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 Post subject: Star Citizen Thread - New Sandbox Space Combat Sim/FPS MMO
PostPosted: Sun Sep 22, 2013 4:48 am 
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Location: Phoenix, AZ USA
I just noticed there's no Star Citizen thread. I'm sure a few people already know what it is and have preordered/pledged for the game, but I figured I'd make a thread since I'm pumped that I just got a new ship (the Caterpillar below) that is for sale for a limited time.

For those that don't know, although it will have an offline/single player component you can play including a military campaign like Wing Commander, FreeSpace, X-Wing/TIE Fighter games, Star Citizen is an independent crowdfunded game built on CryEngine 3 (Crysis 3 engine) primarily focused on sandbox style MMO play as a space combat sim flying ships as small as mini fighters and other ship sizes all the way up to large 1km long carriers. There will be space stations, ports, hidden bases, and a vast galaxy to explore. It also has First Person Shooter style gameplay for boarding operations, planet side missions, and for exploring ports, space stations, larger ships, etc. Larger ships will feature fully fleshed out interiors similar to what you see inside the Normandy in Mass Effect 2, although they go even further. Almost all ships will be purchasable in game but some will have to be captured or salvaged (like alien ships and larger battlecruiser and carrier sized ships). You'll be able to play out all of your Firefly or Han Solo fantasies.

The game is actively in development and is being headed up by Chris Roberts, who is a veteran game designer that created/produced the Wing Commander series, Privateer, StarLancer, and Freelancer (although he had to leave that project before it was finished). Funding for the game has been acquired through the sale of preorder copies as well as ships and packages that you can pledge for. Continued funding of the game will be acquired through micro transactions and expansion packs. They've assembled a pretty sizable development team and even have their own motion capture studio they've put together. It'll also have Oculus Rift and HOTAS support so you'll be able to get an amazing and immersive combat experience. The military campaign is slated for a late 2014 release and the sandbox game will most likely be out in early 2015.

You can check out the website here: https://robertsspaceindustries.com/

To get a basic idea of what they are trying to do you should watch this video:

http://www.youtube.com/watch?v=RyNdGKWiwNY

To get an idea of the type of vision/overall they are aiming for with the space combat and military campaign, check out this proof of concept video of an early pre-alpha build made with in game footage:

http://youtu.be/kGYqUYCEf_k

Commercial put together for the 300i fighter/courier ship:

http://www.youtube.com/watch?v=YTBzrUwB6Qo

And to give you an idea about the level of fidelity they are shooting for for the interiors of ships:

http://www.youtube.com/watch?v=uqwsG15L1NI
http://www.youtube.com/watch?v=5QVE0KXZ-7Y
http://starcitizen.wikia.com/wiki/Idris (scroll down for interior shots)

Here are some of the ship designs released so far:

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Interiors:

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Last edited by Alien1099 on Thu Oct 24, 2013 6:38 am, edited 2 times in total.

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PostPosted: Sun Sep 22, 2013 6:14 am 
Mobile Mayhem
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YES I forgot to bring this here!

I am not too deep into the knowledge yet but a friend showed it to me. I'm keeping a close eye on this!

I want to get the Starfarer, looks a bit like the Nostromo!

Anyone wanna form a crew? :)

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 Post subject: Re:
PostPosted: Sun Sep 22, 2013 6:15 am 
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Location: Phoenix, AZ USA
Moosh89 wrote:
YES I forgot to bring this here!

I am not too deep into the knowledge yet but a friend showed it to me. I'm keeping a close eye on this!

I want to get the Starfarer, looks a bit like the Nostromo!

Anyone wanna form a crew? :)

And I'm sure you're well aware and happy to know that they're going to have females of course. :P There was actually a cool video they put on Youtube where they were motion capturing the woman doing the female animations and did a quick interview.


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PostPosted: Sun Sep 22, 2013 6:19 am 
Mobile Mayhem
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haha yep. I'm not all like "Gurrr, there's gotta be females in every gaaaaaaame". Aliens was a must due to the source material. :)

I am glad I can be me though! :D

I haven't read too much into the story yet, just the "bullet points". I can't wait!

