The discussion of the Alien series of films and the props used in them is the aim, but if it's got Big Bugs and Big Guns, then they are welcome too!





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PostPosted: Tue Jul 09, 2013 1:09 pm 
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Slightly off topic but is this now the longest thred on the forum?

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Wed Jul 10, 2013 5:17 pm 
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Amazon UK are selling the Collector's Edition (with Powerloader statue) dirt cheap!

PC: £10.99 (in stock)
PS3: £12.99 (in stock)
Xbox 360: £12.99 (re-stocking 12th July)

Link: http://www.amazon.co.uk/Aliens-Colonial ... B0087OTSNQ

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Wed Jul 10, 2013 5:21 pm 
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PVB wrote:
Amazon UK are selling the Collector's Edition (with Powerloader statue) dirt cheap!

PC: £10.99 (in stock)
PS3: £12.99 (in stock)
Xbox 360: £12.99 (re-stocking 12th July)

Link: http://www.amazon.co.uk/Aliens-Colonial ... B0087OTSNQ

Crying at the thought of what I paid for it!!! :cry: It's worth it for the statue alone. Nice find Steve

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Wed Jul 10, 2013 5:29 pm 
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The_Fireball wrote:
PVB wrote:
Amazon UK are selling the Collector's Edition (with Powerloader statue) dirt cheap!

PC: £10.99 (in stock)
PS3: £12.99 (in stock)
Xbox 360: £12.99 (re-stocking 12th July)

Link: http://www.amazon.co.uk/Aliens-Colonial ... B0087OTSNQ

Crying at the thought of what I paid for it!!! :cry: It's worth it for the statue alone. Nice find Steve


Not quite as cheap in the US, but better than half of what I paid (Xbox version only). 'Tis a crying shame indeed.


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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Sun Jul 14, 2013 8:33 pm 
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I have not played for weeks so am gonna be really rusty now :(
I just bought the DLC Movie Maps but didn't realize that it was just just for the multiplayer deathmatch etc. I thought the new maps were for bughunt too...... DOH!!
I am utter shite in Deathmatch etc.


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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Sun Jul 14, 2013 10:25 pm 
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geo71 wrote:
I have not played for weeks so am gonna be really rusty now :(
I just bought the DLC Movie Maps but didn't realize that it was just just for the multiplayer deathmatch etc. I thought the new maps were for bughunt too...... DOH!!
I am utter shite in Deathmatch etc.



you and me both hahahahahahah

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Sun Jul 14, 2013 10:31 pm 
I don't believe it!
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If i was into playing these types of games i would snatch it up at that price .. :D

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Mon Jul 15, 2013 1:47 pm 
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Glenn wrote:
If i was into playing these types of games i would snatch it up at that price .. :D

As I said, it's worth it for the paraphernalia and Statue alone. Just ditch the game or give it to someone :)

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Wed Jul 17, 2013 10:21 pm 
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http://www.avpgalaxy.net/2013/07/17/acm ... announced/

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Stasis Interrupted, the latest piece of DLC for Aliens: Colonial Marines by Gearbox Software and Darkside Game Studios, has been officially announced today. Additionally, the changelog for the newest Xbox 360 patch can be found here.

“The final piece of Aliens: Colonial Marines DLC, Stasis Interrupted, tells the story of what happened to Hicks between Aliens and Alien 3 through the eyes of three different characters. The story begins as Lisbeth Hutchins and other passengers onboard the spaceship Legato wake unexpectedly from hypersleep and must figure out why their vessel has been diverted to intercept the Sulaco leaving LV-426′s orbit. Fight your way through the alien-infested spaceship, find out what Michael Weyland is after, and discover what truly happened to Hicks!

Packing new Achievements and Trophies, Stasis Interrupted will be rolling out on all platforms beginning July 23th (July 24th for PlayStation 3 players in Europe) and will be available individually or as part of the Aliens: Colonial Marines Season Pass, a bundle that includes access to the previously released Bug Hunt mode, Reconnaissance Pack and Movie Map Pack.”

http://forums.gearboxsoftware.com/showt ... ost4363533

360 patch:
http://support.gearboxsoftware.com/entr ... nformation
Quote:
July 15, 2013 Update

