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 Post subject: Chef's Xeno build.
PostPosted: Thu Jul 03, 2014 11:45 am 
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Location: Sunny Cornwall
Country: United Kingdom
Seeing as the Marine is a bit of a strung out process with a few sticking points that I'm working my way around, I thought I'd do a Xeno too.

Mainly because we can't have James having all the fun now can we!

So the kit has arrived. Plenty of rubbery goodness to work through.
I've got a 1mm Neoprene Skin suit coming (like a wetsuit, but much much thinner) for my under suit and I'm now just scratching my head about the animatronics.

First bit started...

Jaw hinge going in place.

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No doubt I'll be pulling the teeth out and replacing them with some better ones.


Few days later.

Well... As I said above. I'm not happy with the teeth.

So today in a rare afternoon where I got to do some stuff for myself, I made some new ones.

Image

They are cold cast Aluminium so eventually they'll be polished up to a shine. I've got to set them into a gum yet before sticking them back in the jaw.

Also started on the workings, so put in the servos for the lower lip, the actuator wires will fund through tubes set into the lower jaw, and I've put the jaw opening servos in their frame.

Image
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I've also managed to trim and glue the tail together and inserted the alcathene tube for a similar mounting system to Prophet's.
The back and horns are all glued in place, but I need to latex the joins and probably make up some details to hide them.
Hands are trimmed. Need to get some gloves.

I've also taken delivery of a few surprise parts, but I'm keeping them under my hat for now.

an another day.


I'll set them before installing the horns. (they're not glued... I like stuff to come back out if possible!)

Teeth after a bit of a polishing session.
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Teeth have now been set in a jaw, remoulded and cast as a complete drop in set of gnashers.

Image[/URL[URL=http://s126.photobucket.com/user/Chef1322/media/Xenomorph/IMG_2131.jpg.html]Image

Upper jaw being done at the moment.

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PostPosted: Fri Jul 04, 2014 3:28 pm 
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Great stuff!

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PostPosted: Fri Jul 04, 2014 3:34 pm 
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Location: Sunny Cornwall
Country: United Kingdom
And a bit more from today...

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PostPosted: Tue Jul 15, 2014 8:45 pm 
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Location: Egham, UK
Country: United Kingdom
All I can say is -- O M G -- that looks incredible now, cannot wait to see how it looks when completed !!!

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PostPosted: Wed Jul 16, 2014 9:11 am 
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Location: Sunny Cornwall
Country: United Kingdom
Some more...

Whilst James was bored, he mucked about with some servos for the lips and inner jaw.

*** I would try and embed the Youtube videos. but can't work it out on this forum!! ***


https://www.youtube.com/watch?v=wU3z8Z1 ... e=youtu.be

https://www.youtube.com/watch?v=t-M2YG3 ... e=youtu.be


I need to get a stronger servo for the main jaw, as it's not happy. But that isn't a drama at this stage.

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 Post subject: Re: Chef's Xeno build.
PostPosted: Wed Jul 16, 2014 9:42 am 
reload
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Location: Hamburg
Service Number: A03/TQ3.0.12136E1
Country: Germany
Amazing.
This will scare the hell out of people.

Thanks for sharing!

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PostPosted: Wed Jul 16, 2014 3:00 pm 
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Location: Carlisle, Cumbria
Country: United Kingdom
Loveley :D


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PostPosted: Fri Sep 12, 2014 4:14 pm 
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Location: Sunny Cornwall
Country: United Kingdom
Well, after a large period of inactivity I've finally managed to find some time to get on with my own stuff.

So with the help of the James' we did a bit more on the Xeno.

I ended up keeping the wetsuit as a wetsuit, and using a thinner 'morphsuit' for the under suit for this.

Custom body cast gaffa tape mannequin for sizing... (Oh the larfs!!)


Test placement of the parts, and then attaching and gluing.
Image

Image

Horns attached via velcro on the back, so I can then get in and out of it.
Image


Front...
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I've latex'd over all the joins to blend them in a bit, added a few more detail parts.

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 Post subject: Re: Chef's Xeno build.
PostPosted: Fri Sep 12, 2014 7:15 pm 
reload
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Location: Hamburg
Service Number: A03/TQ3.0.12136E1
Country: Germany
WOW!
Any chance of seeing the suit in action @ NSC?

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PostPosted: Fri Sep 12, 2014 7:53 pm 
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Location: Sunny Cornwall
Country: United Kingdom
that's the goal..

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PostPosted: Sat Sep 13, 2014 4:11 pm 
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Location: Sunny Cornwall
Country: United Kingdom
Bit more done today.

Head placement test.

Image

Image

And the inaugural test fitting of the suit.
It's minus the tail and the lower jaw, and ignore the joins of the wrists and feet as I've not painted/blended them in yet, and the spewing of wires!

Suit painted and highlighted. It's a bit more 'oily' coloured in the flesh than the pictures show.

Image

Image

Image


And a little video
https://www.youtube.com/watch?v=Sei7U_2 ... e=youtu.be

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PostPosted: Sat Sep 13, 2014 4:49 pm 
Perfect Organism
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Location: Hampshire
Service Number: A96/TQ1.8.34962E2
Country: United Kingdom
Looking great!

:xeno:


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 Post subject: Re: Chef's Xeno build.
PostPosted: Sat Sep 13, 2014 6:43 pm 
reload
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Location: Hamburg
Service Number: A03/TQ3.0.12136E1
Country: Germany
This is a very flexible suit.
It would be great to see you "ambush" at that speed.
Looks great. 8)

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A03/TQ3.0.12136E1 "It will be no picknick!"
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PostPosted: Sun Sep 21, 2014 11:45 am 

Location: cornwall
Service Number: A02/TQ2.0.82144E1
Country: United Kingdom
omg.
if you can get the jaws to move, maybe a sound bite of the zeno hissing and jeese even a bit of mouth gunk like a hiss snort via like a small water gun then chef you have reached nirvana .
that ambush idea is awesome and with the suit on your so fast.the perfect species is so well represented in the ukcm's.
i'll stick to my 1/6 scale.....your full size is scary as hell.....awesome.

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PostPosted: Sun Sep 21, 2014 2:42 pm 

Service Number: A07/TQ2.0.02258E1 P
Country: United Kingdom
Looks great ! And wow the teeth look awesome !


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PostPosted: Sat Oct 04, 2014 6:49 pm 
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Location: Sunny Cornwall
Country: United Kingdom
Well.... It's all done short of some internal modifications for the animatronics, and maybe some small detail work.


Image

Image

Image

Image

Image

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 Post subject: Re: Chef's Xeno build.
PostPosted: Sat Oct 04, 2014 7:29 pm 
reload
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Location: Hamburg
Service Number: A03/TQ3.0.12136E1
Country: Germany
Great!
The tail looks "alive" like stopped in motion.

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 Post subject: Re: Chef's Xeno build.
PostPosted: Sat Oct 04, 2014 8:14 pm 
THAT guy
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Online

Location: Virginia
Service Number: A03/TQ2.0.02146E1
Country: United States
Chef, you don't screw around. Very cool.


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PostPosted: Thu Oct 09, 2014 11:34 am 

Location: cornwall
Service Number: A02/TQ2.0.82144E1
Country: United Kingdom
wow....jeese chef if i see you down threemilestone way this halloween im off lol super cool.

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PostPosted: Thu Oct 09, 2014 11:48 am 
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Location: Royal Wolverhampton Upon Sh*te, England
Service Number: A11/TQ1.0.72144E1
Country: United Kingdom
I can't think of a superlative to describe that adequately. So good it's untrue.

Also- I'm massively jealous of your skills! :)

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