$100-$250 for a ship is pretty expensive though! I'm gonna wait a bit to see if the prices go down. I know I should do my part and help out but I just can't afford it at the moment :/

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 Post subject: Re:
PostPosted: Sun Sep 22, 2013 6:26 am 
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Moosh89 wrote:
haha yep. I'm not all like "Gurrr, there's gotta be females in every gaaaaaaame". Aliens was a must due to the source material. :)

I am glad I can be me though! :D

I haven't read too much into the story yet, just the "bullet points". I can't wait!

$100-$250 for a ship is pretty expensive though! I'm gonna wait a bit to see if the prices go down. I know I should do my part and help out but I just can't afford it at the moment :/

I wouldn't sweat it. You can get the game for $35 with the Aurora starter ship. I personally plan to start with a Caterpillar and a Hornet or 300i, but I have a friend that has purchased every single ship available which has cost him roughly $3000 or so I think! If you decide to buy the game before November, if you want I can get you an account with Lifetime Insurance for your starter ship and I think a few dollars off the game due to my early backer account.


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PostPosted: Sun Sep 22, 2013 7:03 pm 
Mobile Mayhem
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That's very generous of you!

I wouldn't want to impose on you haha.

I think when I play I want to start out with the Starfarer, I really want to run an "Alien" vibe ;)

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PostPosted: Mon Sep 23, 2013 11:56 am 
Galaxy-hopping garbage man

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I'm finding it hard to cut through the in-character spiel and get a simple explanation from the RSI site...

This $35 package - You get a ship to play with and a Hangar to walk around right now, is that right?

Also worried about the SysReqs, though - They say 8gb RAM? That can't be the *minimum*... can it? I only have 4!! :(


Interestingly, the original Elite guys are also now coming out with Elite: Dangerous. Pretty much the same thing - Crowd-funded, updated version of the game they always wanted to make, etc...


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 Post subject: Re:
PostPosted: Tue Sep 24, 2013 8:10 am 
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Location: Phoenix, AZ USA
Moosh it would not be imposing to me at all. Just say the word and I'll buy/send you the Aurora Digital Scout package and you can paypal me back the money in good faith. You can then change your package however you want by reclaiming the money from it and putting it towards a different package and ships. Just PM me your e-mail if you want.

Ttaskmaster wrote:
I'm finding it hard to cut through the in-character spiel and get a simple explanation from the RSI site...

This $35 package - You get a ship to play with and a Hangar to walk around right now, is that right?

Also worried about the SysReqs, though - They say 8gb RAM? That can't be the *minimum*... can it? I only have 4!! :(


Interestingly, the original Elite guys are also now coming out with Elite: Dangerous. Pretty much the same thing - Crowd-funded, updated version of the game they always wanted to make, etc...

Something looks off with the pricing on the base package at the moment. If I'm not signed in it is $30 and if I am signed in it's $35. I think this may be in error. However if you buy that $30 package you won't get lifetime insurance on your ships. I'm an original backer so the pricing is supposed to be slightly different for me and cheaper. I don't get anything for doing so except knowledge that I'm growing the community and increasing support for the game, but if any forum members want I can buy a copy and transfer it to you through the gifting system which gets you original backer status since it came from me. Or if you can find a friend that has original backer status have them do it for you and send you the package. If you get a person with original backer status to gift you a package it gives you the original backer pricing and gives your ships life time insurance if they are purchased before the end of November.

To satiate the hunger of fans they released the hangar module just so you can see the level of detail/fidelity that they are weaving into the game and the various ships. The hangar isn't a selling point of the game, it's just a cool little feature available right now to get a taste of the full game if you've decided to buy a copy.

As far as the system requirements go, it's being designed as a next gen game. You'll want a decent computer to play it, yes. That may be offputting for some, but it's necessary. If you were to look at the level of detail already implemented in these pre-alpha ships, you'd realize why the requirements are going to be demanding by today's standards. Now you multiply that by 50-100 ships on screen at once (although I'm sure they'll have ways to shortcut/ignore processing of the interiors in the clients unless you're onboard a ship), plus space stations, debris, planets, AI, etc and yeah, you're going to need a decent computer to process all of this information and graphical data. I have nothing against console gamers at all. I just hate how they cause the advancement of graphics, AI, physics, and game design to stagnate until the next generation comes out to repeat the cycle.

