The discussion of the Alien series of films and the props used in them is the aim, but if it's got Big Bugs and Big Guns, then they are welcome too!





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PostPosted: Tue Jul 23, 2013 8:16 pm 
Dirty Bird
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I hate you PVB i have to wait till i get off work and get this damn Oil Change FML......

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PostPosted: Tue Jul 23, 2013 8:30 pm 
Ready to Rock & Roll!
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cosmo_kraemer wrote:
I hate you PVB .....

Get in line. :wink: :D

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Jul 23, 2013 8:49 pm 
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Download corrupted/didn't finish, so starting again. :roll:

Maybe I should've waited a few days, like the PS3 owners? :wink: :D

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Jul 23, 2013 9:18 pm 
THAT guy
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PVB wrote:
Maybe I should've waited a few days, like the PS3 owners? :wink: :D


lol.


Well, in any case, I assume this would have gone without saying, but 'just in case', might I suggest we keep non-spoiler talk on this thread, while making a separate "Stasis Interrupted (*WITH SPOILERS*)" thread?


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PostPosted: Tue Jul 23, 2013 9:29 pm 
Pint of AB negative please
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Have to say i dont mind waiting Steve i have both an Xbox and PS3 but sooooooo glad i got the game on PS3

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PostPosted: Tue Jul 23, 2013 10:12 pm 
Chaplain
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Im also stuck on the "loading profile" screen....this is onipitant....

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Jul 23, 2013 10:23 pm 
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FFS! :evil:

Twice I've tried to download it, it 'completes', then there's no mention of it in the main menu.

When I check the hard drive in Settings it shows it as only 2.1 GB and Incomplete. :|

Gonna whinge to Gearbox on Twitter and then try again at the weekend.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Jul 23, 2013 10:49 pm 
Ready to Rock & Roll!
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Xbox Support linked me to their report on Xbox.com of major outages/issues across Xbox Live, so I'll leave it a day or two.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Jul 23, 2013 10:51 pm 
Pint of AB negative please
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Looks like you should have waited after all :twisted:

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Jul 23, 2013 10:53 pm 
Chaplain
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PVB wrote:
Xbox Support linked me to their report on Xbox.com of major outages/issues across Xbox Live, so I'll leave it a day or two.


Im at 57%...i aint giving up on princaple!

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PostPosted: Tue Jul 23, 2013 11:23 pm 
Chaplain
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IT DOWNLOADED!!! GAME ON!!!!

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PostPosted: Wed Jul 24, 2013 2:36 am 
Dresser of Nerds
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Downloading it now. I hear a rumor there's some cool stuff in this one.....

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PostPosted: Wed Jul 24, 2013 6:46 am 
Chaplain
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Spatman wrote:
Downloading it now. I hear a rumor there's some cool stuff in this one.....


Ive heard that roumer too....

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PostPosted: Wed Jul 24, 2013 12:02 pm 
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Played for about an hour . Pretty frigging cool , a lot more tension . Very well done lay out . The encounter set ups are great too .

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Wed Jul 24, 2013 12:30 pm 
Ready to Rock & Roll!
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nocternus wrote:
Looks like you should have waited after all :twisted:

I knew my joke would come back to bite me. :D

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PostPosted: Wed Jul 24, 2013 8:36 pm 
Ready to Rock & Roll!
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MattRendar wrote:
Played for about an hour . Pretty frigging cool , a lot more tension . Very well done lay out . The encounter set ups are great too .

Yup.

I dare anyone to play with headphones on and in the dark. :twisted:

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 Post subject: Re: Re:
PostPosted: Thu Jul 25, 2013 7:46 am 
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PVB wrote:
I dare anyone to play with headphones on and in the dark. :twisted:


Did that already soon as it finished downloading at bout 1am pst on tuesday. It sure was fun as hell to do,but my I did find my trigger finger to be a lot more ichy!

Anyway gotten through 2 levels so far, been a lot of fun. Also nice to see how they are finally starting to tie the story together(not sure how it will keep going/keep being tied in as I am only at the 3rd level) Have about 4 or 5 hours in. I was exploring every nook and cranny and also got a little stuck on the 1st level, till I got a gun that is!

Have to admit nice to hear some original phrases when you down a bug/human in this exp. Anybody notice how they make it easy to find 1 of the audio logs in missions(atleast first 2) but make finding the second 1 a real challenge? I ask as I seem to have found 1/2 in both levels, and still while exploring everywhere(or at least I think everywhere spent a good 5 mins running around areas, before a checkpoint, and a just after.

I am gonna try and finish it this weekend, but probably won't play it again till there is a faq/walkthrough for all the audio logs.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Jul 25, 2013 2:47 pm 
Ready to Rock & Roll!
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Not sure what's classed as a level, but I got to the hypersleep area and have only found one audio log so far. :)

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PostPosted: Thu Jul 25, 2013 3:16 pm 
Dirty Bird
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Has anyone noticed the Xeno's are a bit smarter now. and will hide from you when you try and search for them. and even on Easy i still get killed fast in some points.also the scare level is up alot more. if they can tweek the AI and stuff in the main game with the AI from the DLC the game would be so much better.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Jul 25, 2013 3:41 pm 
Ready to Rock & Roll!
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I thought they'd done that in the last patch?

I certainly noticed the increase in xeno craftiness, especially at hardened and badass.

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PostPosted: Thu Jul 25, 2013 4:04 pm 
Dirty Bird
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i have not played the story since i beat it on UBA a while ago. so i couldnt say. but i think we should go on the petition that Moosh is thinking about doing. ill pay for more DLC's if they make them i dont want to see MP die like AvP 2010.

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PostPosted: Thu Jul 25, 2013 7:06 pm 
You there! Get me a Turkey!
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Damn, now I need to get my XBOX online and download it.

May be a dumb question but do you have to have XBOX live to download it or can you just get your XBOX online and get it sans-membership?

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PostPosted: Thu Jul 25, 2013 7:12 pm 
Dirty Bird
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you should be fine without Gold.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Jul 25, 2013 7:12 pm 
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PVB wrote:
Not sure what's classed as a level, but I got to the hypersleep area and have only found one audio log so far. :)



Level/Mission, even in the DLC there is a break between each just like in the main story mode itself.

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PostPosted: Thu Jul 25, 2013 8:04 pm 
Rip Steakface
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Xenos are definitely smarter and the individual levels/missions are much longer. I found it hard as hell on Recruit difficulty and REALLY missed my arsenal upgrades from the main game. I'd be happy with more campaign-based DLC. Multiplayer has never held my attention so much. I just wish I could unlock more of customization options.

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