Alien1099 wrote:
Mudshark wrote:
Don't know if anyone else experienced this in campaign mode, but the part where you encounter the Crusher for the first time gave me fits the first couple of times I tried to fight or get past it. As soon as I'd get within a certain distance it would charge. I unloaded everything into it, grenades, incendiary rounds, mines, the works... and it just chased me around until it trampled me to death. Meanwhile my AI partners just stood by firing away at it and the swarm of xenos that appeared in its wake. I must've had a red target painted on my chest plate or something. Anyway, I had no clue how to get on to the next objective.
Getting tired of this, I finally just ran to the pile of debris where the paths fork and waited there. The Crusher appeared and sat next to the APC not moving while the two AI goofs blasted away at it. I popped one xeno that tried to sneak up on me and that was it. After a couple of minutes the Crusher just fell over dead, and we all then headed merrily off to the dropship. I don't know if that was a glitch or what, but at that point I really didn't care!
I had the same problem only there were no other aliens. The crusher completely ignored my two AI squadmates and focused on me. Basically doing a slow walk to me continuously. My squadmates just stayed back near the entrance to the area and never moved. The only thing they did was shoot the crusher when it came into their field of view. I played ring around the rosie with it around that circular terrain feature (hill of sorts) and eventually I got it stuck on the APC and they killed it.
You're right thought, it seemed impossible to kill because it only ever faces directly at you and is invulnerable from the front even if you shoot at its legs and not its crest. Who thought that was a good idea? It makes no sense.
I had success with a bullfighter move. I got my back near a wall or object, when it charges you move to sidestep it (you dont move very fast, so I will say it does feel clunky, not like a "dive to the side" at all). As soon as it passes you, it will hit the wall or whatever and do its head shake or whatever it does. At that point you shoot it in the ass. You only have a second, as I barely got off a single shotgun blast, but it can be done. I eventually realized if I make it charge the walls near my 'buddies' they also shot it after you sidestep it and it crashes. Didnt take too long that way.
I admit the process feels clunky and not particularly 'fun', but in my PS3 experience it never struck me as an "AI problem". Just a touch tedious.