Part of the problem with gaming right now is that consoles are holding back the advancement of game design and graphics due to so many developers doing cross platform development with consoles being the weakest link in the gaming chain. Cloud Imperium Games development of Star Citizen isn't bound by the constraints of consoles with their low system memory, outdated processing power, and stipulations from Sony, Microsoft, Nintendo, etc. The new XBox One and PS4 have 8GB TOTAL memory. Realize that most serious gamers have 8GB minimum and are more likely to have 16GB. Then there are people like myself with 32GB. There's no reason why somebody with 32GB of RAM, a 4GB fast video card, new quad core or six core or more processor, etc should be constrained by the comparatively mediocre available system resources that consoles are constrained by.

As for Elite, I wish the developer luck, but that guy has been trying to get that game off the ground for years and his game has been through development hell. I don't believe it's designed as a massive multiplayer game or with a huge military campaign from the start though is it? I honestly haven't been reading up on it much. If/when he brings it to the market I'll buy a copy though.

Edit:

Just read this on the forums:
Quote:
That's right, the new $30 for new backers has no alpha or beta.


Original backer packages come with alpha and beta access. I didn't realize new ones didn't. You get the hangar either way though.


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PostPosted: Tue Sep 24, 2013 12:37 pm 
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Country: United Kingdom
It's not off-putting... just annoying that I'm still saving for my next rig upgrade so don't yet have anything I can play this on. Would have liked to have a quick play.

Next rig is gonna have 16gb RAM anyway (32 would be awesome), so that should be enough for a few years... GPU only has 2GB and I'm not replacing that just yet. I still need new PSU and some better HDDs (want an SSD boot drive), but already have a new 1155 Mobo (currently on 775) and an i5 CPU - Just waiting for the pretty pretty case!

Quote:
I just hate how they cause the advancement of graphics, AI, physics, and game design to stagnate until the next generation comes out to repeat the cycle.

Isn't that what CR is hoping to change with games like this - Having PC tech drive the market again?

So is Star Citizen gonna be KB&M playable, or do I need to go get an insanely cool new joystick?
Also, I saw CR using a gamepad (yuk) in one vid - Do I need one o' them too or is that just a DevTool for showing off the gameplay?

No idea what Elite: Dangerous is gonna be like yet. A lot of my 'old school' gamer friends relate tales of how CR was notorious for missing deadlines and failing to deliver on promises made (not just with Freelancer) and are looking forward to Elite much more than SC... They might just be on a nostalgia trip, though.
Either way, I'm also inner-ested in both!


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PostPosted: Tue Sep 24, 2013 2:11 pm 
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Just a BTW: this was started by, and heavily involved with, the original creator of the Wing Commander games. I for one spent a LOT of hours playing that game and its iterations. I'm looking forward to Star Citizen.

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 Post subject: Re: Star Citizen Thread - New Sandbox Space Combat Sim/FPS M
PostPosted: Tue Sep 24, 2013 2:26 pm 
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Location: UK all the way
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Can't wait until this comes out on Playstation.


:wink: :mrgreen:

Joking aside that looks awesome. I'd be tempted to buy a Pc just to give that a go. Looking forwards to see how things go with it.


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PostPosted: Tue Sep 24, 2013 3:06 pm 
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I was an early backer, I think around the $100 level. I did get my "star citizen" card in the mail too.

I was a HUGE fan of the Chris and his Wing Commander series, this looks like it will be a lot of fun.

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 Post subject: Re:
PostPosted: Tue Sep 24, 2013 3:27 pm 
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Location: Phoenix, AZ USA
Ttaskmaster wrote:
It's not off-putting... just annoying that I'm still saving for my next rig upgrade so don't yet have anything I can play this on. Would have liked to have a quick play.

Next rig is gonna have 16gb RAM anyway (32 would be awesome), so that should be enough for a few years... GPU only has 2GB and I'm not replacing that just yet. I still need new PSU and some better HDDs (want an SSD boot drive), but already have a new 1155 Mobo (currently on 775) and an i5 CPU - Just waiting for the pretty pretty case!