General
Adjusted melee encounter animations
Various AI improvements.
Adjusted Xeno behavior to only allow for tail attacks when they’re on ceilings
Fixed an issue that could cause Xenos to walk upright on ceilings
Adjusted Lurker AI to retreat a bit after a close encounter
Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter
Fixed a bug where AI would still be targetable by Xenos while incapacitated
Changed the close encounter lighting to fade out instead of abruptly turning off
Addressed an issue where player weapons would possibly continue to fire during melee encounters
Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer
Adjusted the attack angle for the Xeno tail stab to prevent stretching
Addressed an issue where Xeno gore effects would occasionally play twice
Addressed an issue with the ‘Eat This!’ achievement from not being unlocked when using the double-barreled flush gun
Addressed a rare crash bug when using interactive objects
Addressed an issue where the motion tracker ping would play when you didn’t have a motion tracker available
Campaign
Adjusted “Recruit” difficulty to be easier. (Other difficulty options have not changed)
Fixed a clipping issue with an early Xeno encounter
Versus
Adjusted a broken Extermination Point in Excavation
Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate
Addressed an issue that wouldn’t let you select spectator cameras when joining games in progress.

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PostPosted: Thu Jul 18, 2013 12:48 am 
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Is that extra Hicks stuff part of the campaign?

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PostPosted: Thu Jul 18, 2013 8:13 am 
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88reaper88 wrote:
Is that extra Hicks stuff part of the campaign?

A side story, rather than integrated into the main campaign I think, probably selected from the main menu or the mission/level option?

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PostPosted: Thu Jul 18, 2013 9:44 am 
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Ah right, like the Catwoman missions in Arkham City.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Jul 18, 2013 1:19 pm 
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FINALLY!!!!

Time to get back in it! More campaign and hopefully that weak "thats a whole other story" brushoff will be cleaned up properly!

I suppose the story of what happened to all the marines left behind is something for a sequal... (I wish)


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PostPosted: Thu Jul 18, 2013 1:36 pm 
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Terran, we get left behind on LV-426?? Damn that's harsh...

Quite interested in this new bit though!

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jul 19, 2013 10:51 am 
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I'll be honest i bought the game a week ago and since then i haven't been able to stop playing it. I'm excited about the new campaign DLC and will be buying it once it's released since i need more bugs to shoot.


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PostPosted: Fri Jul 19, 2013 12:37 pm 
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retrogarde wrote:
Terran, we get left behind on LV-426?? Damn that's harsh...

Quite interested in this new bit though!


Harsh indeed. But until I see a corpse or a flat lined monitor, I'm gonna assume we are the bar! They're bound to come back for us...


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 Post subject: Re: Re:
PostPosted: Mon Jul 22, 2013 10:06 pm 
Pint of AB negative please
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bigbisont wrote:
retrogarde wrote:
Terran, we get left behind on LV-426?? Damn that's harsh...

Quite interested in this new bit though!


Harsh indeed. But until I see a corpse or a flat lined monitor, I'm gonna assume we are the bar! They're bound to come back for us...



That Bar was Tiny only enough room for me Paul and Gareth, sorry lads

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PostPosted: Mon Jul 22, 2013 10:47 pm 
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Don't confuse size and stock size, buster. There's space enough for a whole platoon in there - just not enough booze.

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PostPosted: Tue Jul 23, 2013 1:04 pm 
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nocternus wrote:

That Bar was Tiny only enough room for me Paul and Gareth, sorry lads


Luinsar wrote:
Don't confuse size and stock size, buster. There's space enough for a whole platoon in there - just not enough booze.


Story of my life. Booted from another bar and out of booze...


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PostPosted: Tue Jul 23, 2013 3:19 pm 
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Well today th eLast DLC goes Live and i know what i will be doing tonight. cant wait to see what happened in the gap of Aliens and 3

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Jul 23, 2013 3:23 pm 
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PS3 has to wait till tomorrow...

Any tips from PS3 owners to avoid the recurring "I paid, but its not there" problem that has popped up for 2 of the last 3 DLCs in the early days of release?


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PostPosted: Tue Jul 23, 2013 3:34 pm 
Pint of AB negative please
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I never got that with the last one but i did with the 2nd, so maybe it could be now a region problem?

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PostPosted: Tue Jul 23, 2013 4:15 pm 
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Im 360 for this game for now so i cant help. i do want to get it for PS3 tho to join some of the other members on there.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Jul 23, 2013 6:50 pm 
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bigbisont wrote:
PS3 has to wait till tomorrow...

Any tips from PS3 owners to avoid the recurring "I paid, but its not there" problem that has popped up for 2 of the last 3 DLCs in the early days of release?

Wait a few days? :wink: :)

Edit: Typical. My Xbox 360 version gets stuck at Loading Profile.... :roll:

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Jul 23, 2013 7:01 pm 
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Finally worked after a few minutes.

Now downloading 2.02 GB of Stasis Interrupted. 8)

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