013 12:56 am 
Wild Brew
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PVB wrote:
I'm nt that good, so might struggle to be any help whatsoever on UB mode. :)

Can always try to arrange a date/time nearer to the end of the week. :)


That sounds like a plan. Friday night may not work but Saturday or Thursday night might.

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