Quote:
I just hate how they cause the advancement of graphics, AI, physics, and game design to stagnate until the next generation comes out to repeat the cycle.

Isn't that what CR is hoping to change with games like this - Having PC tech drive the market again?

So is Star Citizen gonna be KB&M playable, or do I need to go get an insanely cool new joystick?
Also, I saw CR using a gamepad (yuk) in one vid - Do I need one o' them too or is that just a DevTool for showing off the gameplay?

No idea what Elite: Dangerous is gonna be like yet. A lot of my 'old school' gamer friends relate tales of how CR was notorious for missing deadlines and failing to deliver on promises made (not just with Freelancer) and are looking forward to Elite much more than SC... They might just be on a nostalgia trip, though.
Either way, I'm also inner-ested in both!


PC tech has been driving technology for decades for gaming, but console developers aren't taking advantage of it until they release their new big console. For the short term future that looks like that'll be the way it is until phones and tablets surpass them for functionality and game availability.


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PostPosted: Tue Sep 24, 2013 4:08 pm 
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Ttaskmaster wrote:
Quote:
I just hate how they cause the advancement of graphics, AI, physics, and game design to stagnate until the next generation comes out to repeat the cycle.

Isn't that what CR is hoping to change with games like this - Having PC tech drive the market again?

So is Star Citizen gonna be KB&M playable, or do I need to go get an insanely cool new joystick?
Also, I saw CR using a gamepad (yuk) in one vid - Do I need one o' them too or is that just a DevTool for showing off the gameplay?

No idea what Elite: Dangerous is gonna be like yet. A lot of my 'old school' gamer friends relate tales of how CR was notorious for missing deadlines and failing to deliver on promises made (not just with Freelancer) and are looking forward to Elite much more than SC... They might just be on a nostalgia trip, though.
Either way, I'm also inner-ested in both!


CR was indeed notorious for missing deadlines-Strike Commander was another well known one.

As far as software driving hardware, the original Wing Commander was known to many as the "game that sold a million Sound Blasters." That game and it's first sequel drove technology like no other at the time.

I don't remember anything that had me desperately saving money for upgrades like that game did. Also don't remember anything else that so utterly forced me to master the arcane knowledge required for Extended and Expanded Memory optimization. Ah, those halcyon days when having 1MB of system memory made me a local celebrity...

Oh, and I backed Elite: Dangerous as well. The Commodore 64 original still is one of the best games I've ever played.

Am I betraying my age yet??? :)

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PostPosted: Tue Sep 24, 2013 5:26 pm 
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So... funky new £200 joystick required*, or am I alright? :D

I *WILL* play this game... I should have saved up enough by the time it releases, so all appears good.



*I don't do entry-level peripherals! :lol:


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 Post subject: Re: Re:
PostPosted: Tue Sep 24, 2013 8:19 pm 
Mobile Mayhem
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Alien1099 wrote:
Moosh it would not be imposing to me at all. Just say the word and I'll buy/send you the Aurora Digital Scout package and you can paypal me back the money in good faith. You can then change your package however you want by reclaiming the money from it and putting it towards a different package and ships. Just PM me your e-mail if you want.



Cool, I will message you when I have the money to send right away :) Thanks!!

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Read the AL Charter Rules & Regulations: https://docs.google.com/document/d/1i3gd9QUyIqI_6rfk8kpxspbKU-JT4MBAjLPxfCkvGJ8


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 Post subject: Re: Star Citizen Thread - New Sandbox Space Combat Sim/FPS M
PostPosted: Fri Sep 27, 2013 12:04 pm 
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The spec's appear a little 'hairy-fairey' or is it just me

I see at least a quad core 64 bit process is needed and 8g ram. I'm a little lost as to what video card they are saying will be required.


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 Post subject: Re: Star Citizen Thread - New Sandbox Space Combat Sim/FPS M
PostPosted: Fri Sep 27, 2013 1:28 pm 
Galaxy-hopping garbage man

Country: United Kingdom
Osmotic wrote:
The spec's appear a little 'hairy-fairey' or is it just me
I see at least a quad core 64 bit process is needed and 8g ram. I'm a little lost as to what video card they are saying will be required.


