The discussion of the Alien series of films and the props used in them is the aim, but if it's got Big Bugs and Big Guns, then they are welcome too!





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 Post subject: Aliens in Second Life
PostPosted: Fri Feb 23, 2018 9:49 am 
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Location: Norfolk, UK
Service Number: A02/TQ0.0.82162G1
Country: United Kingdom
so I figure this would be a good place to start storing links to aliens stuff in Second Life just in case anyone plays it and wants to get some

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PostPosted: Fri Feb 23, 2018 9:56 am 
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Location: Norfolk, UK
Service Number: A02/TQ0.0.82162G1
Country: United Kingdom
https://marketplace.secondlife.com/p/Al ... s/12935692
https://marketplace.secondlife.com/p/Al ... ar/4527545
https://marketplace.secondlife.com/p/AL ... CK/5439638
https://marketplace.secondlife.com/p/im ... er/8505512
https://marketplace.secondlife.com/p/M41A/12094625
https://marketplace.secondlife.com/p/Co ... h/12935694

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PostPosted: Sat Feb 24, 2018 2:53 am 
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Location: Tucker, Ga.
Service Number: A12/TQ2.0.22147E1
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I've got some of those..mostly the Bugs. Textures were ok on them. I've built a working (turns on & off with a click) shoulder lamp but it's all prims.

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PostPosted: Sat Feb 24, 2018 1:38 pm 
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Location: United Kingdom
Service Number: A08/TQ1.0.02136E1
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ClockworkJackal I've changed your mentions of 'SL' to 'Second Life' as a lot of folks might not know what 'SL' means.

Harry

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PostPosted: Mon Feb 26, 2018 11:24 am 
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Location: Norfolk, UK
Service Number: A02/TQ0.0.82162G1
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the Alien lair has 3 massive structures and is incredibly cheap, comes with a queen and Ranger

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PostPosted: Mon Feb 26, 2018 11:26 am 
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Location: Norfolk, UK
Service Number: A02/TQ0.0.82162G1
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if anyone wants I'm going to be setting up a Xeno combat zone at Solaris Space Station in Second Life, if anyone would like to drop by when it's ready then the continued support will encourage me to keep paying the land rent prices

if anyone would like to add me as a friend my Username is: ClockworkJackal
any support you can provide would be greatly appreciated

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PostPosted: Mon Feb 26, 2018 1:54 pm 
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Location: Norfolk, UK
Service Number: A02/TQ0.0.82162G1
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Rumpelteazer wrote:
I've got some of those..mostly the Bugs. Textures were ok on them. I've built a working (turns on & off with a click) shoulder lamp but it's all prims.

if it's on the second Life market please can you post a link here?

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PostPosted: Mon Feb 26, 2018 10:33 pm 
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Location: Tucker, Ga.
Service Number: A12/TQ2.0.22147E1
Country: United States
it's not, I've been using it on a couple of my own avatars. I got some pics of it though.

https://i.gyazo.com/4354c2e9ff3852c48f6bf140023b1d79.png
https://i.gyazo.com/986b2c4dfb606b1d61f37fcf7a3102ab.png
https://i.gyazo.com/3d451c0401226a88620fdee9a02b3bb6.png
https://i.gyazo.com/2d4eefdfca2abb257cd99664313eff03.png

I know, most of it is pretty base level on the textures.. but it lights up the darkness. :mrgreen:

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PostPosted: Mon Feb 26, 2018 11:12 pm 
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Location: Norfolk, UK
Service Number: A02/TQ0.0.82162G1
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http://slnewser.blogspot.co.uk/2018/02/ ... -club.html
I managed to get a headline in the Second Life Newser about Aliens

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PostPosted: Tue Feb 27, 2018 11:06 am 
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Location: Norfolk, UK
Service Number: A02/TQ0.0.82162G1
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Anyone interested in Second Life, Tonight between 10PM GMT (4PM CST) and 12PM GMT (6PM CST) the rent is being payed for an airlock on Solaris Space Station (https://maps.secondlife.com/secondlife/ ... 89/97/1970) to allow us to build an Aliens hive complete with a Xeno Queen, you're all welcome and we're even going to try and get a news reporter there. you're all invited and should you wish to contribute to running 500 IGC (in game credits) costs then there will be a tip jar for you to donate but it is not mandatory

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