SysReqs are still under review as the game is not only in dev, but they're using the Cry3 engine. Roberts explains a bit about SysReqs in one of the vids, but does specify, "Since the game is built on Cry3 Engine, our system requirements will stay roughly the same as theirs". So unless Cry3 changes...

Based on the Hangar Module, the current "estimated" SysReqs are:

[list=] Operating system: Windows 7 or 8 64-bit
CPU: Dual Core CPU Intel: Core2 Duo 2.4Ghz AMD: Phenom X2
8GB of RAM
NVidia Geforce 460GTX or AMD Radeon HD5850 DirectX 11. [/list]


Core2 Duo... That sounds pretty pansy, or is that just me? Even I have a 2.6Ghz Core2 Quad and am working on a 2500K i5 rig that can handle 16gb RAM. At least my HD6950 should be alright for the moment...


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 Post subject: Re: Star Citizen Thread - New Sandbox Space Combat Sim/FPS M
PostPosted: Fri Sep 27, 2013 1:36 pm 
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Not just you.

I'm only just getting back in the pc realm as my daughter wants one so i'm a little rusty but aren't those vid cards a little on the low side too ? ( £80-100 Quiid mark)


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PostPosted: Fri Sep 27, 2013 2:37 pm 
Galaxy-hopping garbage man

Country: United Kingdom
My 2gb 6950 is still selling for £200, apparently.
Around £120 for the 460GTX, with the HD5850 still over £200.
That is brand new, though.

The likes of eBay obviously has cheaper second hand stuff (down to £50 for the 460), but you then risk buying a karked card. I got mine from a trusted friend for £90. :D
Price is rarely an indicator these days as better GPUs are often cheaper than their older models, for some reason. You can still get decent bang for buck, though. Even on my old 4870, there wasn't much I couldn't run on rasonable settings.

On Heaven 4, for example, the current top benchmark spots generally seem held by two cards - the Nvidia GTX Titan and the GTX 780 Lightning. The 7970 only starts appearing at No 46!!
Aforementioned friend runs a 780 and has the 11th highest benchmark in the UK.
However, we're now looking at GPUs costing £5-700... Dunno what the new gens released earlier this week cost.


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 Post subject: Re: Star Citizen Thread - New Sandbox Space Combat Sim/FPS M
PostPosted: Mon Sep 30, 2013 10:56 pm 
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Man I want that RSI Constellation :shock:


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PostPosted: Tue Oct 01, 2013 1:25 am 
Dresser of Nerds
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I was pissed I missed the Kickstarted on this! I would have loved the lifetime Insurance! Losing a ship and not being able to replace it with the Insurance money was the reason I ended up giving up on Eve.

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PostPosted: Tue Oct 01, 2013 8:46 am 
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Spatman wrote:
I was pissed I missed the Kickstarted on this! I would have loved the lifetime Insurance! Losing a ship and not being able to replace it with the Insurance money was the reason I ended up giving up on Eve.

Spat, I think if I sent you an account you would get backer status on your account, but I"m not sure. If I did, you'd probably just need to refund any purchases you've made and remake them to get them LTI status.

Let me know if you want to do this.


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PostPosted: Tue Oct 01, 2013 10:35 am 
Galaxy-hopping garbage man

Country: United Kingdom
Spatman wrote:
I was pissed I missed the Kickstarted on this! I would have loved the lifetime Insurance! Losing a ship and not being able to replace it with the Insurance money was the reason I ended up giving up on Eve.


Haven't they closed off the LTI option now?
I'd also be interested if anyone would be kind enough... I signed up early enough that I still have a Golden Ticket, but life got in the way and I was out of the loop during the initial Kickstarter.

Either way, got myself the Aurora to start with, but I'll likely buy more before long.
One friend bought a Freelancer, another the Constellation... and a third has bought ALL OF THEM!!! :shock:


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 Post subject: Re: Star Citizen Thread - New Sandbox Space Combat Sim/FPS M
PostPosted: Tue Oct 01, 2013 4:32 pm 
Dresser of Nerds
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I broke down and bought a ship and signed up. But I think I'll need to upgrade my system to play.

If you're unsure, you can check here:

http://www.systemrequirementslab.com/cyri/

I've been using this site for years to test my gear against new games.

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